Restricting texture size does mean you'll be missing out on those awesome sims where the sim builder has had the foresight to pack 4 x 512 px textures into a single 1024 texture to reduce the lookup/get lag that would otherwise be incurred 4 times if they were 4 separate 512 textures.... Something to consider, and a reason I wouldn't personally do it unless I was trying to run my viewer on a Raspberry PI
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