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SaraCarena

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Everything posted by SaraCarena

  1. Reducing scripts is a good thing for teleports and region crossings but for general sim lag google "debunking the script lag myth"
  2. Gave up on vehicles like 18 months ago coz they were sooo sucky.....but recently took up boating and ballooning around the blake sea....sim crossings still suck, well some times are better than others. Care to name an shame your ISP?....some in the UK will throttle your connection for watching too many vids on BBC Iplayer at prime time...... got throttled once but didn`t even notice at the time ....one day my connection crapped out and kept dropping, that was a local cable problem...well talking to my isp support revealed I was throttled back in april, didn`t notice, no biggie. Yes LL are making BIG changes to how content gets to your viewer, Yes sl has it`s quirks... /me just TP`s naked!!.....lol Sassy :smileyhappy:
  3. Pinging cds.y8a2h6u5.hwcdn.net [205.185.216.42] with 32 bytes of data: Reply from 205.185.216.42: bytes=32 time=14ms TTL=55 Reply from 205.185.216.42: bytes=32 time=12ms TTL=55 Reply from 205.185.216.42: bytes=32 time=15ms TTL=55 Reply from 205.185.216.42: bytes=32 time=14ms TTL=55 Ping statistics for 205.185.216.42: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 12ms, Maximum = 15ms, Average = 13ms Well I just look at a few numbers now and again when I wear my geeky hat:matte-motes-nerdy: , don`t pretend to know what they all mean and try to keep up with new developments in sl. Yes there is a node in London and there`s diagram diagram of the CDN network on Inara Preys excellent blog. http://modemworld.wordpress.com/tag/cdn/ I`m just looking forward to the http pipeline viewer now :smileyhappy: /me jumps out of this thread, have fun! :smileyhappy:
  4. Can`t answer any of that sorry, why not ping asset-cdn.agni.lindenlab.com and see what response you get? I`m sure that the Lindens would be interested in anyone whose having problems connecting to their local CDN node. There`s been quite a bit of talk about CDN between third party viewer devs and Lindens during the last three TPV meetings which are posted on youtube. The latest one is; Skip to the 10th minute for brief news on http viewer and CDN. As for spikes in ping sim, I`ve seen some on snack regions in blake sea but it`s random not constant so to me not really a biggie. Personally I`m finding that CDN makes for faster texture loading.
  5. The 12ms figure came from typing "ping asset-cdn.agni.lindenlab.com" in windows cmd.exe. As far as I know it`s a test to check that you`re connecting to a CDN cache which will deliver textures and mesh instead of the sim doing it providing you`re in a CDN region ( only RC snack channel atm). CDN has set up caches worldwide so you might have one nearer to you than North America. My ping sim (from the statistics bar) is normally 170-200 and I`ve seen some spikes in that too, 700 was the highest. To quote Monty "The grid is the truth" the best place I`ve found for seeing how well CDN works is Brasil rio coz it`s an island region so you`re not pulling textures from surrounding regions, loads really fast for me there. There`s one potential downside to CDN which I`ll quote from a blog; "CDN has several servers in Europe, you may be accessing one that has not been used by an SL resident yet. The first time someone uses a given texture it is actually slower since the CDN server must first get it from LL then pass it on to you." http://modemworld.wordpress.com/2014/09/30/lab-updates-on-viewer-changes-and-cdn/
  6. You can check that you`re connected to the CDN (which is purely for texture/mesh fetching, apparently taking a big load off the sim) when you`re in RC snack region by typing "ping asset-cdn.agni.lindenlab.com" in windows cmd.exe. I`ve had pings as low as 12ms on the 30+ snack regions I`ve looked at. Edit : Ok Monty :matte-motes-bashful: Yes it pings from any region.
