Beowulf Zessinthal

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About Beowulf Zessinthal

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  1. Kelly .. i only just got to absorb this now ... Thanks so much for posting each of the three variations .. and i see the sense of the 'methods' involved .. i really enjoyed it!
  2. Thats true Madelaine .. but as i cannot get in yet i am getting better acquainted with the things i will need to know. So later i will have less frustration^^ C# seems very doable after LSL .. so far only 1.5 days spent, but already im optimistic^^ Over the next few days i will watch a few youtube tutorials too. Bring it on baby!
  3. am currently doing seems very well presented^^
  4. Everyone .. please feel free to add in simple comparative examples if you think they can demonstrate some specific thing you are interested in showing about C#!
  5. awesome thanks so much! .. i dont quite understand the detail of it yet of course but i will look at it really hard tomorrow and soak up 'how it looks' as a first step! That will be a big and exciting time for me! thanks again Rachel!
  6. When i first learnt to script (in LSL), i thought i had fallen into heaven So logical, so powerful .. ahh.. but soon in Sansar the scripting language will be C#. Im excited for the chance to see some comparative LSL vs C# examples. I will post a basic LSL script here.. would someone show me a reasonable C# version? Then maybe folk who already know both can post a few other examples? Title what the script does: LSL: Switch alpha values of object using a timer float alpha; default { state_entry(){ alpha= 1.0; llSetAlpha(alpha, ALL_SIDES); llSetTimerEvent(2); } timer(){ if(alpha == 1.0){ alpha= 0.4; } else{ alpha= 1.0; } llSetAlpha(alpha, ALL_SIDES); } }
  7. now the rain has gone, i can see clearly .. Thanks Innula ..
  8. I sit grinning .. i had found .. Brot= (ZERO_ROTATION/Arot)*Crot; a half hour ago .. and just now also managed to derive // Apos + (Bpos*Arot) = Cpos // Cpos - Apos = (Bpos*Arot) so (Cpos - Apos)/Arot = Bpos (same as yours:) but your Brot is simpler so you still win! .. Sending prize now !
  9. oh wow.. ty for point it out^^
  10. Yes it goes to my Objects folder when its worn .. but when i detach it .. then it jumps to the Library part of my inventory. (i will edit my original post to make that clearer) .. and i use the normal SL viewer (always the most current) ..hmm.. so it might just be me somehow..
  11. You have it! Thanks! .. you and your ilk are amazing to have around. I know partially some of the things you described, but trying to keep it in my head and derive the correct permutation of the formula was too much for me! OK .. thanks so much Qie Dirac (!) .. the inverse calc is correct, now i will see if it can sort out my problem (!)
  12. i am trying a new method .. this rabbit hole went too deep!
  13. Ok .. if you like to do the problem thats ok .. but i personally have to back out of this rabbit hole! My brain can no longer follow it well enough to implement anything useful (!) .. so i need to wipe my brain slate, and solve my design in a different way .. while avoiding this particular route! .. ok.. thx for indulging tho!
  14. it sure is a puzzle! heres a diagram that exposes the trickyness of it.. (assume the gerbil is attached to avatar center so the pos rot is a constant knowable in theory) I know SL has a few very tricky math functions and am posting this in case its somehow 'easy' (!) ..otherwise i will just have to reconfigure my own approach the thing im trying to solve^^ Happy Days! 
  15. thank you both for your input .. i have used lists for a few years and i always wondered .. this time i thought i would ask to be sure .. thanks again^^