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MaxMare

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Everything posted by MaxMare

  1. I rarely use more then 8 (vertical) edges for any pipe or cylindric object in general,, you can even go with 4 for cables and wires, with smooth edge ofc...might help in the future with upload, LODs and overall land impact...
  2. Did you check a store called Prim Possible? Not sure if they do entire homes, but they have a lot of super low prim furniture that also looks good, would definitely fit into your tight prim count budget...
  3. MaxMare

    60's

    Those are not 60s clothes nor could you call it loosely inspired by that era....First few years trends resembled the 50s but with the introduction of mini skirt, graphic and psychedelic patterns, bright colors, short hairstyles/pixie cut and different body type (Twiggy, Mary Quant etc)...Towards the end of the decade, we see drastic changes with hippy counterculture emerging, Vietnam war protests, Civil rights movement, overall anti-establishment sentiment and rebellion against the tradition, fashion trends reflect that... Lots of oriental influences mostly from India and Africa (patterns, color palette, traditional pieces ), unisex clothes (i.e. Jimmy Hendrix, or the Who styling), loose fitting garment, long hairstyles, hand made accessories and so much more (for references; Woodstock festival).. This was the shortest description I could give without boring everyone to death, hope it helps.. In order to recreate this look in SL, I`m afraid you will have to go hunt for individual pieces, luckily some of those items have had a revival recently (patterns, ruffles, bell bottom, high waist pants, long gipsy skirts, heavy accessories and so on)
  4. Check this, I mean yes it`s just one item but very clever and well made (BoM skin can be applied to cleavage area for a seamless fit)...regarding deformers and clothes, it comes down to good rigging and some creators seem to be relying on alpha way too much, that solution doesn`t work well with revealing clothes...speaking of gowns (long skirts), a lot depends on AO movement, best to stay clear from overly active ones when wearing such items..
  5. Just a note, you can still use 2.5 update, there is a bound/dated version inside the folder, just unpack it, all updates still apply with the exclusion of boundless sliders so your old shape will work just fine.. HD make up or regular BoM layers is up to 3rd party creators. HD layers have same mapping but are cut away from the rest of the head and enlarged (to explain it in simple words). Best to contact your favorite make up creator and suggest they provide regular BoM layers, I`m sure they would if there is enough interest, it wouldn`t require too much extra work...HD eyeshadow and lips really do not add that much geometry since those are not full layers (not the entire head, just portion corresponding to particular region) I just wanted to add one more reason that makes me want to support LeLutka, they were the first to make proper Legacy fit and shared those files with other head creators, that kind of solidarity was great to watch and I only wish everyone acted so selflessly.
  6. I just got the 2.5 update and I`m so impressed with boundless version....Not sure if anyone tested t properly but you can literally achieve any shape you want and no need for any special HUDs, sliders do it all! Neck fits seamlessly to any body, multiple material options, super smart dev kit, testing tools, teeth options, piercings, HD, revamped moods, braces and so on... I don`t know why they did not advertise this more, especially after Catwa released their next gen heads and I suspect most people are completely unaware of what can be done with 2.5 Evo boundless version... btw, boundless won`t work with your old shape, but you can definitely achieve the same look and refine it beyond what was originally doable!
  7. Physic can easily be created with SL tools, or if permissions allow, you can modify something you already have: right click, select edit from drop down menu and use sliders for various type of movement.....rename, save and done! In case you want customization beyond SL defaults (custom animations, deformers etc), check Birth,! Their stuff has lots of options, it`s well made and pricing is more then fair..
  8. It Girls, PEPE Skins, Amara Beauty, Glam Affair, Pumec, Mila, Skinerry, Bold & Beauty... Just make sure to demo both head and body cause it seems a lot of brands focus on detailed faces but not as much on body, I haven`t tested much lately so can`t really vouch for anyone in that sense... Some offer more diversity, some less, but each store mentioned above has at least a few worth checking out! Btw rather go to in-world store or check their Flickr, MP stores are not always updated on regular bases. Flickr is great source of info when it comes to shopping in SL!
  9. I feel like everyone is massively overreacting lately, I mean what happened to cultural exchange, learning and teaching about each other`s heritage? It has to start somewhere?! I say this as eastern European women, my part of the world, it`s rich history and heritage is completely disregarded in 99,9% cases (looking at you Hollywood), instead we are represented by some ridiculous stereotype; it`s always old, ugly, uneducated, backwards, part of some criminal organization, prostitutes, victims of trafficking etc etc, don`t even get me started with language, landscape, history, national flag etc...someone appreciating any fragment of my (or any) culture without mocking and misrepresentation would be a welcome change...I mean sure, I can take a joke at my expense, but even a joke could be rooted in actual facts opposed to a stereotype? As a creator and a self proclaimed nerd, I would definitely want to know what something means, if it`s drawn/written correctly, BUT not everyone is me and not everyone is detail oriented, that does not necessarily mean disrespect..I`ve learned long ago most people are unwilling to learn and are quite comfortable with their ignorance, but that does not always imply malice? I refuse to be that big of a cynic to assume the worst every single time.. anyways, I am not dismissing anyone`s feelings on the subject, just stating my personal views... I would hope some time soon, all of us humans could finally accept the fact we are the same species, with same ancestors (if you look at our humble beginnings) and start acting like it.....instead of passing judgement and getting offended, why not educate? Knowledge, inclusion, tolerance and mutual respect is the only way forward!
