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Studio09

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Posts posted by Studio09


  1. NealCrz wrote:

    NealCrz-4.jpg

    Shot by Strawberry Singh

    Love this picture.  You look sexy beyond belief.

     


    TriteStatic wrote:

    prima-tima.png

    Hi. This is me. Gosh everyone looks so gorgeous!!

     

    Love this pose - you look cute, sassy and sexy.

     


    AnnariaB wrote:

    ocean pic updated.jpg

    Thats me baby!
    xD

     

    Beautiful avatar, beautiful picture.


  2. Syo Emerald wrote:

    ...

    Whenever I saw people refering to SL as a game or saw people treat everything and everyone with a mindset of "its just a game!", it was negative in one way or another. Again, I do not care if SL can be classified as a game or not, I just see what the word does.

    Most people I have seen on this forum who refer to SL as a game do NOT treat everything and everyone with a mindset of "it's just a game".  The only thing the use of the word seems to do is to push some people's buttons.


    Syo Emerald wrote:

    ... I was explaining why, for me, the term game creates expections.

     

    The key in the phrase above is "for me".  Not everyone has the same expectations.  Not everyone uses the same definition of what a game is.  Some people are using the term in a broader sense of the word. It must be taken in context.

    If the SL viewer came on physical media and was stocked in a computer store, would it be in with the business software or in with the game software?  I think we can all agree it would be in the game section of the store, the same way flight simulators would be as well as other non-traditional "games".  I think that often people are using "game" in that same broader sense of the word.

    I can agree that "virual world" is a more precise definition of what SL is but that does not negate the fact that it is a game.


  3. entity0x wrote:

    In my experience, its not the advertising portion of SL that is the problem, it is the retention.
    ...

    2nd Life needs an overhaul when it comes to introducing new visitors, as well as perhaps a UI makeover in the viewer, that clearly describes step-by-step how to get started, what there is to do, and where to go to do it.

    On the other end, we need more creators that create actual 'content', events and things to do more so than just fancy looking storefronts.
    ...


    I agree with the comments above.  Many people try SL because it's free but there is no tutotial that comes with the viewer or easy place to start once you've created your avatar. 

    I think that everything being user created is both a plus and a minus.  If SL provided more support for creativity with creative tools and tutorials in the viewer itself then there would be more creativity.  Here you almost have to invent or build everything from scratch. 

    In Sims 3, for example, they provide decent mesh that conforms to a sim (equivalent to an avi) but here it took 10 years to get half-fast fitted mesh.  In Sims 3 they provide creative tools within the game - creat-a-sim, create-a-style (for changing the patterns and/or colors of clothing, furiniture and building objects), build/buy (for building, landscaping and furnishing lots), edit town.  They provide free separate programs for more creativity - create-a-pattern (patterns are similar to textures here) and create-a-world.  This kind of support, tutorials and tools is what SL needs for new users to start creating without a large investment in time and money that is now required.  There are people creating mesh for hair, clothes, bulding objects, furnishing, etc using external programs for sims 3 too just as here but SL is lacking the support and tools for creators at the beginning levels.

    So changing SL's adverising to tout the creativity possible here would be false advertising, IMO, and would result in less retension of new users.  So until SL provides more support for creativity they should stick to advertising the social aspect and the diversity of areas to explore.  But in order to retain the new users SL needs to provide a more friendly and helpful first impression.


  4. Madelaine McMasters wrote:

    Here in East Southeast Wisconsin it's a beautiful day. It snowed last night, bringing in cooler weather so today it's gorgeous (and 28). Yesterday I almost took took of my painting sweatshirt.

     Yeah, isn't it funny how say 20 degrees F in the spring is so much warmer than in the fall.  In the fall the days are getting shorter and seem so gloomy and our bodies are not yet aclimatized to colder temps but in the spring 20 is not bad at all and there seems to be so much more sunshine.   Hope you get some sunny weather.  You too Val.

