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TogranTroll

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  1. Well, first, I did say "Unfolding Normal", not "normal." As opposed to, say, "Projection Normal" or "Sphere." It is one of the UV map types. Other than that, I can only assume that your answer implies the UV map type doesn't matter at all - that they are all equally texture-capable, with no lost quality, and all acceptable in-world. Is this correct?
  2. Are you sure you fully read my question?
  3. Has any educational or social services organization considered pursuing "social rehabilitation" through Second Life? When I say that, I mean creating personally tailored programs designed to help people with social disorders or communication issues overcome them and gain greater quality of life and greater function in the real world. Especially if it provides opportunities for employment and self-sufficiency where none or few may exist. Consider that through this medium, it's possible for people who otherwise can't, won't, or don't communicate with others, either at all, or effectively, to be able to engage their peers in a healthy, friendly, peaceful manner, and to do so consistently. This could potentially be translated back into their real world experience to allow them to become functional again using what they've learned through practice. If this is in the wrong forum [SLEDU], I apologize. It seemed like the right place for it.
  4. Is there a "best" UV map type for mesh? Or does it even really matter which type I use? I normally choose Unfolding Normal.
  5. Before I begin: If this is in the wrong tab, reassign it as needed or tell me where I should post it for maximum effect. I also can't load profiles other than my own. I just get a big gray box for both, that never resolves, even when everything in my immediate area has appeared completely [mesh, prims, textures, and all.] I've waited as long as 15 minutes before for the search window to load while hopping between locations. It stays gray. Javascript's enabled. Everything's enabled. As far as graphics options are concerned, I have medium-high settings, with the water effects turned off and most of the lighting and shadow effects turned off, and VBO turned off. In summary, there's no reason why search shouldn't load. But it never does. This has been happening since I started playing again a couple days ago. I saw someone had posted a similar question in the forums, and they have yet to receive a response.
  6. I'm trying to upload mesh to firestorm 4.4 on the main grid. What I'm doing before that is making a basic object such as a bottle or a megaman-style arm blaster, then exporting it as a .dae file, and then directly uploading it from that .dae file. Whenever I try this, my viewer instantly crashes, no matter how simple or complicated my .dae object is. Is there a formatting issue? Do I need to tesselate first? Is this a firestorm issue? I am not sure what I am doing wrong. I don't even get the opportunity to view "weights" like other people with uploading issues, it crashes INSTANTLY.
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