Could this be what is causing my weird issues here: https://www.dropbox.com/s/vhiwas42lp9fkmq/WTFFFF.gif ?
Recently, any multi faces mesh I upload to SL has been acting weirdly, where a texture gets applied to all the other faces whenever I take the object back to inventory, take a copy of it to inventory, drop a texture on one of the faces, or use local textures and save over a texture.
What's the naming guideline with this new feature ? Is there a memo somewhere ? First I hear of it.
PS. I checked ' ImporterLegacyMatching' in my Firestorm viewer Debug setttings and it is set to False. And if I set it to True and re-upload the mesh, what happens is when I take a copy of the object to inventory, all the faces get cleared and set to blank on both the original and the copy.