  10. That is Arise, the photo in your original post...I got some nice eyes from Izzie`s, she does great work, updates regularly and doesn`t overcharge (some creators seem to be going crazy with sets of eyes for 400L, utterly ridiculous and I say this as a creator)....When it comes to lashes, I would suggest okbye store, they seem to hand-draw lashes and it shows in all the good ways! btw, you can always search MP or in-world groups/places if you know the store name but not the owner and from there find the store link...most times MP store is not updated as regularly as in-world store, plus current events stuff is never in stores until round is over, meaning if you can`t find certain items, always check in-world store or even better store flickr.. Hope this helps:)
  11. System head has lower polygon count compared to mesh heads, mesh heads now even have HD layers which makes resolution beyond comparison.....I don`t know if system avatars even support materials cause I switched to mesh years ago, if not, that is yet another reason why make up and skins can never look as good (not just talking about shine/specular, but also normal map that gives additional 3d detail like pores, skin surface etc)
  12. Literally everyone is supporting Belleza Jake and Legacy, Legacy has BoM integrated, Belleza has always been a bit slow with updates but always provides them free of charge...when it comes to most supported bodies at this time, those 2 are clear winners.. I second what Drake said, Aesthetic if used as is, is the worst thing ever, but you can make it look good with a different head and good skin and ofc if you keep things well proportioned ...Speaking of Slink, the main argument against it that I have heard is lack of definition and it being more appropriate for late teens look opposed to adult male, sadly it seems to be getting less and less support from 3rd party content creators...I say sadly cause Slink creator has made her kit available, not just that, she has a ton of helpful content on youtube as well as helpful tools for creators (slink sudio, good dev kit, tutorials etc) ...Signature used to be number 1, but support seems to be diminishing slowly, I also think it has some issues with correct proportions and weird neck rigging.. When it comes to mesh heads, if you want an easy to use head with good functionality and support, I would go with LeLutka Evolution line, HUD is user friendly, mesh is BoM ready, fits seamlessly with all bodies, responds well to sliders and looks great oh and they offer updates quite frequently, free of charge ofc...Catwa used to be the most popular among men, but creator seems to be moving on to the next gen, leaving older models behind, which makes this a bad time to invest in a product that will be outdated in a matter of months, also HUDs are really bad... Sure there are other brands with good product, but as your question was about well supported meshes, those are your options...
  13. Start of with getting some demos (test/try on version) for mesh body, head and skins, that is the biggest investment, clothes and hair are not expensive at all...I would suggest to join support groups for at least most popular brands and make a Flickr account cause creators use it as no1 advertising tool, plus you get various blogger posts with whole looks and all the info you need (example, exaple2)...Just make sure to demo everything and don`t fall for "everyone is using this and that" cause no, we are not.... find what appeals to you and make sure to check if body and head of your choice are supported with enough 3rd party content (skins, clothes etc) prior to purchasing anything... If you feel overwhelmed, you can buy a shape that comes with a style card so you can get all parts needed to achieve said look, just always read reviews and steer clear from stores with too many bad reviews or all perfect reviews (if all reviews are amazing and/or you notice repeating words and phrases, same spelling and grammar mistakes etc, those are fake lol I know, idiotic)...Oh and there are helpful videos on youtube, you know from basic intro, how to make the best of various content to creating your own, could speed up the learning process! When it comes to clothes, sticking with just a couple of stores is the worst thing you can do, you can find good pieces everywhere and making your own combinations means less chance of looking like a clone... Ultimately give your self some time, I`ve been around for 10 years and still needed a day or two to create a look I was happy with... Places to go? Best to ask likeminded people for suggestions, or if you see someone interesting, check their profile group section + picks, most clubs, RP communities and stores have their own groups and titles are usually shown on members profiles... Hope this helps and welcome!
  14. I`ve been trying to update my MP store with latest releases, I was able to edit listings and thankfully save, but publishing button brings me to this: No change since Friday. Anyone else having this problem?
