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laben Core

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  1. My honest is assessment is that it is very unlikely Cinema4D will receive native support of any kind from Sansar, as great as that would be. Indeed, Cinema4D was one of the very last 3D programs to see direct support from the Unity engine and even then, it is not as comprehensive as the bridging between the other major software applications (Maya/3dsmax/Modo) and Unity. One reason for this is that there are relatively few C4D users in game development due to Maxon’s neglect in that area. Even the DAE export to Second Life is problematic if you are assembling a file with multiple textures and LOD files for export. Sansar will likely support FBX although it will probably be more limited compared to a direct bridge that Maya users currently enjoy. Still, it is likely your best bet for getting Cinema4D models into the new platform.
  2. Treadmill crossing is an interesting idea; unfortunately, this would only work well with single vehicle crossings and would immediately break the immersion if two or more vessels are crossing together - especially if one decides to veer off in a different direction. I suspect that it's a architectural and resource limitation previously mentioned that prevents vast expanses of ocean to dynamically be available for those sailing or flying past the mainland waterway borders. This is highly unfortunate as SL has vibrant sailing, aviation and automobile communities to offer.
  3. Hi CheriColette, I can certainly recommend a flight instructor if you wish. Feel free to send me an IM in-world. Just to clarify, the charter and airline pilots in the group all operate independently. I have no control over how they manage their affairs so in effect, they are not my pilots. I simply provide a facility for pilots and passengers to communicate with each other
  4. Greetings! Flight sims have long provided decades of enjoyment for virtual pilots. From the venerable Microsoft Flight Simulator to niche software featuring specific types of aircraft; many countless nights have been poured into these hobbies. But what these programs have always lacked was the capacity to shuttle real human passengers; something for which a virtual world like Second Life is uniquely positioned. As we all know, Second Life boasts a very active vehicle transport industry; from sailing ships to racing cars. In terms of user experience and sheer challenge however, the aviation sector has no equal. As a pilot, you have the thrill of directly affecting the outcome of the trip through your navigational abilities – server conditions permitting, of course. Passengers, on the other hand, have the freedom of surveying the churning landscape before them without having to concern themselves with the details of flight operation. For years, freelance pilots and even dedicated airlines have sprung up to meet the needs of passengers wishing to charter flights in Second Life. The pilots who fly are as diverse as their aircraft of choice. Some offer grand tours throughout the grid in luxurious private jets while others employ non-traditional means of transport such as heavy lift helicopters and aerobatic prop planes. Most pilots and airlines are exclusively based in areas accessible to the mainland which include the Blake Sea, Nautilus and China Sea with the Blake Sea being by far the most popular. The many airports and landing strips dotting the world map serve as the primary departure and destination points; although anywhere is accessible for helicopters and fixed wing aircraft with floats. http://slairportguide.com/ provides a listing of the nearly 80 or so airports found throughout SL. Traditionally, airline kiosks in airport sims were the primary means by which flights could be booked and once in awhile, a lone pilot may take his or her friends out for a flight. Sometimes, a flight will be offered as a notice in one of the aviation groups but these were rare as they are generally unwelcome by group moderators. As a result, you had to contact people on an individual basis or depend on your kiosk’s location having sufficient exposure. Strangely enough, no global forum on which to facilitate passenger/pilot interaction was available and so finding passengers or even just becoming one involved considerable effort. To address this need and help connect pilots with passengers, “The Passengers of SL” group was formed. In this group, pilots can announce departure times and destinations in group chat. Notices that provide basic information about services can also be sent (but no flight announcements please). Likewise, passengers are welcome to make request flights. While such information would be regarded as spam in other aviation groups – this one is made specifically for real time updates so everyone can keep abreast of everyone else’s status. Fees to ride as a passenger in the vast majority of cases are virtually non-existent save for any tips for the pilot(s) if a passenger is feeling generous. With a rapidly expanding membership of over 500 users, it is not common for a dozen flights to be announced on a daily basis. The group exerts no control over how pilots and airlines choose to operate nor are there any specific requirements or ranks. It is simply a platform to enable pilots and their passenger clientele to communicate with each other. The group is open enrollment with three main generic roles: passenger, charter pilot and airline pilot. The default is set to passenger (everyone role) - pilots can personally notify CadencePulse resident to be reclassified to either of the two other roles or, if she is unavailable, myself, Laben Core. The Passengers of SL group is fairly well known within the aviation community but has little exposure outside of it. As such, everyone, be they aviation enthusiasts or not, will be warmly welcomed. Lastly, for land owners who would like to help promote the group, full perm group joiners are available to place and modify as you wish. Simply send me an IM if you’d like a copy. Your support is greatly appreciated! To more easily locate the group, simply paste the follow text in local chat and click on the resulting link: secondlife:///app/group/14cc8a34-8df1-5c5f-fb4c-bfed7debbfc9/about Any questions or comments? Feel free to IM me. Thanks for reading and happy flying! Laben Core.
  5. As many of you know, Second Life boasts a very active vehicle transport industry; from sailing ships to muscle cars. Few however, offer passengers an experience equivalent to that provided by the aviation sector. Shuttling from one destination to the next is a favorite pastime for many in Second Life. As a pilot, you have the thrill of directly affecting the outcome of the trip through your navigational abilities – server conditions permitting, of course. Passengers, on the other hand, have the freedom of surveying the churning landscape before them without having to concern themselves with the details of flight operation. For years, freelance pilots and even dedicated airlines have sprung up to meet the needs of passengers wishing to charter flights in Second Life. The pilots who fly are as diverse as their aircraft of choice. Some offer grand tours throughout the grid in luxurious private jets while others employ non-traditional means of transport such as heavy lift helicopters and aerobatic prop planes. Prices tend to range from free to a nominal fee of only 20 lindens. Most pilots and airlines are exclusively based in areas accessible to the Blake Sea, Nautilus and China Sea on mainland. So, what’s the problem? The number of participating pilots far outweighs the number of available passengers. Given that most residents prefer to do the flying rather than assuming the passive role of a passenger, this comes as no surprise. However, the ratio is so lopsided that many passenger aircraft that embark at the various airport terminals found throughout SL are often devoid of any passengers at all. In my opinion, this is more symptomatic of the lack of any real channel from which to make travel arrangements rather than an indication of residents having no interest in being passengers. While I won’t claim to have all the right answers to this problem, I believe that a platform for both passengers and the pilots who fly them to communicate with each other would be a good starting point. To that end, I’ve created a group titled “Passengers of SL” (secondlife:///app/group/14cc8a34-8df1-5c5f-fb4c-bfed7debbfc9/about). The basic aim of the group is to help connect pilots with passengers. Pilots can announce departure times and destinations in group chat. Notices that provide information about the pilot’s airline and rates, if any, can also be sent. Likewise, passengers can state their intentions to charter a flight. Normally, such information would be considered spam in other aviation groups – this one is made specifically for real time updates so everyone can keep abreast of everyone else’s status. The group is open enrollment with three main generic roles: passenger, freelance pilot and airline pilot. The default is set to passenger - pilots can personally notify me to be reclassified to either of the two other roles. General chat about flight conditions, passenger aircraft and airport status is also welcome. At the moment the group is small, but my hope is that it will grow to be a useful tool for both pilots and passengers alike. Any questions or comments? Feel free to IM me. Thanks for reading.
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