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SodaGnome

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Everything posted by SodaGnome

  1. It's like a second chance or do-over that one never gets in real life. But I will admit is sounds very weird and stalker-ish.
  2. The romantic dancing place was pretty crowded on new years.
  3. I was watching a movie trailer I made and it got more views than one of the movies it showed which is not a good sign for a machinima maker! I've been wondering if I should just make trailers as they are more popular than actual movies. I don't know what is going on. My current theories are #1. People watch trailer and think ok this stuff sucks. #2. People have a limited amount of time and are only willing to watch a 48 second video. #3 YouTube view numbers are not accurate. Oh I wonder if somebody watches the video on a forum does it count as a view on YouTube? Prolly not but then I have no idea how things work. The only reason I made a trailer was Google Ads would not run ads for any of my videos as they broke some rules so I was testing some things. I didn't expect to get any views on it.
  4. It was around the 2:44 to 3:04 mark I thought, oh is that mirrored animations? I was like, oh that's a cool idea. Not mirrored in video editing software, but each dancer using their own mirrored animation in world. It could not be the video editor mirror because in the film the avatars are different. Looked amazing in your video to me. Seems like a lot of the paragon dances include a mirrored version.
  5. Very nice! I was wondering did you use mirrored dance animations in parts? Some of the higher animation places provide two versions of each animation.
  6. Here's a screen shot from the next movie:
  7. It's interesting to me and wonderful really. Human creation and expression with all of it's outcomes. Cause and effects. It's probably mostly because individuals create second life content and not professional game & virtual world developers. If a developer made the heads not match the bodies, it would be part of the intentional game or virtual world design as they wanted one task to be trying to get the head and body to match exactly in color and tint shade etc. Gives people in virtual world something to do. Like adding a money element or needing housing or food or whatever. But in Second Life that was no ones intent it was just the outcome. It's just body makers wanted to focus only on that as heads would be a whole other thing. Game developers or virtual world designers could also have set restricted game color pallets, color sources, so everything would match perfectly. But then that limits creativity. One unintended side effect is probably creating a demand for some item to hide the seam like a choker or neck item. But then I opted for that solution and kinda got yelled at and called lazy for fixing it that way but I am happily lazy! Plus I like the look of the item.
  8. I always wonder why some body makers didn't make the head as well. It can't be that much harder. Then there would be zero neck seam problems. It's like "Hey I'm going to make a mesh avatar to sell! "Oh great idea" "Yea but I'm not going to include the head." Wat?" "Meh heads are hard." Imagine if the makers of barbie were like, "Let's just make the bodies, heads are harder." Then barbies would have a neck seam where the colors of the plastic didn't match exactly as they were made by different factories.
  9. This lady said she would help me make a handsome man avatar. I will let her try. I will post the results laters.
  10. Lot's of horse riding going on in this Christmas sim.
  11. he looks like a young joe perry of aerosmith to me
  12. I used to have a pinocchio. I'm going to search for it.,
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