I bought the liscensed version of the SLAV plugin. It's supposed to allow you to bring your custom shape into 3ds max. Well when I used it, got my XML file, (which didn't save as new_archetype, since it allowed me to choose what name I would save it as) all I was able to do was to get the default body shape with my avatar's head on it. It would not create my custom shape's legs/torso/arms. I emailed the creator, and he's yet to get back to me. I've also tried another option that I've read, which is to download an old version of Phoenix Viewer (1.5.2.1185 to be exact) and I did all the steps to obtain the OBJ files using the viewer, and I have the same issue. I am able to import my custom head shape, but the torso/legs/arms all stay the default shape. I heard about two other solutions. One being some viewer called emerald viewer, which I don't think even exists anymore. The other being a different addon called Avastar, which from what I've heard people might have been having problems with that. So I'm reluctant to waste my money on another product that might end up doing the exact same thing. Any suggestions? Is it even possible to bring your custom shape into a 3d modeling program? My purpose is to align mesh models onto my own shape to rig on custom shapes. I'm not attempting to use it for creating skin textures.