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Sunbleached

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Everything posted by Sunbleached

  1. Hello! I want to try to create a particle system script with a glitch effect that appears and distorts colors behind it. I saw it several times inworld, and on the market. Does anyone know how this works and how to do it?
  2. Still wanted! Please, not very pricey! I cannot pay much!
  3. you started it. threw me emoticons, in the hope that this would provoke me to do the same in return. If this is the only way for you to gain a reputation, I am very sorry for you. (reported off subject post and blacklisted)
  4. Thanks a lot! checked all the necessary information they already have.
  5. Thanks a lot again! checked all the necessary information they already have.
  6. Hi! If i have a store, but do not transfer $ out of sl do i still need to do this verification? If not, will i be charged inactivity fee? I mean, if i do not attempt to transfer money, how do i get this verification request?
  7. @Cindy Evanier Can you by chance give an addition info? If i have a store, but do not transfer $ out of sl do i still need to do this verification? If not, will i be charged inactivity fee? I mean, if i do not attempt to transfer money, how do i get this verification request?
  8. thanks, yes, but how to do that? where to send the id? should i submit a ticket or something? i could not find any info where to send it... Oh i guess the answer is: When will I be asked for an ID? You are asked for ID when you initiate a process-credit request and send US dollars to your payment method on file. Thank you very much again!
  9. thanks of course for the link, but could you explain in your own words what is it?
  10. Hello! I may be wrong, but as I know, from the first of August there will be a Tilia update and it will be necessary to go through a re-verification, but how definitely, what needs to be done? where to send an id?
  11. Hello! Anyone can make a custom mesh hair like in this pictures (twin mohawk)? leave your message here please!
  12. I suspect that the reason is that I first attached the armature, and only then deformed it
  13. Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?
  14. Thank you so much! it was exactly what i needed!
  15. I mean, I constantly "paint" the surrounding area, but I need a clear boundary. can I somehow do this? for example to hide all the other triangles?
  16. Hello! when using the unpacker script (or item giver), I get a message in the chat: [12:22] Second Life: Object owned by Sunbleached gave you 'test item' ( Blahblah (82,146,3000) ). it is not written anywhere in the script. Is it possible to remove this message using a script? I understand it given by the viewer itself...
  17. Hello! Is it possible to set the weight evenly and accurately on a certain area (detail) of the object? let's say by highlighting the right triangles. I have a very complicated model and it is almost impossible to crawl in some places. is there a way?
  18. Hello! How to set the size of the mesh model in a Blender? I have shown in a blender: 0.591 x 1.132 x 0.730 (x,y,z) and when uploading in sl size: 23.263 x 44.574 x 28.726 (x,y,z) Of course, I can change it in sl after uploading, and what to do if this is a rigged avatar?
  19. Thank you very much! Here's what I got. However, the timer had to be changed from 60 to 1. It looked like it checked time every 60 seconds and obviously skipped the right time. And it is still not clear what the second timer llSetTimerEvent(0.1); is for. //* script_starts_here // integer Flag; integer run; string BELL = "a451066e-6583-b13d-26b8-28b116e8dad8"; default { state_entry() { Flag = -1; llSetTimerEvent(0.1); } touch_start(integer total_number) { if (llDetectedKey(0) == llGetOwner()) { if (run) { run = FALSE; llSetTimerEvent(0.0); llSay(0, "Bell is off!"); } else { run = TRUE; llSetTimerEvent(1.0); // <<<<<<< Timer changed from 60 to 1 llSay(0, "Bell is on!"); } } } timer() { float time = llGetWallclock(); if (Flag == -1) { // llSetTimerEvent(60.0); } if (time == 48600) { if (Flag) { Flag = 0; llTriggerSound(BELL, 1.0); } } else if (time == 54000) { if (Flag != 1) { Flag = 1; llTriggerSound(BELL, 1.0); } } else if (Flag != 2) { llSetText("", < 1, 1, 1 > , 1.0); Flag = 2; } } } //* script_ends_here
  20. Hello! decided to use llGetWallclock. This is what I got, but for some reason it does not work yet. Please help to figure out what is wrong? //* script_starts_here // integer Flag; integer run; string BELL = "a451066e-6583-b13d-26b8-28b116e8dad8"; default { state_entry() { Flag = -1; llSetTimerEvent(0.1); } touch_start(integer total_number) { if (llDetectedKey(0) == llGetOwner()) { if (run) { run = FALSE; llSetTimerEvent(0.0); } else { run = TRUE; llSetTimerEvent(60.0); } } } timer() { float time = llGetWallclock(); if (Flag == -1) { // llSetTimerEvent(60.0); } if (time = 8090) { if (Flag) { Flag = 0; llTriggerSound(BELL, 1.0); } } else if (time = 8100) { if (Flag != 1) { Flag = 1; llTriggerSound(BELL, 1.0); } } else if (Flag != 2) { llSetText("", < 1, 1, 1 > , 1.0); Flag = 2; } } } //* script_ends_here I used this wiki script as an example.
  21. Hello! thanks very much for the answer! I've never dealt with SL time before. How can I check what time it is?
  22. Hello! I'm trying to create a script to turn on/off the option to automatically play the school bell twice a day at 1.30pm and 3pm. With the turn on/off everything is clear, but how to configure the rest is not clear. I would appreciate any help!
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