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KatTruewalker

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Everything posted by KatTruewalker

  1. I know, I agree with you, thank you... but what iceing would like to do and finds frustrating....is that his current hardware is not supported which is ruining his experience of a place he enjoys being in.
  2. SL is a game, I stand by that, despite the fact that I know there are creators here who earn real money and run businesses. It has to be regarded as a game because it's a virtual space hosted by a company who is there to make a profit. They have no moral obligation to keep the game running, they would shut it down in the twinkling of an eye if revenue significantly reduced. The other alternative open sim spaces are all in start up phase, they're new and risky and could easily fail. Most are trying to mimic the SL model but also address the technological problems that LL is finding itself with because of the age of the architecture they use. Sometimes the most viable option is to scrap the original and start over because you can't improve what already exists. Companies need to listen to their customers.. we're now looking at a new generation of gamers who grew up with platform games, the first MMO's, the first SL....they know what they're looking for, they're computer savvy, both hardware and software, they're becoming more demanding in what they expect from their online experience. I know that a lot of software companies are finding this hard to deal with. I certainly am not content with the same old, same old MMORPG format that seems to persist. Nor should we let LL rest easy and allow them to ride the wave of their earlier popularity. Improvements will only come if the existing player base demands it. LL themselves must be concerned.. despite their mega profits they are taking measures to protect the company from further losses it seems.
  3. Thank you... I really appreciate your post and the comments you made there and I agree with all of them. Maybe what players want to see acknowledged is those very points you raised. SL is an old game, it was a forerunner in it's time, the problem is it hasn't kept pace with hardware or technological developments. Having played an MMO which suffered from very similar problems and which closed down rather than adapt and improve, I recognise similar signs in SL. Maybe what I'm looking for is LL to respond to the concerns of it's users, not by applying more restrictive T&C's or implementing updates which are less than game ready, but by entering a real discussion with it's paying customers. After all, we are the lifeblood of this company and this platform, we pay their salaries, fund their improvements, I think a lot of them forget that point. It's no different to real life....what we want is value for money and an open and honest discussion of the problems that exist and what measures are being planned to deal with them.
  4. 'If I ever have any issues, I'll be sure to let LL know rather than come here complaining to a bunch of people that can do nothing to help me.' I believe iceing came here hoping to discuss his problems with the wide base of knowledgeable and experienced players who frequent these forums, LL are another of those companies who rarely communicate with their players, leaving them them the only option of seeking help elsewhere. Emotional Investment - any player tends to invest a lot of emotional energy into their relationships online, by which I mean friendships as well as other closer relationships, not only that but many people on sl have also invested a great deal of time, effort and cold hard cash. It's hard to delete a character or leave a game where you know the software isn't up to par or game performance is abysmal when your online social network and vast valuable inventory is at stake. I'm glad to hear you're happy in sl... but that's not the point of this thread, is it?
  5. I'm sorry.... I'd like to point you in the direction of some very mobile, active and dynamic MMORPG's out there, but I feel I'd be wasting my ink. Second Life is a GAME. Developers of all genres are now moving towards allowing and even encouraging user created content for all manner of virtual spaces. This is where gaming is heading....players are demanding dynamic worlds where their actions have an impact on the space they play in. Customers are demanding graphical and performance levels consistent and up to date with the hardware they purchase. The successful businesses realise this and implement these improvements into their games... if they don't.... they lose player base and die. Please don't make assumptions about what I do or do not know about different genres of games.
  6. I beg to differ, any company who generates an income of millions of dollars does not count as small in my world. The main reason I'm posting here is because of the nature of some of the replies that ice received to his question. Smug, ignorant and downright insulting replies to a genuine need for some help are not encouraging. You summed it up in a nutshell actually 'When they try the results are usually bad.' There's no excuse for a company that provides a service to paying customers to not get it's act together and produce what the customers are asking for. http://www.bbb.org/greater-san-francisco/business-reviews/internet-gaming/linden-lab-in-san-francisco-ca-57373 http://nwn.blogs.com/nwn/2013/06/linden-lab-class-action-settlement.html Plus all the new restrictions on how and where creators can use content they've uploaded to sl. This sounds like a company pulling in it's tentacles and trying to defend itself from the competition by imprisoning it's already falling number of users. For your information... I rented a sim here for a while, the cost was exorbitant, the number of prims were pitiful, the content was horrendously expensive and in some cases very badly made, the customer support from creators almost non existent. Why would I spend that amount of my hard earned money on a product like this? Yet people do and they're welcome to. Second Life could be such a brilliant place if they'd carried on the energy they showed when it was first launched.... however it's stagnated and is resting on it's laurels and has become complacent.
  7. Commendable and I admire your persistence. But again I'd point to a number of factors which suggest that Linden is losing out to competitors and a large number of their customers are going elsewhere, sl will become even more of a ghost world than it normally is. http://nwn.blogs.com/nwn/2013/06/linden-lab-class-action-settlement.html http://www.bbb.org/greater-san-francisco/business-reviews/internet-gaming/linden-lab-in-san-francisco-ca-57373 http://www.prnewswire.com/news-releases/linden-lab-restructures-to-generate-efficiencies-and-support-investment-in-new-platforms-95982564.html
  8. Hmmm interesting, the problem with people who have an emotional investment in a game is that they don't want to rock the boat at all, what ice and I are saying is there is a huge potential for improvement in sl which other virtual worlds are capitalising on - cheaper rents, larger prims, free uploading of creators content and the ability to use your own created content where you want to. Look at the T&C for this world for example.. http://inworldz.com/
  9. I'm sorry you felt you needed to reply with something insulting, the fact is Linden relies on it's players (yes, players) spending money to create revenue in their virtual space. No revenue = no updates = end of game, been there done that with games in the past, as soon as it becomes non - profitable they shut down, Linden are a business after all.
  10. That's commendable and I'm sure Linden Lab appreciate your loyalty but with traffic dropping and Linden becoming all the more protective of content created by their customers, making it difficult for creators to export and use items elsewhere, I'd be worried. I've travelled around sl and visited places and most of the time it looks like a graveyard, creators have left, don't update their stock and the price of land is extortionate. http://www.alexa.com/siteinfo/secondlife.com
  11. The sad fact is Linden Labs are making a huge profit off the backs of customers who are too frightened to make a fuss about the archaic software, poor customer support and basically crappy game mechanics. Perhaps none of you play other games out there, but believe me, Linden belongs in the dinosaur age as far as development and response to customers goes. While people are happy to continue paying vast amounts of real world money and accept sub par service, Linden will continue to make their $100 million a year and be very pleased about it. It's only by complaining and raising issues or by voting with your feet and going elsewhere that we can encourage Linden to actually enter the 21st century and update regularly. At the moment all I see is an extremely complacent company with a bunch of overly loyal supporters who are happy to let this kind of service continue.
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