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AirmanPA32

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  1. If the z axis is not exactly vertical, the balloon will settle back to ground after the linear motor stops. If it is exactly vertical, it freezes in the sky. I'm guessing it is linear friction? Is there any way to disable this? If I make any prim physical it will drop, why cant this balloon drop? Thanks
  2. I did play with the gravity and my "lift thrust" z axis It appears to have something to do with the Vertical Attractor settings ... still experimenting ... making progress thanks
  3. thanks, I have all that already ... something is holding the balloon and not letting it fall after the linear motor has decayed. I need to somehow disable the Linear Friction?
  4. I am writing a script for a hot air balloon and I would like it to act realistically as when the burner stops the balloon slows then descends as the bag cools. The problem I am having is when I burn .. the balloon rises nicely ... I stop the burners ... the bag cools it slows ... but then stops. I have VEHICLE_BUOYANCY set to 0.96 VEHICLE_HOVER_HEIGHT set to 0.0 I use the VEHICLE_LINEAR_MOTOR_DIRECTION to raise the balloon on the z axis and have the VEHICLE_LINEAR_FRICTION_TIMESCALE on the z axis set to 1000. I have also tried removing this setting. Anyone have any ideas? I can post the entire script if needed.
  5. Thanks Rolig ... yes I was working on it ...
  6. I thnk I understand ... I will try. Thank you
  7. hmmm ... thank you both ... back to the drawing board.
  8. Hello All, I have a script where I am rotating an object using llTargetOmega being called from a control panel, this all works fine. I am trying to give the operator a means to set a "home" position and when the comand "center" is called, I want the object to return to the "home" position. My attempts are not working ... the object does not rotate at all. I inserted a "whisper" to see if "home" (rStored) is being set and it always comes back with (<0.00000, 0.00000, 0.00000, 1.00000>). Here is Part of the script with the pertinent elements. Thank you all in advance. Ray rotation rStored; Home() { rStored = llList2Rot(llGetPrimitiveParams([ PRIM_ROTATION ]),0); llWhisper(0,"Home Rotation Set"); llWhisper(0,(string)rStored); } Left() { llTargetOmega(<0.0,0.0,1.0>, 0.3, 1.0); } Right() { llTargetOmega(<0.0,0.0,-1.0>, 0.3, 1.0); } Up() { llTargetOmega(<0.0,-1.0,0.0>, 0.3, 1.0); } Down() { llTargetOmega(<0.0,1.0,0.0>, 0.3, 1.0); } Center() { llSetPrimitiveParams([PRIM_ROTATION, rStored]); } Stop() { llTargetOmega(<0.0,0.0,0.0>, 0, 1); }
  9. Hi all, This script used to work about a month or so ago ... now it says it can only teleport the owner of the object ... any ideas? key teleportee; default { touch_start(integer total_num) { teleportee = llDetectedKey(0); llRequestPermissions(teleportee, PERMISSION_TELEPORT); } run_time_permissions(integer perm) { if(PERMISSION_TELEPORT & perm) { llTeleportAgent(teleportee, "", <81.0, 108.0, 3158.0>, <81.0, 112.0, 3159.0>); } } }
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