Jump to content

Frank Ziplon

  • Content Count

  • Joined

  • Last visited

Community Reputation

17 Good

About Frank Ziplon

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey, it was because I did the texturing in MD and the UV maps were perfect for baking in blender in that I wanted to add details to the texture after and the UV map wasn't stretching the texture when I did.
  2. I seriously doubt they would ever do that, for one Second Life has always been a place where anyone can create and even sale their creations, obviously if they are prepared to put the effort into learning. To have some kind of certification system would alienate a great deal of users and also border on snobbery. Let's not forget also that LL make their cut from anything sold on the marketplace, so they would be losing out too. I read a blog recently on an external website that was laying into the creators of some of the more popular mesh avatars in Second Life, saying how these creators were sloppy and lazy in their creations and not properly optimizing for Second Life. I guess it's easy to be a critic, when you are not the one doing the work. If people feel they can achieve the same level of detail, with a more optimized model, then they should make one, not simply complain about other people's work.
  3. I'm not actually sure what the benefits of rigging any headgear would be. Hats etc attach to a static point on the avatar, so rigging seems overkill. Also there are so many avatars available these days with mesh, you would have to create rigged models for each type. Then of course with rigged items, the end user can't fine tune positioning, once it's rigged, it's going nowhere. Obviously most clothing does need rigging because it goes on parts of the avatar that move, but headgear, like I say, I don't see the point. It may be you know of some benefit I am not aware of and I would be interested in hearing about that.
  4. Hmmm, reminds me of Frank Spencer, you probably won't know who that is if you are not British, but he was a very amusing character in 70s TV I think it was, might have been 80s. Man I'm showing my age now lol
  5. raspberry huh.... man that's a big ask....laughs, it does come in 10 colours, but only 2 are in the red range, this is because I'm not creative enough to create my own textures and am reliant on marketplace purchases where textures are concerned. Though to be honest, I wouldn't necessarily say that the included colours are what the texture creator described them as, but then I guess things are always open to interpretation, hence there will be a demo which allows for all colours to be tested, but they won't be named.
  6. This is so true, cliques can be a very major issue. I did discourage having them on my sim, but of course you can't dictate to people what they can do. I advised that if you do not wish to role-play with someone, at least use a post in role-play as the means to indicate this, rather than just ignoring them. I do have my role-play friends, whom I will always role-play with no matter what, but on the flip side, I always make it clear, that provided I am not role-playing in a private area, anybody is welcome to post themselves in without asking permission and if I am in a private area, just drop me an IM and I will be glad to role-play with that person another time. There is also the problem of character compatibility, sometimes one character just won't be reasonably compatible with another character for role-play because of the character traits. This is why although generally most of my characters are bad characters, they have differences, by which that if one character is incompatible with somebody else's character, I will likely have another, that is compatible. I personally loathe exclusion of others, even those deemed as bad role-players. I certainly don't understand hardcore cliques, that is people, who simply won't role-play with anyone other than those in their clique. This is a form of snobbery, which in the end, only harms themselves because they will usually be missing out on getting to know a new and very good role-player. Unfortunately, cliques will always exist and there is no way for sim owners to prevent them, but I totally agree that they do a lot a harm in terms of keeping newcomers on sim.
  7. Thank you, I will probably view part one too as I would be interested in having a go at creating that particular mesh, just for the experience. I may never make anything other than the Beanie myself in terms of wearable clothing, but never say never. I did manage to get the Beanie's triangle count down to 2234 after losing inside faces and adjusting in other areas, but the downside was, because the Beanie sits over the ears, there was some obvious show through, in terms of selling, it's hard to know just how fussy a purchaser is going to be and because I did things in the wrong order, where I was so keen to see what the Beanie would like on my avatar, I had already baked the textures and the UV map no longer worked well with the adjusted model. I will probably do things from scratch again, as I am someone who likes to learn new things and each time you do something, there is room for improvement. Anyway as I say I consider myself inexperienced, I only stumbled into Blender because I couldn't find a certain building type on the marketplace. I am relatively sure, my buildings do well in terms of geometry, but then walls are basic structure. It so nice that those of you, who have experience, share your experience and I couldn't be more grateful.
  8. Thank you so much for giving such a detailed a response. What a great outfit you have created. I will look at my model again. Losing the inside faces I am sure will make a significant difference, but there may be other areas I can tidy it up too.
  9. This was nice read, I've mentioned in another post, that I've never done family role-play, the main reason being, people are always telling me that family role-players take things too seriously, in that any relationships formed are considered to extend to real life. Now I've had characters that have married and there have been pregnancies, but for me, it's just the character, I myself as the role-player do not consider myself an involved party, I am just the narrator. I am curious, considering your experience, do people take family role-play so seriously that the lines between role-play and real life do become blurred, or am I being misinformed. Don't get me wrong, none of my current characters would ever fit into a family sim, I doubt, but I am a little curious whether or not it would be worth creating a character, that would.
