I use Firestorm on an older computer. There are several sims that have many objects that I want to see when I first arrive and then derender those object to reduce the lag. This is a manual process at the moment. I have a couple question ... * Is it possible to script this? Feed the script a set of object ids? * How do I get the object ids for that matter? * Is there an easy way to rerender an object that is derendered but not blacklisted? This is that I don't have to start over if the tenth object I derender is in error. * Where, how does Firestorm keep track of the objects that are rerendered but not blacklisted? I'd like to write a configurable script that I just run once I in the sim. All advice is appreciated as this will be my first LSL script if this is possible. I do have some programming experience. So, it should be doable once I understand the parts.