Jump to content

Altier Verwood

Resident
  • Posts

    90
  • Joined

  • Last visited

Everything posted by Altier Verwood

  1. This is a very good choice, and the people complaining or wanting a way around it just want more time to scam more people out of their hard earned money, shame on them. Gatchapon are gambling and in SL are unregulated, I have seen several videos logs and other things exposing content creators putting their rarest item at a 0% chance to be drawn. good for you LL.
  2. Oh boy am I frustrated. so I'm trying to use Qavimator to make a very simple animation. but SL no matter what I do refuses to smoothly transition to the first frame. there was a post about this in 2015 but the information was wrong and did not work. basically this, I have seen animations that will smoothly from what ever position you are in, play another animation, but all the animations i upload always roughly t pose the limb or avatar before playing my animation. I have tried zeroing frame one and using frame two i have tried just deleting frame two all together, this is beyond frustrating at this point. can anyone smarter than me tell me what I am doing wrong? all the guides are like 10 years old.
  3. Oh my, you are on a different level than me, while I can't use those on the main combat system, the first script you posted works perfectly after testing, I will learn much from this. thank you very much for helping me, this explosion thing was holding up the whole project.
  4. I just tried your script it looks like it worked like a charm! thank you so much for your help. I had a feeling that it would need to be a while loop instead of an if, I just don't fully understand while yet.
  5. Hey there thank you for taking time to reply to me. So I tried using whisper first, and sadly it still goes 20 meters, from what i know LL broke the whisper command in the last update. as for the other thing you said, I am still semi new to scripting, and I'm not exactly sure how to have a listener do the calculation instead of the one saying the message, the sensor script is also a bit long, listening for 14 different message types. I saw this as a way to shorten that.
  6. Hello there LSL people, I have a basic grenade I am trying to make that detect any active or agents in the area and then shoots a message to them. but I've run into a bit of a problem. the sensor works just fine, but it only detects and sends the mssage to the first thing it sense, not all of the things it scans in range of the sensor. I think I have to use list2key or something like that but I'm not quite sure, would someone be able to shed of light on what I'm doing wrong? here is the very simple script. list explode = ["ex1","ex2","ex3","ex4"]; default { on_rez(integer vIntFound) { llTriggerSound(llList2String(llListRandomize(explode,1),0),1.0); llSleep(.2); llSensorRepeat( "", "", ACTIVE | AGENT, 10, PI,1); } sensor( integer vIntFound ) { integer index = 0; llOwnerSay("Index: "+(string)index); key id2 = llDetectedKey(index); llOwnerSay("id: "+(string)id2); //llOwnerSay((string)vIntFound); key id = llDetectedKey(0); integer vIntCounter = 0; vector pos = llDetectedPos(0); float dist = llVecDist(pos, llGetPos() ); if (dist < 10) llRegionSayTo(id,-943, "PlasmaG"); llDie(); } no_sensor() { llDie(); } }
  7. I know I am necroing and old thread but the final question was not answered and I really need the answer to it because that is the problem I am having now, I can see the textures in blender they are applied perfectly but sl does not see them when i try to import.
  8. Okay update time...I fixed it, but I don't know HOW I fixed it. I have a long list of things I did and it seems to be working but I'm not sure exactly what in that list fixed it. but its working no ...
  9. Never mind, it didn't work. still stuck the seam was gone for a bit but came back in the next upload. something else is at play here. Maximo could you detail your process very clearly to get rid of the seam? in the other thread you used skyrim as an example and SL is as far from skyrim rendering engine as the dark side of Europa is to my butt.
  10. yikes, it's so confusing because the lara body and all the other high end mesh you can buy and even the joints and other mesh i have uploaded in the past works. I tried looking into the normals, but they are all facing the right way >.>
  11. So I checked through the normals, and there are no problems with them, they are all directed the same way soooo still not sure what it could be -_- I feel like this is a bug so bad that LL should get off their butt and fix it as soon as possible, but I'm seing posts from 2017! talking about this bug.
  12. I have a strange feeling it might have to do with the base sl bones and not the bento ones, i hope that is not the case.
  13. WAIT WHAT, when i go down to 10 meters it looks fine!? but when i go up to 2000 meters it has a seam, but the other parts don't? why? can I not fix this? that is horrible.
  14. Wow that is a lot of replies. I was not expecting that. the issue is I have another pieces that is cut from the same mesh, my arms and legs and uhm..other parts *(cough* are all separate pieces aswell and they look just fine at 2000 meters, this head I attached is from another mesh, I joined mesh removed doubles to ensure the weights and movement are the same in blender and then separated them by vertex to make a clean line. everything works in blender it's all the same, the moment i upload it to sl it creates that strange seam. I can 100% say it is not a texture issue, it is defiantly the mesh creating small partitions in the mesh.
  15. Hello there, so I have exhausted all options at this point. I am trying to upload a new head for my body im making, but the problem is, in blender, there are no problems, the rig and weight are perfect there is no seam what so ever. but when I upload it to sl there are small ugly seams between the divided mesh! I have no problem with the issue is my fault but this is jsut bs, I have no idea why it's doing this it looks perfect in blender and the importer, but in sl there is ugly seams. https://i.gyazo.com/0d35dc8c66487664f9e3c32d70aafec7.gif That is how it looks in blender, perfect rig! but in sl! it looks like this! https://i.gyazo.com/a914f324e2c5f78ff75b0fab69b3fb7d.png WHY?! I don't understand I have done everything perfectly but there is still this ugly seam, I even tried to join the mesh then unjoin it, but nothing NOTHING works. can someone explain how to make it seamless?
×
×
  • Create New...