  10. I just wanted to take this point up as I missed it in my previous response. "Excessive IC nastiness should be good cause for a character withdrawing ICly from an interchange and avoiding that character. IC nastiness about beliefs or LGBTQ issues can go bad and OOC very fast. Sometimes people play a hateful character because that is how they really feel in RL" Firstly, what actually qualifies as excessive IC nastiness? I am glad you said "Sometimes" in the second half of the statement, but it is actually more the case that it happens so rarely, it wasn't worth mentioning. Now I play some pretty vile characters, I wouldn't say I am ever excessive in my nastiness, but excess is a matter of opinion, I certainly have a statement where any of my characters are involved, that if another role-player feels I have gone too far in character, to contact me OOC and I will tone things down. To simply state that nasty characters should be avoided, is silly. Aside from in a family sim where for the most part you expect everybody to behave pleasantly, having a nasty character in a role-play sim shakes things up, anybody who wants to role-play in a sim where only the most pleasant of people exist, is either not looking for realism or has a pretty unrealistic idea of what happens in the real world. Of course in this instance, I am speaking mainly of urban scenes. I've never had any problems to date, but I would suggest that if you have experienced problems at any time, it will be because of inexperienced role-players who cannot discern between in-character and out of character interactions and they are taking personal offence, where none is intended. In my experience, most role-players know that you are not the character you are playing, regardless of how terrible that character is. Rarely, will someone play a nasty character simply to vent some underlying real life hatred or anger. I like to play characters that are so far removed from who I am in real life, because it adds that extra challenge in the writing, after all, who wants to play their everyday nice self, what would be point of that, it wouldn't really be role-playing at all. So my characters are usually opposite to me both in sexuality and personality. I don't think many people will be so psychologically damaged in real life, that they would be using role-play in the manner you suggest, certainly I've only ever come across a couple of particularly disturbed people in all my years on Second Life. So telling people to avoid nasty characters, or characters which you deem to be behaving excessively nasty, isn't of any help at all, as what you might consider excess, most might expect from such a character. Having read your message in more detail, I think you must have had a pretty dire role-play experience or a horrible time as a role-play sim owner, but your experience will probably differ from the experiences of others, my time as a sim owner was far from perfect and had its headaches for sure, but it certainly hasn't influenced me into the kind of beliefs you have. I am certain that you feel you are helping with your advice and for sure some of it is good, but you make so many blanket statements in other areas, it will help nobody looking for useful information.
  11. thank you, that's very interesting, I guess it explains why nobody tells you a set limit as there is more going on than the actual memory usage. I pulled up the stats for the region as per your instructions and the time is peaking at 22.438, which if I am understanding you correctly is for the entire region, opposed to my personal contribution. I am assuming there is no way currently to determine what is being used per parcel. I think it is very right to request a feature than enforces fair script usage and indeed account for them in land impact, people like me who are interested in their part would value land impact indicating that information. Unfortunately when you only lease a parcel, there is no way of viewing top scripts, like you can when you are estate manager or owner of a full region, so it's difficult for me to know, just how much impact my own scripts are having. Like I say there is no lag, so I'm hopeful that is the case for everyone who uses the land. I thank you for taking the time to put this very useful information up
  12. So this is a burning question I have, that there seems to be no information on. In a full region it doesn't seem to matter because there is no covenant, though it matters from a lag perspective of course. But just how many scripts or how much script memory is too much. When I downgraded to a 1/4 sim parcel, I posed this question to one of the Chungs and the response I got was "well there isn't actually a limit, you just have to be responsible" So how does one be responsible without knowing some kind of limit? I've looked in the adjacent 1/4 sim parcels on the land I'm at and script memory usuage varies, one parcel is using 194340kb which is the highest in the region, this seems quite high and I don't think I was even using that when I had my full region, however, I'm not getting any lag issues so I personally have no problem with it. I'm currently using 95414kb, but then I'm working on a multi-scene rp platform at the moment and many of the scripts will disappear once that is the scene rezzer, though the downside is, that the scene rezzer itself needs to add an additional script to each object. Script usage is something I try to be mindful of and although there is advise on avatar script usage, there seems to be no advise in terms of scripts on land. Anyway, I would love to hear thoughts, script memory usage only seems to become an issue when the lag starts, but that seems to me to be closing the gate after the horse has bolted and clear guidelines to begin with, would be a better option.
  13. I must admit that family role-play is not something I have ever tried, it's strange that I haven't because I like urban because it is close to real life. I think the reason I avoided family role-play is because, for me role-play is just dress up and acting and the impression I get from some is that family role-play is taken more seriously, in that the relationships that are formed are considered as real as real life relationships. It may be I have been misinformed and that family role-play is like any other role-play. In urban role-play if my character gets married or forms any other kind of relationship, it's literally just the character doing it. I have no involvement in the relationships beyond telling the stories related to them. I would love to hear about your experience, as you have said you just recently discovered family role-play and of course from anyone who is involved in family role-play.
  14. Hey, Hi sorry, you are quite right, it is a spelling mistake, yes I meant Beanie Hat, it was the early hours of the morning when I put the message up, so I guess I didn't even notice the spell checking underline
  • Create New...