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Cancer Triellis

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  1. there's a thing called the marketplace, yo. Some of us are more endowed financially than others, or its rather our choice to indulge in the fun of a rouletted gacha. We choose not to drink Starbucks to afford our love of gacha, it honestly doesn't hurt those who don't have a knack for impulsive gambling. I also enjoy the ability to transfer/sell items made by other's and the micro marketplace it has made for non-creators or beginners to enjoy exceptionally inexpensive, quality items. Further more though... why does any government have a say in how we spend our fkn money!?
  2. Ugh, fatpacks. If I want 1 single thing in the package, I have to shell out 10x the price? :[ no thanks.
  3. Are there any prefab mesh skirts that texture artists could use so it bakes on the rig instead of looking like shorts? Same if there happens to be a breast version for cloth that melds in 🤔
  4. I've been using Akeyo's Nitro AO HUD for ages but its been finicky with me. The directions are straight forward so maybe is just me but I was hoping to look at alternatives of the same thing: multi animation loader.
  5. thank you! I didn't know these existed.
  6. My gacha items have been unlisted due to multiple item reports. What is the proper way to list limited stock items in a single listing?
  7. Hello everyone. I have a script set to give the content of an object to the owner's inventory on-click. Thing is, it only copies the items, so if the perms of an item are no copy/trans, it won't work. I picked this script up from the LSL Library I believe, could anyone lend a hand with any quick-tweaks (I imagine there's only a line or two that needs to be adjusted) to fix this? string gAnimName = "HoldBox"; // what animation to play? default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); // ask the owner for permission to trigger animations llStartAnimation(gAnimName); // automatically trigger animation. } on_rez(integer param) { llResetScript(); // reset the script as soon as it starts. } attach(key id) { integer perm = llGetPermissions(); if (id != NULL_KEY) // make sure we're actually attached. { if (! (perm & PERMISSION_TRIGGER_ANIMATION)); } } touch_start(integer num_detected) { string thisScript = llGetScriptName(); list inventoryItems; integer inventoryNumber = llGetInventoryNumber(INVENTORY_ALL); integer index; do { string itemName = llGetInventoryName(INVENTORY_ALL, index); if (itemName != thisScript) { if (llGetInventoryPermMask(itemName, MASK_OWNER) & PERM_COPY) { inventoryItems += itemName; } else { llSay(PUBLIC_CHANNEL, "Unable to copy the item named '" + itemName + "'."); } } } while(++index < inventoryNumber); // if the list is empty, the length of the list is 0 (FALSE) if (!llGetListLength(inventoryItems)) { llSay(PUBLIC_CHANNEL, "No copiable items found, sorry."); } else { llGiveInventoryList(llDetectedKey(0), llGetObjectName(), inventoryItems);// 3.0 seconds delay } } }
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