Jump to content

Calvinmayers1

Resident
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Need a scripter to make me a music/dance script contact me in world for more details and how much you would charge :)
  2. Not to sure how to write a companion script to go with it
  3. float INTERVAL = 10.00; integer LISTEN_CHAN = 2000; integer SEND_CHAN = 2001; float VOLUME = 1.0; integer g_iSound; integer tottrack; integer g_iListenCtrl = -1; integer g_iPlaying; integer g_iLinked; integer g_iStop; integer g_iPod; string g_sLink; //DEBUG integer g_iWasLinked; integer g_iFinished; Initialize() { // reset listeners if ( g_iListenCtrl != -1 ) { llListenRemove(g_iListenCtrl); } g_iListenCtrl = llListen(LISTEN_CHAN,"","",""); g_iPlaying = 0; g_iLinked = 0; } PlaySong() { integer i; g_iPlaying = 1; llWhisper(0,"Playing..."); llSetSoundQueueing(TRUE); tottrack = llGetInventoryNumber(INVENTORY_SOUND); llPlaySound(llGetInventoryName(INVENTORY_SOUND, 0),VOLUME); llPreloadSound(llGetInventoryName(INVENTORY_SOUND, 1)); llSetTimerEvent(5.0); // wait 5 seconds before queueing the second file g_iSound = 1; // for ( i = 1; i < tottrack; i++ ) // { // llPreloadSound(llGetInventoryName(INVENTORY_SOUND, i)); // } } StopSong() { g_iPlaying = 0; llWhisper(0,"Stopping..."); llStopSound(); llSetTimerEvent(0.0); } integer CheckLink() { string sLink; sLink = llGetLinkName(1); g_sLink = sLink; if ( llGetSubString(sLink,0,6) == "Jukebox" ) { return TRUE; } return FALSE; } default { state_entry() { Initialize(); } on_rez(integer start_param) { Initialize(); if ( start_param ) { g_iPod = start_param - 1; if ( g_iPod ) { } else { // Tell the controller what the CD key is so it can link llWhisper(SEND_CHAN,"LINK " + (string)llGetKey()); } } } changed(integer change) { if ( change == CHANGED_LINK ) { if ( llGetLinkNumber() == 0 ) { StopSong(); llDie(); } else { if ( g_iStop ) { llMessageLinked(1,llGetLinkNumber(),"UNLINK",""); } else { llMessageLinked(1,llGetLinkNumber(),"LINKID",""); g_iWasLinked = 1; } } } } attach(key id) { if ( id == NULL_KEY ) { llDie(); } else { PlaySong(); } } run_time_permissions(integer perm) { if ( perm == PERMISSION_ATTACH ) { llAttachToAvatar(ATTACH_LSHOULDER); llSetTexture("clear",ALL_SIDES); } } touch_start(integer total_number) { integer i; for ( i = 0; i < total_number; i++ ) { { llWhisper(0,"DEBUG: g_iPlaying=" + (string)g_iPlaying); llWhisper(0,"DEBUG: Link=" + (string)llGetLinkNumber()); llWhisper(0,"DEBUG: g_iWasLinked=" + (string)g_iWasLinked); llWhisper(0,"DEBUG: g_iFinished=" + (string)g_iFinished); if ( g_iPlaying ) { llWhisper(0,"Stopping..."); g_iPlaying = 0; llStopSound(); llSetTimerEvent(0.0); } else { PlaySong(); } } } } listen(integer channel, string name, key id, string message) { if ( message == "RESET" ) { if ( llGetLinkNumber() == 0 ) { llDie(); } else { llMessageLinked(1,llGetLinkNumber(),"UNLINK",""); } } if ( message == "STOP" ) { if ( g_iPod ) { StopSong(); llDetachFromAvatar(); } } } link_message(integer sender_num, integer num, string str, key id) { if ( str == "PLAY" ) { if ( !g_iPlaying ) { PlaySong(); } return; } if ( str == "STOP" ) { g_iStop = 1; StopSong(); llMessageLinked(1,llGetLinkNumber(),"UNLINK",""); } if ( str == "VOLUME" ) { VOLUME = (float)num / 10.0; llAdjustSoundVolume(VOLUME); } } timer() { if ( g_iPlaying ) { if ( g_iSound == 1 ) { llSetTimerEvent(INTERVAL); } llPlaySound(llGetInventoryName(INVENTORY_SOUND, g_iSound),VOLUME); if ( g_iSound < (tottrack - 1) ) { llPreloadSound(llGetInventoryName(INVENTORY_SOUND, g_iSound+1)); } g_iSound++; if ( g_iSound >= tottrack ) { llSetTimerEvent(INTERVAL + 5.0); g_iPlaying = 0; } } else { if ( llGetLinkNumber() != 0 ) { llSetTimerEvent(0.0); if ( g_iPod ) { llWhisper(SEND_CHAN,"FINISH"); llDetachFromAvatar(); } else { llMessageLinked(1,0,"FINISH",""); g_iFinished = 1; } } } } }i put this script into a hud with 6 songs in it and i put the hud on. It plays all 6 songs and i have to click them to get it to stop playing how do i get it so it dosent play them all at once when i put the hud on?
  4. ok well the way i did it it gives me a error on the script so not sure how it dosent make a diffrence
  5. okay i adjusted all of that but im not sure were to put the runtime in at
  6. ive tryed every way i could think of and still hit a brick wall help? integer ON = 0; //STATE OF SCRIPT //YOU EDIT THESE PARTS FOR NEW ANIMATIONS, SOUND CLIPS ETC. DO NOT TOUCH THE SCRIPT string animation = "001"; //ANIMATION NAME integer MaxSoundClips = 23; //AMOUNT OF SONG CLIPS, NAME THEM 1,2,3,4,ETC integer SoundLength = 10; //FIRST SERIES OF SOUND LENGTHS integer LastSoundLength = 0; //INCASE LAST SOUND CLIP IS SHORTER integer SoundClipNumber = 0; //FOR SOUND LOOP ResetToDefault() { llStopSound(); llSetTimerEvent(0.00); llStopAnimation(animation); ON = 0; SoundClipNumber = 0; } default { state_entry() { llListen(0, "", "", ""); } attach(key id) { if(id) { llOwnertouch " llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION); } else ResetToDefault(); } timer() { llPlaySound((string)(++SoundClipNumber),1.0); if(ON == 1){llSetTimerEvent(SoundLength); ON = 2;} if(SoundClipNumber == MaxSoundClips){llSetTimerEvent(LastSoundLength); ON = 1; SoundClipNumber = 0;} llPreloadSound((string)(SoundClipNumber+1)); } listen(integer channel, string name, key id, string message) { message = llToLower(message); if (ON == 0 && message == "on") { ON = 1; llStartAnimation(animation); llSetTimerEvent(0.01); } else if(message == "off"){ResetToDefault();} } }
×
×
  • Create New...