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Elsa Wellesley

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Everything posted by Elsa Wellesley

  1. Ok, I have renamed my materials alphabetically and it seems to have fixed the issue. I'm going to test furtuer just to make sure the faces continue to behave as they should. But I may finally be seeing the light at the end of the tunnel.  PS. And sorry for hijacking your thread !!! ^^ PPS. It really looks like that fixes it, I'm giddy with relief.
  2. Toggling 'ImporterLegacyMatching' between TRUE and FALSE is affecting how the faces change, although both still end up being broken, so it might be what's causing it ? Or not ? Nobody else seems to be having this issue, but this is a major hindrance. I had not been creating anything for the past 4 months and I had not heard about any of those changes. I don't think we needed more than 8 faces that much that it was worth breaking everything else for it. Should I create a seperate thread for my issue then, if my issue is not related to the original post ?
  3. Could this be what is causing my weird issues here: https://www.dropbox.com/s/vhiwas42lp9fkmq/WTFFFF.gif ? Recently, any multi faces mesh I upload to SL has been acting weirdly, where a texture gets applied to all the other faces whenever I take the object back to inventory, take a copy of it to inventory, drop a texture on one of the faces, or use local textures and save over a texture. What's the naming guideline with this new feature ? Is there a memo somewhere ? First I hear of it. PS. I checked ' ImporterLegacyMatching' in my Firestorm viewer Debug setttings and it is set to False. And if I set it to True and re-upload the mesh, what happens is when I take a copy of the object to inventory, all the faces get cleared and set to blank on both the original and the copy.
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