  5. Val good luck with quitting.  I like to tell people it's easy... I did it 3 times. :smileyhappy: 

    Seriously though each time I started smoking again it was because I was dating or hanging around someone who smoked.  It started out as just bumming a cigarette to be sociable. (Smoking with someone is very bonding, for example smoking a peace pipe or passing around a joint.) After bumming from them several times I would buy them packs or cartons.  Then that progressed to buying for myself.  When I got pregnant I quit for the last time.  

    So even if you end up smoking again that habit can be broken. For me I needed to stop hanging around with people who smoked.  It may be easier now since a higher percentage people are non-smokers and in the US, at least, smoking is limited to certain areas.   Anyway best wishes quitting.

    Grats Hippie for quitting.

    Hope everyone is having a great Tuesday.  Here in North Florida it's a beautiful day.  It rained yesterday bringing in cooler weather so today it's gorgeous, even if we are still in the midst of pollen season.  Yesterday I almost turned on the AC.

    Fixed spelling and typos.


  6. Theresa Tennyson wrote:

    ...

    My thinking is that SL is by nature a niche product; not so much in itself but a product FOR niches.
    SL's structure allows almost anything to be done, but not as well as a dedicated platform would do the same thing for.
    It's best suited for things that don't have a market big enough for someone to invest in infrastructure to support it in a dedicated way.

    ...

    What does SL offer that other games/platforms don't have? - the ability to socialize and interact with other people via avatars in a wide variety of situations/environments. 

     


    Dillon Levenque wrote:

    I don't think shifting the focus from the avatar is the right idea. Our avatars represent us and in a great many cases very nearly ARE us. Not so much in how they look but in how we respond when we are inside our avatars. For a great many of us (you included, I'm certain) the great draw of Second Life is the social interaction. That being said....

    Why couldn't the picture of the guy and girl show them in one of those cool motorboats in the Grand Canyon sim? Or if full-on romance is what they were pushing, why not dancing in one of the several formal dance clubs, and with a bunch of other people in the picture? That doesn't have to be staged—that actually happens, every day!

    ...

    I agree, this would be a very good way to advertise SL.  Maybe a series of pictures from different RP areas as well as avatars taking classes, shopping, watching TV at home with a friend, etc.


  7. CarlaS02 wrote:

    Hi everyone,

    I hope this isn't posting in the wrong section, but I am researching how fashion is used to shape online identities in games like SL for a university paper.
    ...

    This depends on your definition of fashion.  I think it it is very limiting to only consider clothing because there is so much more to presenting an online identity.  A lot depends on a person's reason for being in SL.  If the avatar is for roleplay then the clothes, hairstyle, the actual shape and size of the avatar, their AO, their gestures and their style of communication must blend into that RP community.  Excluding RP there are still many reasons a person may be in world and many places to explore.  That will influence how a person presents their avatar.

  8. I would describe Second Life as an on-line, multiuser enviroment that is only limited by a user's imagination and the time and money they want to invest in it.  Its main uses are to facilitate social interaction between users via their avatars and to provide a creative platform for self-expresion and/or to make money.

     

  9. If I ever get back into the game I will be customizing my AO and looking for new hair, and off cource always tweaking the shape.  I did like the free flexi hair I had except it was too long.  I'm not completely happy with mesh hair either so it could be difficult to find something.

    I love seeing all the before and after pictures.  Everybody is looking pretty good now.  Great idea for a thread.

     


  10. LaskyaClaren wrote:

    ...

    On the other hand, there are three items that I think are absolutely vital to one's look for which I ultimately decided I couldn't rely upon freebies: skins, hair, and animations.

    Possibly, again, I am being picky, or maybe the importance I accord these three items just reflects my own personal predilections, but I finally broke down and bought all of these.

    I also spent countless hours tweaking my shape, but that's another story.

    ...

    I completely agree.

    In the last 6 months I've spent less than an hour in game so the transformation of my avi hasn't progressed much since then.

    I started with the standard red headed fashion designer avi and after freebie shopping the first thing I got was an LAQ skin (notice she's still got the stubby arms that LL favors.):

    DianeSummersSL_001_420.png

    I quickly got an Oracul AO since some of the standard LL animations irritated me.

    I replaced my free flexie hair with mesh.  Although I liked the flexie hair it was too long and when dancing passed through both my body and my dance partner's.

    Diane4.png

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