  15. Check Exoside QuadRemesher for stuff like this (retopo in general). There is a Blender version now and it`s pretty cheap compared to other plugins and how big of a time/work saver it is (commercial license subscription 16 bucks/3 months, Perpetual license 110$, there is also a slightly more expensive version if someone needs this for multiple software)...Fully functional trial version is available.. Hope this helps!
  16. I had this issue, Max user too, anyhow, this is material naming issue, by default Max names new materials Material#123, SL does not read anything after # sign, best to rename it to Material1, Material2 etc, no spaces, no special characters... I created a multi sub material with 8 sub materials, just a simple diffuse texture, named each by numbers i.e Face1, Face2-Face8 and saved it, so whenever I do export, I just use the same thing, it also helps when exporting custom LOD models, plus saves some extra work down the line.. btw, no need to triangulate your mesh before export, applying X-form prior to export is always a good idea (do the same for LODs)...another thing that may cause errors when importing to SL are long thin triangles or mesh too dense, but those are just general tips, naming issue is why UVs do not show properly in SL for Max users at least...
  17. I only worked with older Catwa dev kit, but have used latest LeLutka Evo which has HD layers, method is the same...First of all read the notecard, if UVs or PSD document download link are not added, NC will tell you how and where to get it, usually UVs are included and you need to download them to your computer, open in PS or Gimp..I would go with HD, how subtle the result is depends on how you create the texture and if you are using materials and/or transparency..Method is the same for HD and/or head UV (worn as a BoM layer/tattoo)...Unless there are additional helpers (i.e. lips, eyebrows shape+placement), I suggest to test it first so you know for sure what line you need to follow, where the edges are for lips alone in this case...Alternatively, apply UV map as a BoM layer to your Catwa head, take a few pics and save, this will help you learn how it stretches and what the boundaries are for particular part... So now creating lipstick; you have two options: Draw lips by hand (this is much easier with a graphic tablet), this also implies some understanding of human anatomy and painting in general (shading, highlights, structure etc) Find a good lipstick photo (it should be large enough that you can use it without upsizing on a 1024x1024 document), cut a preliminary shape, place under UV map (if UV map is not transparent, add multiply filter to it and lock the layer)..use create a smart layer and use puppet warp to adjust lipstick to UV guidelines, merge/flatten the layer once you are happy with it and cut excess with about 1-1.5px feathering to selection so texture blends better...you can combine both methods, as in using photo texture for base and adding drawn on highlights, edge line, shadow etc, most creators use the photo texture method cause it is easier and gives decent results with less work.. Once your texture is finished, hide all layers except lipstick, save as .png and import to SL. Create a BoM layer and see how it works, don`t get discouraged if it doesn`t look perfect in the first, or even 10th try, it`s normal, especially if you are new to this.... A few additional tips you may find useful; there are free PS brushes with lips highlights (adjust intensity with blending mode and/or transparency in PS) if lipstick photo is not 100% front view, you can use one side , flip horizontally and cut off middle (feather 3-5px) use multiple layers for different elements, this way it will be easier to adjust/fix details create multiple colors using Hue/Saturation adjustment layer add more or less contrast using Levels create and save mask or alpha cut for future use follow UV edge flow (horizontal and vertical), it will save you some headache down the line (i.e. weird stretching, crooked lines etc) look into materials to enhance and make your product more unique (especially specular/shine) BoM does not support materials, if you want to add specular, you will have to either use any preset from main HUD or add your own via applier script some textures will have to be adjusted for each brand, more so lipstick, eyeliners and such Hope this helps!
  18. Some ppl use Substance but in my opinion, it shows and does not look like proper denim garment (substance can be useful for stitching, dirt and damage, but not the whole thing, not in this instance)...The best way to do (well ok my way lol) it is to combine some base denim texture with photo texture pieces for details (pockets, seams, zipper etc all cut from a decent jeans or jean jacket pic, add some feathering/blur to selection when cutting to make blending easier), adjust colors, add some overlay (i.e. seamless denim fabric, go with grayscale for this) to unify everything. Worn out seams can be additionally edited by drawing simple mini folds (black-white color only, use overlay, soft light and sometimes even multiply mode for folds) and contrasting shadow but don`t overdo it (this also depends on how detailed your mesh is, are folds modeled or you`re supposed to fake it)....I also add my own stitching (so it can easily be tinted to any color) using lines/curves and dynamic brush..Oh and if you need cuts, rips, I would also suggest using bits and pieces from a photo texture opposed to using brushes, brushes always look fake..This will be time consuming at first, but over time you will form a decent library of pre-cut pieces, favorite textures, photos etc to speed up your workflow...also, practice makes perfect! Oh and one more thing, when using photo texture, avoid using warp tool and remove/hide any rl brand logo... Here is an example , example2 , both made using this method (these are texture sets/merchant resources so meshes aren`t mine and are extremely basic) Hope I managed to make sense lol and hope it helps!
