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CagesAstern

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  1. OK, so, there it is. Both of the items in question, Omeo Coat White from F.A.D. and BAGGYZ Electro Black from Neurolab Inc. are rigged mesh items. Which obviously means although they are "Modify" in theory, I cannot modify them. That is the minimum size for BAGGYZ and the Omeo Coat is Medium, but the Large, while it doesn't clip, looks ridiculous. Do you know of any possible way I could get these two items to not clip with another? @Trix Easterwood; Alphas don't make mesh clothing disappear unfortunately. I'm wearing the Alpha for both pieces of clothing in this image.
  2. OK, so, there it is. Both of the items in question, Omeo Coat White from F.A.D. and BAGGYZ Electro Black from Neurolab Inc. are rigged mesh items. Which obviously means although they are "Modify" in theory, I cannot modify them. That is the minimum size for BAGGYZ and the Omeo Coat is Medium, but the Large, while it doesn't clip, looks ridiculous. Do you know of any possible way I could get these two items to not clip with another? @Trix Easterwood; Alphas don't make mesh clothing disappear unfortunately. I'm wearing the Alpha for both pieces of clothing in this image.
  3. @GriffinCeawlin; thanks for the advice. I did it a different way and it didn't actually take that long but I'm not sure whether it was the hairstyle or the way I did it. I clicked Edit. Then I chose Select Face, clicked on a hair strand and used the up and down buttons on each X/YZ on Position/Size/Rotation to make them disappear and it turned out to work relatively well. Someone whispered me IG with some advice and asked, if I got it to work, to post a picture up here. So here it is: https://my.secondlife.com/cagesastern
  4. OK, so it's fairly obvious that wearing hats with hair is extremely difficult. I managed to reattach my hair in a different spot, shrink it and move into the scalp a bit and resize and rotate a pork pie hat so it fits. It looks almost perfect in that there is no hair poking through the hat but it is more hanging on the head rather than sitting on it like it normally would. However, the shape of a fedora makes repetition of this impossible without it looking ridiculous. I understand that the only way to really wear a fedora with hair is for them to be a single item. I've seen a few of these around, but I'm looking for a very specific hairstyle/colour that took me a while to find, which is making finding a fedora hat with that hair rather difficult. https://marketplace.secondlife.com/p/Exile-Dustin-Wildcards/4364109 That is the hairstyle I'm looking for, namely with the Fern hair colour. Do you know of any fedora + hair combinations that have a similar style + colour? I'd even settle on just a short hairstyle that was green at the very least. The alternative is that I pay someone to custom make this for me, are there any takers? If so, what would you charge?
  5. OK, so it's fairly obvious that wearing hats with hair is extremely difficult. I managed to reattach my hair in a different spot, shrink it and move into the scalp a bit and resize and rotate a pork pie hat so it fits. It looks almost perfect in that there is no hair poking through the hat but it is more hanging on the head rather than sitting on it like it normally would. However, the shape of a fedora makes repetition of this impossible without it looking ridiculous. I understand that the only way to really wear a fedora with hair is for them to be a single item. I've seen a few of these around, but I'm looking for a very specific hairstyle/colour that took me a while to find, which is making finding a fedora hat with that hair rather difficult. https://marketplace.secondlife.com/p/Exile-Dustin-Wildcards/4364109 That is the hairstyle I'm looking for, namely with the Fern hair colour. Do you know of any fedora + hair combinations that have a similar style + colour? I'd even settle on just a short hairstyle that was green at the very least. The alternative is that I pay someone to custom make this for me, are there any takers? If so, what would you charge?
  6. Hi, can someone give me detailed instructions on how to make an AO? More details: I've got this attachment that makes my character do an animation, namely, hold onto the blazer over his shoulder. While he's standing still, he does this animation, but as soon as he walks, he stops doing the attachment animation and does the AO's normal walk animation. Is there a way I can get him to do the walk animation and the hold blazer animation at the same time? EDIT @LindalKidd; Hi, thanks for the advice! Does it change anything that I already have an AO. Specifically I have the Oracul Assassin AO. EDIT @Rolig Loon; Hi, also thanks for the advice! I decided it would be a more sensible idea if I opened up the animation attachment, extracted its animation and script, put the animation into the AO HUD, put the script into the AO HUD and edit the notecards with the name of the animation in the right way in what I think are the right places. Unfortunately nothing changed. The HUD kept working. I just got the message when I equipped the HUD that it could not find the animation despite the fact that its name is definitely correct. I won't copy and paste the before and after because it's rather long, instead I'll try to explain the changes I made. There are 3 sets of 3 notecards inside the HUD, designated with SET 1/2/3 and a height, I think 125cm, 150cm and 185cm. I don't know why there are three sets of them as they are identical, but I assume there are three within a set because it adapts depending on how tall it detects your avatar is. My character is maximum height, so I think only the 185cm should be relevant, so, I added the word "Fatewear: BlazerShoulder" with precisely the same capitalisation and spaces at the end of the list starting [Stand.1], [Stand.2], [Stand.3], [Turn.R], [Turn.L], [Sit.N], [Sit.G], [Walk.N], [Crouch], [Walk.C], [Running]...basically everything but Jump, Land and Swim. EDIT: Aha! OK, so I've edited it into the AO so I don't have to wear the attachment because I worked out that you have to replace every [space] with a ".". I did so, and now it basically functions as if I were wearing the attachment but unfortunately, my avatar still stops doing the animation when he starts walking.
  7. Hi, can someone give me detailed instructions on how to make an AO? More details: I've got this attachment that makes my character do an animation, namely, hold onto the blazer over his shoulder. While he's standing still, he does this animation, but as soon as he walks, he stops doing the attachment animation and does the AO's normal walk animation. Is there a way I can get him to do the walk animation and the hold blazer animation at the same time? EDIT @LindalKidd; Hi, thanks for the advice! Does it change anything that I already have an AO. Specifically I have the Oracul Assassin AO. EDIT @Rolig Loon; Hi, also thanks for the advice! I decided it would be a more sensible idea if I opened up the animation attachment, extracted its animation and script, put the animation into the AO HUD, put the script into the AO HUD and edit the notecards with the name of the animation in the right way in what I think are the right places. Unfortunately nothing changed. The HUD kept working. I just got the message when I equipped the HUD that it could not find the animation despite the fact that its name is definitely correct. I won't copy and paste the before and after because it's rather long, instead I'll try to explain the changes I made. There are 3 sets of 3 notecards inside the HUD, designated with SET 1/2/3 and a height, I think 125cm, 150cm and 185cm. I don't know why there are three sets of them as they are identical, but I assume there are three within a set because it adapts depending on how tall it detects your avatar is. My character is maximum height, so I think only the 185cm should be relevant, so, I added the word "Fatewear: BlazerShoulder" with precisely the same capitalisation and spaces at the end of the list starting [Stand.1], [Stand.2], [Stand.3], [Turn.R], [Turn.L], [Sit.N], [Sit.G], [Walk.N], [Crouch], [Walk.C], [Running]...basically everything but Jump, Land and Swim. EDIT: Aha! OK, so I've edited it into the AO so I don't have to wear the attachment because I worked out that you have to replace every [space] with a ".". I did so, and now it basically functions as if I were wearing the attachment but unfortunately, my avatar still stops doing the animation when he starts walking.
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