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FezVrasta

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Everything posted by FezVrasta

  1. No, I didn't say that. I've said that a game with 100% user contents and without anything professional can't go so far
  2. Yes I've already noticed that in SL there aren't professional contents but just amatorial ones, I was wondering why this game is in decline, now I've got it :matte-motes-big-grin: Thank you and bye.
  3. The fact is that I've just abandoned a similar game and now (finally) I've again a real life, and the last thing I want is to join another game like that for lose it again. I'm interested only to earn cash for live, no more. Now I must wait 3 days for open my own store, then I'll try to sell some stock texture and I'll se how works. Thanks. PS: Years ago I've already tried this game, and it's not my type.
  4. Are everybody so kind in this game? Hey calm down and stop acting like an hyena.
  5. Thank you, I've found the building textures but I can't find the clothing ones... https://marketplace.secondlife.com/products/search?search%5Bcategory_id%5D=23&search%5Bmaturity%5D%5B%5D=General&search%5Bmaturity%5D%5B%5D=Moderate&search%5Bmaturity%5D%5B%5D=Adult&search%5Bpage%5D=2&search%5Bper_page%5D=12 Could you please link the section to me as I did for this one? Thank you.
  6. Drake1 Nightfire wrote: FezVrasta wrote: Drake1 Nightfire wrote: i asked earlier what virual worlds he makes textures for so we could perhaps get an idea of the style. I have yet to get a reply. Sorry I can't say it, but I've developed for PSHome, and if you know the quality standard you should get the idea. @Perrie Juran: Ok I've got it, I thought you was saying that my "eyes image" was not good and so I would need to learn how to make them better. Why can't you say? Are you afraid to show off your work? BTW.. PSHome is nothing like SL with regards to user created content. So, after doing a quick search for PSHome I noticed that they have very little regard ofr copyrights there.. Most all of the images i saw were of a movie or game character. One we know have stated they do not allow this. If I understand what i read any content created is applied to specific mesh models with set resolutions from Sony. There is no true "user created content", meaning i can'y go somewhere make a structure and texture it what ever i want. shapes and texture sizes are predetermined by Sony. That is a huge difference in how it is done in SL.. I can create any mesh shaoe i want and texture it with 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048 or any combination of them.. hell it could have different resolutions on every face. PSHome is also only available on the PS.. How do you get your textures on there? Do you submit them to a website? I'm just curious. PSHome doesn't allow user contents at all, you must be a certified developer for submit contents. (Developers in PSHome should be about 20 I guess) And they take care about copyright, all games related contents are developed by the software house of the games or by developers paid by the game's developers. Same for movies characters. In PSHome you can make your own mesh, create areas and also games in it (for example there are few First Person Shoter, some race game etc) I hope I've cleared your doubts
  7. Thanks @Poenald Palen, your reply is very useful. I'm not sure SL is the right place for me, seems a bit too open and with little earnings, the only thing I think could be ok sell textures to the marketplace. I mean not the finished dresses, but just textures I make, that other developers can use for make their own clothes. I'd like to know how could I submit something if I've not Second Life credits, there's a place where I can buy them? In marketplace I cannot find the texture category you've told about, could you link it to me? So I can see the prices range for textures. I make photorealistic textures, based on my own real photographies usually. Thank you.
  8. Drake1 Nightfire wrote: i asked earlier what virual worlds he makes textures for so we could perhaps get an idea of the style. I have yet to get a reply. Sorry I can't say it, but I've developed for PSHome, and if you know the quality standard you should get the idea. @Perrie Juran: Ok I've got it, I thought you was saying that my "eyes image" was not good and so I would need to learn how to make them better.
  9. Slutty Blogger wrote: Oh...your texture art is making pictures of Pokemon characters..."coff coff" yourself. Be aware that such derivative images cannot be sold in SL unless you are the copyright holder, even if you apply them to a mesh object. Emh excuse me, have I told that my textures are manga draws? I can't find where I wrote this thing. What means the "coff coff" youself? There are the sources downloadable for free, you can see the entire draws are made by me. Perrie Juran wrote: FezVrasta wrote: If you are talking about my manga artworks the eyes are not so well done because mine are 100% vector images, and I can't have good gradients or little details. And by the way manga drawings are a thing completly different from make a texture. I understand they are two different things. What intrigued me was this picture which is why I made the comment about eyes. http://fezvrasta.deviantart.com/art/Eyes-Gallery-114550768 There is an actual market for eyes in SL and people can be very fussy about them. One girl I know matches her eye color to her outfits and I think she owns more eyes than shoes! There have been a number of threads devoted to them. Here's an example. http://community.secondlife.com/t5/Your-Avatar/The-eyes-thread/td-p/731235/highlight/true Have you noticed that the image you linked is 4 years old right? And it's just a photo manipulation, no more.