  19. I never ask to be added, mostly cause it doesn`t come to mind but I also don`t want to be pushy or presumptuous...however, I usually add those who ask, I mean it`s not like you`re tattooing their name on your forehead lol, adding someone can be undone easily if they become a nuisance, or the vibe is off.. Setting clear boundaries and explaining in short how you do SL (i.e. I am not very social, I enjoy exploring alone, I work here, my RL is busy, I`m often afk etc) can be more beneficial than just not adding people until they meet some special criteria .. Anyways, the answer is no, you aren`t doing anything wrong and it is quite possible they are shy or insecure or simply forget about it.....as Wulfie said, the fact someone is on your list does not make them instant friends, it`s more so a convenient way of storing contacts, at least that`s how I see it..
  20. Here`s some help for retopo, best remesher I have ever tried: Quad Remesher, it`s not expensive at all and there are all sorts of payment options depending on your needs...HUGE time saver and unlike Z brush rememsher or using skinning, this just works! Proper workflow would mean using MD for base mesh only, retopo, unwrap (blender, maya, max etc), bake normals (substance or marmoset), texturing (substance, marmoset, PS) and ofc rigging that can be done as soon as you retopo your model, plus it`s easier to rig with less geometry and good edge flow... btw, this industry keeps evolving, new tools are introduced on daily basis, there is always more to learn and something that was good enough 2 years ago is most likely not good enough today, just how it works..To assume you know it all would be a mistake for any of us...
  21. FYI, This has been answered recently, several times and in detail by myself and Scarlet Creative (that I know of), check those threads if you need detailed instructions..
  22. In every template document you will find a UV map of the mesh in question, this is used as guideline as to what goes where, it`s usually self explanatory in visual sense and layers are named appropriately. Templates can have multiple UVs, one for each face...It might help to rez your mesh in SL, open edit, check *select face and see how many faces you have and what they are, also there is local texture option that allows you to test your textures without paying for upload, you can even apply UV map on corresponding face to understand placement better... UVs are same for all meshes no matter what size (for the same template ofc), rigging is brand specific, but texture is "one fits all".. Hope ths helps
  23. Great show, I enjoyed it very much...a bit predictable at times, but that seem to be my problem with everything so it might just be how my brain is wired... I like Five, he˙`s a cynic (that seems to happen to us all with age)..Pogo is cool, even tho he wasn`t around much in this season, he calms things down but not in a boring way....Ofc Klaus is entertaining and utterly erratic, no wonder everyone loves him! Vanja is someone I`d have no patience with and Luther annoys me at times with his puppy eyes and broken little heart lol god, I sound like an as***le...Let`s just say I`m not a fan of romance in general, especially in sci-fi or fantasy (or whatever genre this fits in) shows . Thankfully they`ve kept it to what was essential....Looking forward to seeing where their adoptive father`s story takes us, I mean the fact he sent one son to the moon and was interested in raising/training kids with special abilities, playing with animal (and human) genome might not be so benevolent after all? Speaking of "siblings" dynamic and character development, the fact they are portrayed profoundly flawed and their relationships change constantly as a result, is something I appreciate a lot..Linear storyline was never my thing so all this time hopping is a great bonus, not to mention it gives writers so much more freedom... Btw, not sure if you guys have seen "The Boys", it`s just as crazy and entertaining...
  24. Here are a couple recommendations if anyone needs some (recent releases only) Raised by Wolves (sci-fi) Lovecraft country (fantasy, tackling problems like racism and sexism with quite a few historic references, post WW2 US) The Boys (this is just nuts, super heroes but with a twist) The Alienist (unconventional detective storyline placed in US, sometime late 19th century) Hitler`s circle of evil (docu series) and yes I`m looking forward to this new rendering of Dune, seems like they stuck to source material!
  25. I had ppl resell my assets full perm even tho those were for re-sale only under license agreement...I would gladly ban the person in question if I knew who they are.... There definitely are a few common sense/legitimate reasons to ban someone, however, a poor review, even an unfair one is not it.. As a creator, I`ve received a couple of poor and a few unfair reviews, but I feel it is my job to offer explanation and right the wrongs with valid points but also to admit when wrong and fix the problem, if not for the reviewer then for the next potential customer looking into buying one of my products... I often see creators argue and act very rude and unprofessional in review section, I don`t get it, even more so I don`t get ppl who see that and think ok here is a great person I want to support with my cash..it is our collective fault for allowing certain individuals to be above scrutiny...for me personally, there`s no content good enough that I`d willingly support entitled, rude person... @Ultimo Constantineauthe sad part of SL business is that about 90% (top) store owners are ppl with a following who outsource everything knowing their investment will be returned cause of exposure,...actual creators, especially those with a college degree or any sort of real world experience in this field are a dying breed around here...
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