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MckenzieKy

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Everything posted by MckenzieKy

  1. Hello OptimoMaximo, I tried what you said but I am still having the problem, if i try it without Avastar the body becomes very twisted. Here is a photo with the body as it is with not joint position on upload - https://gyazo.com/ab192179bfd910d49f094421ac55aa4e Then this is with the joint positions ticked in the uploader - https://gyazo.com/e171d928930a1a353dca87e5c641c084 It's making the shoulders really broad, and the hips get a lil wider also. Thank you for your help.
  2. Thank you so much for your reply! , I will do what you suggested if I still have problems ill show a photo, it's just basically making the shoulders wider. Thank you again.
  3. Hello everyone, I am trying to resize the Bento hands on the body I made as they're too big when at size 0 , I can resize them fine editing bones etc, on the up loader i tick include joint positions, this is deforming the shoulders. At first I thought it was something to do with the body I made causing it, so i uploaded a default Avastar torso with the joint positions and it did the same thing. Could anyone help with advice how to prevent it deforming the body? or is that not possible? Thank you !
  4. Hello , I am trying to make the SL feet in blender have toes but keeping SLUV so SL skin textures work. I've attempted this in many ways but I just cant seem to get a seamless effect. I just wondered if anyone had any advice which way is best to do this? I'd be very grateful to anyone who could help. Thank you !
  5. Thank you so much for your advice and replying to my post! I will watch your video and follow the advice you gave.
  6. Hello , I've been trying to teach my self in blender / Avastar , How to make mesh and rig it. I am having great difficulty in getting even weighting around the arms , Ive tried adding weights bluring them and i just seem to make it all worse. I was hoping someone could maybe tell me which weights are wrong? do i have too much of one or not enough?. Ive included screan shots of the problems and my mesh. I rig clothing to a child avatar. http://gyazo.com/a8022e882e6fc013f53389b0a716408d http://gyazo.com/9af3014a8b31b625d2de4791bf924f5a http://gyazo.com/c94e4a0d463f855193accc65ebba799a http://gyazo.com/4212b17931a849c9f5b308a02ef1ffa1 http://gyazo.com/d8607d22057d1951824c7c816034ce61 http://gyazo.com/3ae8e338137edb16c499c947426c2f9a There's the screan shots of the chest , shoulder and collar Id appriciate any advice. Thnak you :)
  7. :matte-motes-stress: *moves to netherlands*
  8. GOOOOO ENGLANDDDDDD :matte-motes-big-grin-wink:
  9. Thank you very much for your response Ill search for some tutorials on weighting. Thank you
  10. Hello, I am a Kid sized clothes maker.. I have been practicing mesh making for a couple months trying to learn to size mesh and also rig.. My problem is EVERYTHING I rig breaks in some way, Ive played around with weights and it doesnt seem to help much Im not sure if im just not doing the weights right or if theres a problem as to how i parent my mesh, At the moment i parent to armature with automatic weights, If i choose armature defore the breakages are more prominant Ive attached a photo here to show my problem , I would be sooooo greatful to any help or suggestions. Thank you. http://postimg.org/image/kn5clzrxf/
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