  10. If you are talking about my manga artworks the eyes are not so well done because mine are 100% vector images, and I can't have good gradients or little details. And by the way manga drawings are a thing completly different from make a texture.
  11. Thank you for your reply and the useful informations. I'll think if join or not this place.
  12. It's just like every virtual world, just with more user creation possibilities. By the way I earn from a single game about 400US$ per month, with about 20 hours of work each month. I'm not sure I could get some near this with Second Life, or am I wrong?
  13. If the warm welcome for a new designer is to kill him because he uses a word that (in fact) is the correct word for describe the software you use, I can't just imagine how the people are inside SL. Following your thought of "it's not a game because there aren't winners or loser" we should say that two children who play to be a princess and a prince, without any rule and just with their imagination, aren't playing a game but they are.. working? reciting? Wake up, this is a game. A video-game, for be precise. I've not insulted no one, I've just thought that MAYBE she lives in SL, and that's not an insult, a person is free to do what he/she wants with his/her life. I'm not here for judge, and my was just a guess of her life syle, no more.
  14. Tank you @Gadget Portal, as you can see I'm not here for discuss about the gam.. virtual life realistic simulato.. not simulator.. emm... virtual life realistic world not so virtual... oh my god.. By the way I hope someone can help me find a developer who needs textures
  15. I've not insulted no one, I used a similar game for years and I've taken my real life back just few months ago. She's talked about the fact that "if I don't understand that SF is not a game I can't do anything", and this is not exactly an useful comment. Your instead is useful, because explain, without the assumption of "game or not game" that a developer for make money here must be active in the community.
  16. Game, short for multi-user virtual environment, and, what I see? It's just a 3d game with a different kind of purpose. So I can call it GAME. You, who maybe live in it and forget to have a real life out there, can call it "life simulation" "alternative life" etc, I call it just game. Can we back in topic please?
  17. Thank you for your reply. Yes I make textures, not mesh, usually I get the 3d model and then I make textures. For example, starting from the model of a simple shirt I can make hundreds of different clothes, from bra to tops, t-shirts etc... Considering the... coff coff, high quality of 3d models in Second Life I think a good texture with a bump map can do miracles. I don't know how to find a developer who needs just textures, and I can't join SF because, first of all, my eight core computer that I use for work with professional softwares can barely run Second Life viewer... and second and more important, I'm too busy with other works for start playing this game... Somebody has an advice for get in touch with a developer who could need textures? Thanks.
  18. Thank you, I think there aren't enough earning possibilities here, thanks for all your kind replies.
  19. I usually play the games where I work, but Second Life, in my opinion (and after I've played PSHOme), has not the quality I pretend from games of this type. So I'd like to just pubblish contents in it. According to what you said the chance to lost cash instead of earn it's high, and the profits are not so high if I'd like to sell just into the web store. Have I understood correctly?
  20. Thank you, your reply helped me a lot. I can't figure out why a professional developer should join the Second Life marketplace if there aren't good earnings and there are lot of costs... Best regards, Fez.
  21. Thank you both. So I could convert L$ in US$, well. You are talking about "cost for make the cloth", what it means? Must I pay something for create a new cloth? Need I a special subscription to be able to make clothes? Thanks.
  22. Thanks for your "kind" reply. I'm a talented designer, I work with other games, included PlayStation Home. So it is possible to earn US$ selling clothings? There's an official page about fees, conversion rate (Second life $ > US$) etc? Thank you.
  23. Hello, I'm an individual texture developer in other games and I'd like to join the Second Life marketplace. I'm just not sure about what kind of earnings I could get from this game, I'm looking for real money (I'm not interessed in the game itself), and I can't find clear informations about that. My question is: Can I earn real US$ selling clothes in Second Life? Thank you, Fez.
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