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AlexandriaBrangwin

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Posts posted by AlexandriaBrangwin

  1. I think ambiguous grey areas are always difficult in heavily policed rules.

    Show what a wonderful platform it is...but don't advertise.

    Express yourself...but only if others approve.

    Create something iconic...but get too close to something copyrighted you won't even be able to kiss yo azz goodbye it will be vaporized so fast.

    I just wish they would use a bit of common sense instead of believing everyone they meet is a terrorist, out to screw everyone over as much as possible before they're shut down.

  2. Colour space equation helps too.

    You saw above I had mine at 2x2 1x1 1x1?

    Those are the pixel groups the software sampled colours in.

    The 2x2 meant the red channel was only recorded every 2 pixel by 2 pixel square, so the resulting red colour data was only half the size for the image.

    It makes anything red appear a little jagged at times but not so you would notice.

    2x2 2x2 2x2 means the colour data for the whole image is half...so you could upload a 1024x1024 and still have it cost as much as a 512x512 in terms of data delivery and system graphics handling.

    Moving textures from memory to the graphics cards video memory is faster if it's lighter.

     

    Also...tried uploading the same detailed wood texture to SL at 1024x1024 4 times, 25% 50% 75% and 100% JPEG.

    ...then I saved them back onto my computer from Firestorm.

    The results were................telling!

    proof.jpg

  3. It's only for content delivery, as in from Linden lab server to you.

    Your graphics card chooses what to do with them once they're on your machine, but generally any GPU overhead is insignificant compared to the memory & bandwidth savings.

    Having spent a few years on the grid though I have little faith in people's ability to find the true cause of the lag they suffer, they always blame something else.

    Pic from a recent Twitter conversation.

    sansar.jpg

  4. Grab a copy of XNview from https://www.xnview.com/en/

    Save your textures as square, max 1024x1024 like any game developer.

    Make sure your jpg settings are this.

    Trust me on this, saving to a compressed jpeg format at 75% makes your images smaller and they demonstrably load quicker.

    I create event posters inworld, some get shown at The House Of V...which averages 80 guests and a whole tonne of lag.

    Quite proudly my posters load before the rest of the club because they're lean & lag immune.

    jpeg settings.jpg

  5. 15 hours ago, Talligurl said:

    I was recently banned, no idea why, no answer when I asked. I can guess that when posting pictures from the tiny thumbnails, I didn't notice that one wasn't appropriate, but its only a guess.I do not really understand what that has to do with anything in the forums though.

    Says right up the top "Submit your images for pic of the day"...apparently that comes with a whole world of baggage.

    See I could have provided so many helpful pics to market & promote Second life to a very broad audience.

    I've reached over 6.6 million people with my work and everything I post in the day gets between 500-1000 viewers.

    I mean do you think the attached pic would suit being on the landing page for the MP or other material?

    But because some trigger-happy BLIND man decided to ban me, the Lindens can never use that...and that seems like a stupid & pointless shame.

    Where we only see clarity.jpg

  6. A few years ago I was banned unjustly from the Second Life Flickr feed without explanation, without the possibility of review...and with all my inquiries on the topic ignored.

    Now I'm seeing actual ads appearing in the group without consequence so it fired me up again.

    Has anyone here suffered the same overzealous "shoot first and ask no questions" fate?

    What did they accuse you of?

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