  7. You can set firestorm to notify you what RC channel you are on and it will alert you in chat if you change channels when crossing from one region to another. Preferences > move & view > notify if the simulator changes when changing the region. Not sure what other viewers have that feature though. pssssst....there`s 2 snack regions north of bay city.:matte-motes-nerdy:
  8. I don`t vehicle travel a lot but quite often av fly up and set draw distance high to admire a view, having read your post though I did get hot air balloon and did a bit of flying round Blake Sea regions and agree it`s a very beautiful part of sl. One thing that I noticed is that a substantial number of Blake Sea regions are on the RC snack channel which means they are fetching textures via the CDN. You can set firestorm to notify you what RC channel you are on and it will alert you in chat if you change channels when crossing from one region to another. Preferences > move & view > notify if the simulator changes when changing the region. CDN basically means that wherever you are in the world you should now have a large sl texture cache nearer to you than before so you will fetch textures from there instead of the sim servers in the US. Nalates explains it better on her blog; http://blog.nalates.net/2014/08/22/second-life-news-2014-34-2/ One drawback with CDN that I have`nt seen blogged anywhere but that Oz mentioned in a recent TPV meeting (which is on youtube) is that the first person using that cache in any particular part of the world may experience slower fetching than usual, it`s sort of priming the cache I think, but subsequent users will get the benefit of better performance after that. Looking at the timing of your op and the number of Blake Sea regions now on CDN I`m guessing that you may have been the unlucky one who primed the CDN cache in your part of the world. I`ve noticed some regions have rendered slowly for me while others have rendered very quick on draw distance around 600 meters. There`s more info on the upcoming performance improvements here. http://community.secondlife.com/t5/Tools-and-Technology/An-Update-on-Several-Improvements-to-Second-Life/ba-p/2833734 Happy flying :smileyhappy: Edit: You can check that you`re connected to the CDN when you`re in RC snack region by typing "ping asset-cdn.agni.lindenlab.com" in cmd.exe. I got a 12ms ping :smileylol:
  9. There`s 3 regions on RC snack in the blake sea and quite a few more dotted around the grid atm. I`ve not had caps problems with any. Quote from server beta usergroup: "No special viewer support required (works with the Second Life 3.7.14 release viewer " http://wiki.secondlife.com/wiki/Server_Beta_User_Group CDN regions are working just great for me on latest firestorm viewer.
  10. Tp`d to that place, dd150, alm, full shadows, 57 av`s, slightly inferior gfx to yours. Very pretty sim and rezzed nicely, little bit of blur here an there but sometimes just needs to cam in or out to refresh the scene. Think I`d ask 2 questions. Draw distance and texture memory setting?. Know you have that annoying texture discard problem from your previous posts. If you use the texture console and look at numb 14: fetch.... well TMB (texture memory buffer) has a big effect there. Set it low and fetch is sluggish.....set it high and not so. Reading back on the texture memory discard issue just makes me think it`s a memory management issue but that`s just intuitive I`m not techy enough to say why. If I were you I would jira texture discard crash on 32 bit os rather than project interesting. Sooo stifling your vram (on a decent gfx card) by lowering TMB is curing the symptoms not the disease. Edit adds specs CPU: Intel® Core i5-2500K CPU @ 3.30GHz (3310.83 MHz) Memory: 8169 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 650/PCIe/SSE2 Draw distance: 144 Bandwidth: 3000 LOD factor: 2 Render quality: Ultra (7/7) Texture memory: 512 MB (1)
  11. Was helpful :smileyhappy: so a pre interesting viewer would just ignore interesting server code? Seems to be like that when I used it yesterday.
  12. irihapeti wrote: bork is what happens when never get anything dl and your screen is full of grey people and people nekkid with alpha holes in them and no hair That problem was in jira before interesting was deployed. https://jira.secondlife.com/browse/BUG-5414 I noticed it early 2014 but didn`t jira til March, guessing that the current meshfetch (viewer requests mesh from sim which requests mesh from asset server) just can`t cope with many mesh hungry av`s hassling it. The new CDN (content delivery network) being tested on a few regions takes the sim out of the meshfetch loop so fingers crossed might be a fix for that. I`ll know when the sim where I test gets on cdn. Personally I think interesting works well for the way I use sl, that is walking around malls and stores on a fairly low dd (50-100 meters) , better than pre interesting but out of curiosity I was doing some av flying the other day on max dd (1024 meters in firestorm) on a region (brocade) crammed with stuff and surrounded by 6 regions crammed with stuff with the texture console open purposley spinning the camera to see how many textures got into the texture management system (num 13 on the texture console http://wiki.secondlife.com/wiki/Texture_Console) It maxed at 45000! with the number of outstanding texture fetch requests (num 14) maxing at 5500. Ok, so 1024 meters is an ott draw distance but even slow av flying on 256meters can throw a lot of textures into the system, whether interesting deals with those textures better or worse, don`t know, just sayin. @ Qie: Do you happen to know what percentage of interesting was viewer side and what server side coz I`ve read different stories on that and RLV viewer is a pre interesting viewer that`s still out there if OP wants to check for differences (Second Life 3.7.1 (30482) Feb 14 2014 19:15:19 (RestrainedLove viewer v2.08.05.10 (3.7.0.30481)) @ RedDaemons http pipeline viewer should be out soon, might help with your flying, oh and if you`d like a co-pilot to share a few thoughts IM me in world, I`d love a copter ride:smileyhappy:
  13. Thinks Maleja has a problem with the Linden realms crystal gathering game, maybe the hud needed to exchange crystals for L$ isn`t auto attatching like it should. Don`t know how to fix that though, soz :smileysad:
  14. Why does peeopls aks a question an never even reply when iit`s answered?
  15. News from the latest TPV meeting was that the http pipeline viewer will be released next week (hopefully Monday) It will be on this page when it`s released. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers I`d hang on and see how that works for you, it`s supposedly very fast at texture fetching. There`s also some regions using the CDN for texture fetch now which is also quick. See the link to Nalates blog on her post up there ^ for a list of them. Brasil rio is a good place to test coz it`s an island region, so no surrounding sims that are not using CDN. :smileyhappy:
  16. Ellfie wrote: .....with draw of 32 and a desperately low FPS of between 2 and 8.... Then the specs you listed would`ve given you a treat when you see sl on it but the one Ohjiro links to would be an even bigger treat! I can get 25 fps with shadows and all the bells whistles on some very detailed and pretty sims but on others have to even turn alm off on my 650, so performance is very dependant on the region you`re in and quality of connection.
  17. With these sorts of problems it helps to have your viewer info. Sart your viewer, no need to log in, on the menu at top left click help > about, copy and paste that info here.
  18. Ummmmm......."rubbish" might be a bit harsh. It`s listed as having 576 cores on the nividia specs site, which is higher than my gtx 650. http://www.geforce.co.uk/hardware/desktop-gpus/geforce-gtx-645-oem/specifications I know a 640 user whose happy with the performance they get and I`m happy with my 650 (though a 660 or better would be nice) Maybe there`s a 645 user out there who`ll post. Another thing to think about is that the 645`s quoted power consumption is the same as the 660 so upgrade at a later date may be an option if the case has enough room to take it.
  19. I`m no expert on the texture console, or how viewers manage memory and textures, but use it often enough to have filed a jira on it when the display got messed up a few months back now. Think I read it a little different, 5. Bias. Texture detail multiplier. > 1 indicates that texture detail is being decreased to fit into memory This kicks in when your video memory (or your setting for viewer texture memory buffer ) is near to or has been exceeded and relates to, 2. Amount of texture data currently bound by OpenGL / Threshold at which we decrease texture detail The second figure in 2 being the amount of vram on a card or the setting in graphics > prefs > viewer texture memory buffer 512 being the max whatever your actual physical vram is. Discard, I think is dealt with elsewhere, 25. DDis(Req). Desired Discard Level (see Discard definition) which is a function of area on screen and importance / Requested Discard Level. This is the client's record of the last discard level requested to the server. This is usually the same as Desired Discard Level, but may be larger if we have stopped requesting the texture because it is out of view (no area) or we have all of its data. and, 33. (Dis). Actual Discarded level. This should eventually (after textures are downloaded and decoded) be the same as Desired Discard Level (DDis). The discard definition being, Discard Level - A discard level of 0 means the highest available detail version of the texture. Discard level 1 means the second highest detail version, which is 1/2 the size in each dimension (and thus 1/4 the memory footprint in memory) Anyways bias and discard both seem, to me, a way of taking the load off of a stressed out graphics card and in some ways similar to LOD. But I`m always happy to learn something new :smileyhappy:
  20. Orca Flotta wrote: ...Or, even and much better, extend your middle digit in direction of Redmond/CA and waven 'em a friendly goodbye,.... :smileylol: Well in UK it`s more traditional to extend index finger and middle finger so I`ve done just that and now posting this from a shiny new mint cinnamon desktop. First time I`ve used linux and must say I`m impressed with the resource usage, 300mb ram usage compared to 1.65gig on win 7.1 just to display the desk top! /me runs off to dl firestorm linux
  21. As it`s only started happening over the last 2 updates I think I would try a clean install first. http://community.secondlife.com/t5/English-Knowledge-Base/How-to-uninstall-and-reinstall-Second-Life/ta-p/1375231#Windows_7 Good luck :smileyhappy:
  22. If you google "second life cache on flash drive" you should see a thread from slu about this. Not sure if it`s allowed to link to other forums here, so won`t. The concensus was that cache on flash isn`t a good idea.
  23. Well there is this but dd did replace the os with a linux one. http://community.secondlife.com/t5/General-Second-Life-Tech/SL-using-200-C720-Chromebook-update/td-p/2758846 Has to agree with Orca that those lappies will have hard time running sl
  24. Maestro Linden wrote: ....RC Snack channel .... :matte-motes-big-grin::smileylol: tasty snacks Thanks for info Maestro. Yesss Obvious map is superfast
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