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jordanit0

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Everything posted by jordanit0

  1. Ah i knew it would be something simple thanks I got it to work now
  2. Hey everyone so I trying to get a HUD to work ive done the sender part and most of the reciever part this is what i got so far default { state_entry() { llListen(-1456465,"","",""); } listen(integer channel, string name, key id, string message){ //If owner do something if (llGetOwnerKey(id)==llGetOwner()){ if (message == "[BTN_1]"){ llSetAlpha(1.0, ALL_SIDES); } else llSay(0, "Unknown Request"); } } } Now i want to add another button to turn the alpha off and i thought it would be simple enough but i get an error when i add another if statement default { state_entry() { llListen(-1456465,"","",""); } listen(integer channel, string name, key id, string message){ //If owner do something if (llGetOwnerKey(id)==llGetOwner()){ if (message == "[BTN_1]"){ llSetAlpha(1.0, ALL_SIDES); if (message == "[BTN_2]"){ llSetAlpha (0.0, ALL_SIDES); } else llSay(0, "Unknown Request"); } } } Im a noob at this so any help would be great. Thanks Jordan
  3. Sounds like you have not done something right during the upoad or maybe for the export from blender. Heres what i do when i have rigged my mesh and am going to upload it to SL. 1. apply rotation and scale (you have done this) 2. go to file export as dae choose rigged for SL/open sim and save 3. open the upload mesh window in SL choose my file 4. then click on the tab that says upload options and check include skin weights 5. hit calculate weights and fees then upload. If this doesnt work i would think maybe your not doing something right in blender. You can test your mesh in the beta grid so you dont have to spend L$ doing uploads to the main grid if you didnt know about this.
  4. Before you export press ctrl + A and apply scale and rotation and it should fix what you are seeing.
  5. Yes there is you can download the mesh here http://dl.dropbox.com/u/6003454/Standard%205%20sizes.zip You can find the link for them on the MP store too. https://marketplace.secondlife.com/stores/100141
  6. Ive just had to find out about this myself I made a sim sized mesh. What I done was spilt it into 16 parts to get it to upload. There is no way to upload mesh larger than 64 meters so you will have to spilt it into parts so you can upload the mesh and upload each part. Then i would use the algin tools to match the parts up.
  7. The best thing to do is rig the shorts first then for each of your other objects ctrl p and select parent armture deform then transfer the weights onto your other objects from the shorts then join them together.
  8. The Avenue is having a summer hunt running from 28th of July to 11th August Loads of great stores taking part in the sim hunt. As well as a 20% off sale at J-Designs on all full perm mesh. Some great items to be found in the hunt ranging from shoes to make-up http://maps.secondlife.com/secondlife/Love%20Shack/107/128/22
  9. The Avenue is having a summer hunt running from 28th of July to 11th August Loads of great stores taking part in the sim hunt. As well as a 20% off sale at J-Designs on all full perm mesh. Some great items to be found in the hunt ranging from shoes to make-up http://maps.secondlife.com/secondlife/Love%20Shack/107/128/22
  10. Im not sure where you are getting 25k verts would be about 2 LI I just done a test with a 45k vert object the LI was 160 http://gyazo.com/9d2964b219e7bf8a5ae41e3cfffd3f1c Thats with the uploader doing the LODs Im just guessing but you may have some modifiers on your mesh that have not been applied or deleted before upload which is probably doubling or even tripling your vert count. I agree with the others 25k for feet seems to much.
  11. Empty groups doesnt weight the mesh. It just creates the weight groups all with 0 influence so its all blue. You maybe getting mixed up automatic weights would give you sort of nice weights to start with but by all means not perfect.
  12. You can use the beta grid aditi you may need to go into preferances in your viewer and allow it to connect to the grid. On the beta grid you will need to take the mesh upload quiz again. https://secondlife.aditi.lindenlab.com/my/account/ip/tutorial.php? Its free to upload in a sense as you get i think 5k of lindens to upload with. But when you get close to running out it should get topped up. You cant transfer anything you have uploaded to the beta grid to main grid you will need to upload it again on the main grid.
  13. Im glad you have got it to work And I have learnt from this thread I need to be a little more clear and less confusing in what im saying. We live and learn.
  14. Sorry I was meaning as in they asked "This is confusing me a little bit now, if i get it right, i need to apply the mirror modifier when i am creating the shoe/foot, if i apply it when the mesh is done like i did, i can't mirror it properly because it links the 2 feet together that is right? " So i was just meaning if they have a finished mesh they want to mirror they can still use the mirror mod, they dont need to start over. EDIT read back over what i said i do see how it can be confusing I just meant that you can use the mirror mod when you like. Ill change my post to make it less confusing
  15. Well what I do is when in edit mode I press z to get wireframe up, then press b (box selection tool) and drag the box over the part I want to separate. Or you could do the same instead of pressing b you could press c. All that wireframe does is makes it easier to select parts that you wouldnt see without having to move around the mesh. Im really not sure why when you press c blender would freeze up never had that problem before.
  16. OK ive taken some pictures to show one way of doing it. Ive used a shoe that is finished and used the mirror mod. Pic 1 shows the shoe mirrored without the mirror mod applied. Pic 2 shoe in edit mode without mirror mod applied can only select one shoe as the mirror mod has not been applied Pic 3 with mirror mod applied, in edit mode you can now select both of them. Pic 4 I have selected one of the shoes so i can seperate them. Pic 5 in edit mode with the one shoe selected i have press p and clicked on selection now making them into to seperate pieces. As you can see in the last pic i now have one called Aurora.Platform.Heels.left and the other piece is called Aurora.Platform.Heels.left.001 You can add the mirror mod when you like be it at the start of making the shoe/foot whatever or when you are done creating. I hope that is a bit easier to understand. EDIT making it less confusing.
  17. You need to make sure you are in edit mode when pressing p in object it mode it does something can't remember what though. If you are not in edit mode (press tab) as if you select the mesh in object mode it will select both as they are one object. But when in edit mode you can select one of them.
  18. No sorry should have explained better you get into wireframe by pressing Z, so once you have applied the mirror mod go into edit mode press z to go into wireframe and select one of the feet and press p then click selection and your mesh now becomes two.
  19. go into edit mode then wireframe and select one of the feet press p and then click selection that will make them two meshes, each will have the same materials, uv map, textures and where ever else you had on them.
  20. If you shift + s and snap the cursor to center then set your origin of the object to 3d cursor. Then use the mirror mod and that should fix that problem in your pic.
  21. jordanit0

    Missing lights?

    You could try a glossy shader that if i understand it right it works like the spec option in the materials tab. Add a mix shader to velvet and glossy shader if its still relfecting to much try using a math node.
  22. If you use the Zremesher guide lines brush and mark where the seams would be and where you have the raised out bits go around them to with guide lines brush. You should get better edge flow. You will find that you may need to add more guide lines just depends on the mesh. While the Zremesher is a great tool sometimes if you dont add in the guide lines you get what you are getting with your mesh.
  23. https://wiki.casperdns.com/index.php?title=CasperVend_2/Marketplace_Link Here is a guide on how you would set it up so just check where it is telling you put the ANS url and delete it. Hope this helps.
  24. Could it also be allman? I really hate the filter they use, on the MP you cant even put xxs with out it telling you its adult silly machine. Hope you get it sorted though
  25. Ah I see you do get bad distortion there due to the way you have to rig the legs all i can say is play about with the leg weights and you should get it looking better but I dont think you will get rid of it completely. Though my rigging skirts skills isnt that great so maybe someone else will be able to help you more or give you better information. As what I have said is just what ive notice when rigging skirts and seen with some other creators skirts.
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