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Kitely

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  1. As I explained , each item you sell in Kitely Market is explicitly assigned either the Export or the No-Export flag and this flag remains attached to the objects and assets that make up that item no matter if they are copied, modified, transfered or rezzed inside Kitely. You are the one who makes this export/no-export choice when you list your items in the marketplace. If you set your items to be No-Export then even if you sell them full perm (CMT) our system would still prevent people from exporting them via any of the export options that we offer. The license provided by our TOS would also prohibit people from exporting them from Kitely using other means: "Items delivered by Kitely Market (as the term is defined below) are either explicitly licensed for use outside of Kitely Services (grant you "Export Permission") or are explicitly barred from use outside of Kitely Services (are marked "No-Export"). Items not delivered by Kitely Market have an implicit Export Permission if they (A) have Copy Permission; and (B) have Transfer Permission; and © do not contain or use any No-Export items." In other words if someone creates an item that contains or uses an object or asset that originated from a sale of one of your No-Export items then that item will become No-Export as well until it no longer includes or uses your No-Export component. Does that help clarify how our export control system works?
  2. Kitely Market has a 45-day withholding period that acts as a time buffer preventing copybotters from profiting from sales they try to make in our marketplace. This delay gives people time to notice the copybotted content and notify us before the fraudster has time to withdraw the money he or she earned from selling stolen content. As the only way to get real money from Kitely is using the marketplace our withholding period makes it very unlikely that people will be able to abuse our system to make any worthwhile profit - thus making our marketplace a much less attractive venue for selling stolen content.
  3. Each item you list in Kitely Market is either explicitly flagged Export or no-Export. This Export perm applies to all the objects and assets that make up the sold item and remains attached to them even if the bought item is copied, transfered, modified or rezzed. You control those options, the default is no-Export and your customers can't add Export perm to an item acquired from Kitely Market with no-Export. Thje Export perm can be used with any combination of Copy/Modify/Transfer permissions. Our export control system manages all content export functions provided by our service. You can see what license the various combinations provide your customers in the Proprietary Rights section of our TOS. Exporting inventory was mentioned in this blog post: http://www.kitely.com/virtual-world-news/2013/10/05/the-content-liberation-front/ You'll note that this feature is for merchants exporting content from their Kitely Market stores and that it is also managed by our export control system.
  4. I want to clarify a couple of points that may make you change your mind about listing in our marketplace: You can define the exportability of each item you list in Kitely Market and this Export permission sticks with objects and assets as long as they're inside Kitely (even if you give them to other people, rezz them inworld, modify them, or include them in other items). Items that you sell as Kitely only (no-export) will be prevented from being taken out of Kitely to other grids using any of the options our system provides for exporting data. They'll be automatically filtered out of OAR files (OpenSim Archives) people create of worlds containing those items and they'll be automatically prevented from being taken out to other grids via hypergrid. This won't stop copybot software from ripping off your content, but you already sell content inSL where that kind of illegal copying for use in other grids can take place with impunity. In other words, selling Kitely-only items won't increase the risk of your content being illegally copied and it won't confuse your customers. As you've mentioned Kitely Market includes the concept of product variations which enables you to list multiple variations of the same item (e.g. different color options) in the same product listing (we also support including demo items for each included variation). We're seeing quite a few merchants use the variations feature to sell each of their items with and without the Export permission. Listing items that are Kitely-only for one price (usually in KC) and listing a variation that is exportable to other grids for a higher price (usually in USD only). You can use this strategy to sell your products for appropriately higher prices when people want to be able to use them outside Kitely. You'll find that you can increase your sales revenue that way, people are willing to pay more to have the option to use items in multiple grids even if they don't need that feature immediately. With the current way you're selling licenses you only profit when people buy licenses for one grid at a time. They also need to get that content over to that grid (either themselves or wait for you to do it for them). These are barriers you're creating to people buying your content in all the places they may wish to use it in. The less barriers they have the more people will buy and the more they will be willing to pay for what you sell them. Our marketplace enables you to sell and deliver to multiple grids from one online store (no manual or bureaucratic work for either you or your customers). I suggest you consider the benefits of using this system to your advantage. Since KC aren't convertible and the only way to make real money in our grid was to sell via PayPal on your own site and manually deliver in Kitely there wasn't a lot of commercial activity in Kitely before we opened our marketplace (which supports selling in USD directly). Now that the marketplace is open there is a growing demand for buying building components for use in other products. Please note that we act as a middleman in all PayPal transactions so neither the buyer not the seller can see the other party's real life information. Transactions are done between avatar identities - which we found is important for many people who aren't willing to divulge their real life identities to merchants (and merchants were not too keen to having customers know their real life identities as well). The Proprietary Rights section of our TOS explains the details of how this all works.
  5. Hi Dartagan, I just want to point out that Kitely also has land mases that are up to 1km by 1km (1024m by 1024m) and behave like a big region with no sim crossings. We call them Advanced Megaregions (they don't suffer from the limitations of regular OpenSim megaregions). For details see: http://www.kitely.com/virtual-world-news/2012/08/24/advanced-megaregions-up-to-5x-faster-and-working-parcel-media/
  6. As I'm Kitely's CEO I'll try to keep this informative and avoid making this sound like a sales pitch. We've spent almost a year developing Kitely Market in order to create an Amazon/Steam-like virtual goods marketplace that would allow merchants to sell their content to multiple virtual worlds from a single online store. We did that because we believe that content IS king and it is currently too difficult for content creators to make real money selling 3D content outside SL (not impossible just not as easy as we believe it can be). Since the lowest hanging fruit for a marketplace designed for SL merchants is to sell to OpenSim-based grids, we decided to start with enabling content creators to sell to all hypergrid-connected OpenSim grids from a single online store. The current situation in OpenSim-based grids, especially the ones that are hypergrid-enabled, is that it is relatively very time consuming for people to acquire legally licensed content. This creates a situation where the same freebie content is copied all over these grids and people are tempted (often unknowingly) to buy stolen content that was copybotted in SL. This makes it very hard for SL residents who don't adhere to the "content wants to be free" philosophy to get used to using OpenSim after they've had access to an abundance of professional content inSL. Which in turn, limits the number of people moving over from SL to using OpenSim-based grids. However, there are quite a few people who do use OpenSim and are eager to buy legally licensed content from the SL merchants that they love. The problem selling to those people is that they are spread out on hundreds of grids (sometimes running on personal computers) which forces merchants to select which grid(s) they'll try to sell to, thus reducing their reach and limiting their ability to target the entire OpenSim customer base. This is where Kitely Market comes in. By enabling merchants to list in a single online shop and deliver to all hypergrid-connected grids, we create a central location OpenSim users can come to buy legally-licensed content for use in their grid of choice. This in effect makes the entire OpenSim ecosystem into a single addressable market. A market that is currently starved for content and, unlike in SL, where only a handful of content creators are currently addressing that need. This makes OpenSim users more likely to buy from the merchants who adopt the marketplace and, as OzwellWayfarer commented, more willing to pay a premium for high quality content. To learn more about Kitely Market see the presentation I gave in the OpenSim Community Conference last month: http://www.kitely.com/virtual-world-news/2013/09/08/kitely-market-presented-in-opensim-community-conference-2013/
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