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anthonyc12

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About anthonyc12

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  1. that asus laptop really do have great configuration go for it!
  2. Many of my family members have built their own homes, I have not (I do not swing a hammer......it's just not a skill I have ). Four years ago, I built a home through a general construction company- I chose a floor plan, chose my lot, chose my upgrades and moved in 6 months later. At the same time, a close family member had bought a lot and began building his house........he still hasn't moved in. He and his wife have devoted four years to the home, worked on it constantly, had additional family help and hired subs for some parts of it. His home was recently appraised at a value nearly identical to what my own home cost me (within $5k).......but that was 4 years ago. Meanwhile, my home value has skyrocketed well beyond what I paid for it (and I've been living in it all this time). Granted, 4 years is an unusually long time to have a house built, but over a year is common (plenty of people run into the two year mark before they can move in). In addition, these days, mortgage companies and insurers are shying away from individual home builders, so you may have some challenges there. It sounds like a wonderful idea, and many people can pull it off just fine and be very happy with the process and the end result, but it can also be fraught with difficulties......I'd map it all out on paper in great detail before I'd even buy the lot. Best of luck with your decision .
  3. This is a complex answer, but you can save pose files in different frames. I suggest in your poser library, if you use the pose dots you will run out of poses qickly. Verying between 5 to 10 frames apart (those numbers will most likely vary). The purpose of this is you loose all the slipping pose files that keep you from having to change each one. This is so you can lock down a one position in relation to the next. The biggest thing you have to study carfully is when a person jumps and spins. making sure you catch the pose at the top of the jump, distance, any spins, and the direction, from beginning to when they land. This way you get rid of all the inbetween frames. I do this with BVH files that don't match up in areas very well, ones that move all over the place, but look good other than that. The best way is to lable these files by frame number. That way you you will have the correct timinging to your movie. Another advantage of this is you can slow down or speed up parts or the whole animation very easly.
  4. This is a complex answer, but you can save pose files in different frames. I suggest in your poser library, if you use the pose dots you will run out of poses qickly. Verying between 5 to 10 frames apart (those numbers will most likely vary). The purpose of this is you loose all the slipping pose files that keep you from having to change each one. This is so you can lock down a one position in relation to the next. The biggest thing you have to study carfully is when a person jumps and spins. making sure you catch the pose at the top of the jump, distance, any spins, and the direction, from beginning to when they land. This way you get rid of all the inbetween frames. I do this with BVH files that don't match up in areas very well, ones that move all over the place, but look good other than that. The best way is to lable these files by frame number. That way you you will have the correct timinging to your movie. Another advantage of this is you can slow down or speed up parts or the whole animation very easly.
  5. first thing is first you need to animate the character sitting in a chair, then you need to export character with the chair all in one modle. make her sitting animation character only animation or you can make it the last one in the .bip file. I have done this many times and this is the best way.
  6. I'm in no rush quite happy till wait till December or even early next year to get a good deal on a bundle still got loads of PS3 games I've not started playing yet.
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