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Sunbleached

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Everything posted by Sunbleached

  1. Hi! Thanks for your answer! Well if I wrote somewhere an "urgent", then it really was an urgent matter. For me at least. I do pay and hire when its serious. And i am here for help, not to be popular.
  2. Hello! Can I post in connection with my questions the tags with the names of forum participants who are competent in a particular area and asking for help? In the case of for example, if I can not get a response for a long time.
  3. @Fenix Eldritch Wow! Thanks for such a comprehensive answer! Yes, I will most likely do it, the more so that the script and without it works perfectly and does what I need. Until the next question has arisen why the main script does not have an idle running sound, with such a variety of other sounds like jumps, brake, land (6-7 sounds). but most likely i need to ask the author of the script.
  4. Hello! I want to create a hoverboard (YEAH!) using a Ferd Frederix's open source script. I guess will have a lot of questions about this later. here is the first one. In addition to the main script, there is such a short script, which seems to be placed in child prim. What is it for and why does it not do anything for me? integer stuck = 0; default { timer() { if (!llGetStatus(STATUS_PHYSICS)) { if (stuck < 1) { llSetStatus(STATUS_PHYSICS, TRUE); stuck++; } else { llSetPos(llGetPos() + <0.0, 0.0, 0.5>); llSetStatus(STATUS_PHYSICS, TRUE); } } else { stuck = 0; } } link_message(integer sender, integer num, string str, key id) { if (str == "idle") { llResetScript(); } else if (str == "get_on") { llSetTimerEvent(1.0); } } } Actually it does something. It makes hoverboard physical, when i rez it, but what is the purpose of this? and perhaps it does something else?
  5. @Fionalein @Rolig Loon Hi! Thank you for your answers! If i use llRegionSay i will need additional script in each peace?
  6. Hello! there is a need to make the airport runway, the lighting to it, with the possibility to on/off, including some effects such as blinking. and for this i need a script. but so far it has not come to it, since an interesting problem has emerged. the length of the runway is 256 meters. uploadable objects have a maximum of 64 meters in length, linking a few 64 meter objects together does not work, because the objects are too far away. How do they usually act in such a situation?
  7. I see. Thank you very much. Unfortunately shared media do not fit my case...
  8. Hello! In the Open Sim in one of the landing points (Lani Mall) there is a kind of path that pushes the avatar forward. You don't even have to move or go, it delivers you to the mall. a kind of "horizontal escalator". How is this done? using a script? and how to repeat this effect?
  9. Hello! What are the ways to stream online video/audio stream to sl, so that only the owner has control. So I found the best way is parcel media. Everything s fine but a problem: I can not click on the screen... Buttons do not work or should it be this way? I cant go full screen, etc... Please help!
  10. Hello! Thanks for the link! I really did not know that there are 39! events! I do not know how much this relates to the topic, but here is the question. Sometimes some changes in the script do not take effect until i manually reset the script, sometimes even this does not save and i have to rez the object to the ground, reset the script and take the object to wear it again. I think i just need to add a reset script, a mystery is why it happens and in which place to insert it? For example, if it is a typer effects script (animations, particles, sounds).
  11. Thank you so much! I added this lines before CHANGED_TELEPORT and now it works perfectly! changed (integer change) { if (change & CHANGED_OWNER) { llResetScript(); } if (change & CHANGED_TELEPORT)
  12. @Mollymews@Rolig Loon And still what is wrong with this script? When i use it - it works fine, but when another avatar - it gives an error! This is the latest version of the script. I skipped particle systems to make it shorter. Any help please! default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llOwnerSay("animation will end in 10 seconds"); llSetTimerEvent(7.0); } } changed (integer change) { if (change & CHANGED_TELEPORT) { llStartAnimation("Maleficent"); llParticleSystem([///skipped]); llSleep(6); llParticleSystem([///skipped]); llSleep(1); llTriggerSound ("thunder", 1); llParticleSystem([///skipped]); llSleep(2); llParticleSystem([///skipped]); llSleep(1); llParticleSystem([]); } } timer() { // llSetTimerEvent(0.0); llStopAnimation("Maleficent"); } }
  13. Hello! please help with cosplay! trying to recreate this image. interesting everything from hair to clothes. Anyone can recommend components? Thanks in advance! (for Maitreya mesh body)
  14. Hi! Thanks! Yes, of course, I would like to! But how it works? I have come across versions in which you can give permission to others. Is this the case?
  15. I just removed a couple of lines and it works for public now! changed(integer change) { if(change & CHANGED_LINK) { key agent = llAvatarOnSitTarget() ; if(agent) { llRequestPermissions(agent, PERMISSION_TAKE_CONTROLS); } else { llResetScript(); } } }
  16. Thank you both very much! Yes I have permission to mod, even more, i got it from my vehicle script generator hud. And i d love to put a whole script here, but its 118 lines so only this. Could you help please, what should i remove? changed(integer change) { if(change & CHANGED_LINK) { key agent = llAvatarOnSitTarget() ; if(agent) { if(agent == llGetOwner()) { llRequestPermissions(agent, PERMISSION_TAKE_CONTROLS); } else { llInstantMessage(agent, "You are not the owner!"); llUnSit(agent); } } else { llResetScript(); } } } (no touch events so far)
  17. Hi! Thank you so much for the answer! May i ask what is script source?
  18. Hi folks! What is the difference between non-public (owner only can drive) and public vehicle script? and how non-public to make public?
  19. ///Edit start / stop reset ///On Start: llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0,0,0>); ///On Stop: vector actrot = llRot2Euler(llGetRot()); llSetRot(llEuler2Rot (<0,0,actrot.z>)); llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME, llEuler2Rot (<0,0,0>)); llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0,0,0>); /// In fact it works even if i move both last lines to On Start: ///On Start: llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0,0,0>); llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME, llEuler2Rot (<0,0,0>)); llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0,0,0>); ///On Stop: vector actrot = llRot2Euler(llGetRot()); llSetRot(llEuler2Rot (<0,0,actrot.z>)); ///
  20. @Profaitchikenz Haiku llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0,0,0>); unfortunately dont work... Addition. in general, that's what I did. placed this line instead of the stop at the start. so when you start everything works fine! Thank you! I hope this will help to somebody!
  21. @Profaitchikenz Haiku @Nova Convair So everything works fine. with alignment on the axes and the continuation of the movement everything is clear. but here's a question. if I stop during the turn, then when restarting, it keeps turning slightly but noticeable and visible. What parameter will reset the turn?
  22. Thank you very much! Thats what i got. It works as expected. Did I do it right? vector actrot = llRot2Euler(llGetRot()); llSetRot(llEuler2Rot(<0,0,actrot.z>)); llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME, llEuler2Rot (<0,0,0> ) ); llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0,0,0>); @Profaitchikenz Haiku @Nova Convair Thank you very much again! I got it working!
  23. Of course i could add script reset but the problem is boat has lights and i am afraid lights will go out in this case.
  24. @Nova Convair @Profaitchikenz Haiku I am very sorry about this... But as it turned out there is still a very little problem. the fact is that my boat has an option to lift the nose. when i hit stop, everything is just perfect! the position is leveled. but if I press the stop at full speed with the nose raised, the position is aligned, of course and its perfect, but when again i hit Start, the boat lifts its nose, as if it were before off and then slowly goes down... Oh, and by the way if speed was too fast it keeps moving after restart... Maybe I should put the same lines before vehicle start? Thank you in advance! Actually I already tried it but no success...
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