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dokitten

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  1. Hell, yeah!!!! *dies of laughing* wait, stop, explain! which event has now those gifties????
  2. awww... well now it got complicated again *hihihii*! Im gonna have to wear 2 outfits a day...
  3. Thank you @Parhelion Palou. @Rhonda Huntress, @Scylla Rhiadra , @Akasha Sternberg and @LittleMe Jewell for your insights, makes more sense now a wee bit, time has a way of molding stuff to everyones needs... well more or less... Im not a very super active photographer, but i get it as this: post here mostly stuff wel composed with credits if possible, post there the daily wear the eazy way ( snap and post ) - and to me it does seems logic why that one got more active, since for that approach is takes less time to post and cuz, lets face it, many of us are lazy about post processing *giggles*
  4. dokitten

    Neck

    In your shape editor, in the TORSO tab, there is a slider called "Neck Thikness"
  5. dokitten

    Neck

    wow, @Orwar got it! But super nice outlining it @Skell Dagger, your post is definitely a good read & reference to remember while shape-making... 😍
  6. i mostly hang around with the CalWL windlight, is best in my opinion for seing avis, skintones match, seams are usually non-existant. Environment is pretty color-realistic too, maybe tad lighter then a <perfectly neutral wl>. But it also has no shadows... if you want that, then this one wont work, but is stil my favourite.
  7. dokitten

    Neck

    this is just a personal opinion dear, but i think the lenght in there is just fine, it just has to be wider... maybe shouders a bit wider also, but that changes alot with the pose you pick... i dont belive there is a standard. it is just a matter of aesthethics of each person. i think if anyone would try to implement a standard, lots of peeps would go burst in flames about "individuality" 😅
  8. also, if you are trying to rezz high up in the sky... above 4096 meters... if any part of the building/wall/furniture goes above that limit, it will just be returned back to you almost in an instant.
  9. I might have a silly question, but i hope you''l forgive it of me since i'm stil tad noob around the forum *blushes and hides under her desk* Which is the diffrence between this thread and the https://community.secondlife.com/forums/topic/405992-how-does-your-avatar-look-today thread ?
  10. regardless of UVs, i think is just designers choice.. Any UV a bodymight have, is stil up for the designerto make 2 diffrent models / patterns / designs for each arm... Maybe if they see your post here @Resi Pfeffer some get inspired to do some. It might be a bit of extra work... even on a 2048px textures the standard UV is stil preeety small space to work on, unless you go all vector, then space in px is irrelevant... p.s. only now i realised that what @Mollymews was showing meant mirrored arms *faceslap* and sshe is right and that leaves less room for creators' freedom you could achieve difrent tattoos on diffrent arms even on bodies that dont support it natively, by applying one tatto on the tatt0o layer ( with the design of 1 arm ) and a diffrent tatoo for the other arm. IF there is not much overlaying, and the tattoos are , or one of them, more <solid aka less fading tints> you MIGHT even get away with very few alpha glitches that way... IF! and MAYBE..
  11. ♥ I will definitely try @Rhonda Huntress, i'm a littel lazy... ^.^ Thank you ♥!
  12. hai! 1st time i post in this topic but thoughi'd give it a try... felt a little bit "retro" these days:
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