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Ravenmists

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Everything posted by Ravenmists

  1. Iv noticed over the last few months that we are unable to modify the wiki. Any ideas why this is?. I thought the wiki was supposed be a resource for residents written, mostly, by residents. I have quite a few cool scripts and other bits that I have designed that I would love to add to help others and yet I am now unable to contribute anything on any account, same with my friends. Take the combat system page for example, it was modified in January to "remove old and dead systems" and has pretty much been turned into a advert for some boring linden damage sim with four user created systems barely mentioned at the bottom. I wanted to modify it to return the systems that are actually still in use to the page so they can continue to gain recognition and players and also to dumb down that stupid 1/3rd of a page advert for a linden damage sim.
  2. Hi, im lookign to make a wall climbing script where you attach an object, run at a wall then walk up the wall and stay attached to the wall until you walk off it or jump off it. I have never made a script that does this before and i was wondering if anybody has a script they could link or post to me as a place to start?
  3. thankyou both for replying, some useful information there and yes im not so up to date with bitwise, im still learning what they do and how to use the correctly and efficately. Ima look at that now
  4. Hi, im trying to figure out how to correctly use the llDetectedType function so that in a collision event it will ignore avatars but will respond to any other object it collides with. I have tried everything from the sensible to the not so sensible like if(llDetectedType(0)!=AGENT_BY_LEGACY_NAME) or if(llDetectedType(0)!=AGENT_BY_LEGACY_NAME|ACTIVE) or if(llDetectedType(0)!=AGENT_BY_LEGACY_NAME&ACTIVE) of if(!llDetectedType(AGENT_BY_LEGACY_NAME&ACTIVE) etc etc etc. Can anyone provide me with a working example that ignores avatars but responds to anything else on collision? ty ^_^_^_^_^_^_^
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