Hello, I'm sorry if this has been answered a bazillion times before, but I'm working on my first mesh object (a simple unrigged accessory). I made it in 3ds max 2012, fully mapped it, and made a texture for it. I attached the texture to a material and it shows up perfectly fine in the viewport, but when I export to .dae and import it into secondlife, there's no texture. I'm not used to working with materials in 3ds max, since when I would create stuff for other games, I would use Milkshape to preview and attach texures, but Milkshape doesn't export to .dae. When I export it to .3ds and load it into Milkshape just to preview it, it comes up with an extremely distorted texture, like it's not reading the .png file correctly. Here's pretty much my process in case I did something wrong or missed a step: 1. I loaded the royalty-free creative commons object into 3ds max 2. Used a symmetry modifyer on default setting just to make it easier to map. 3. Attached a checker material to see mapping 4. None/ugly mapping, so I pelt mapped it (since it's a really weird shape) 5. Exported map to whatever weird default format they use 6. Opened in photoshop, made texture, saved as png 7. Back to 3ds max 8. Next material -> Diffuse -> bitmap -> [texturename].png 9. Just picture in material editor, not applied on preview sphere, can't apply to mesh 10. 2-hour fruitless google search. Get same non-working process over and over. 11. Panic 12. Try again with 3rd material 13. Works, but now the other 2 materials plus the 4th material are checks of grey and my texture. Me: "wtf okay whatever" 14. Attach to model. Very purdy 15. File -> export -> askfhlakgh.dae. Don't mess with exporter settings because I don't know what they do 16. Fails to export texture 17. Tries again, works 17b. Saves as .3ds, opens in milkshape. No texture on material 18. Opens up beta grid, no texture on object, "textures" is checked 19. Another 2 hour fruitless google search, get mostly blender tutorials. Don't have blender. 20. Back to 3ds max, realize object is editable poly. Change to mesh. 21. Use "remove UVW" utility to remove all the materials from object 22. Try again with 6th material 23. Works, very purdy etc. No errors in exporting 24. In Milkshape, texture is really distorted and is covered in RGB nosie (my texture has monochromatic noise, though) 25. Back to beta grid. Still no texture. 26. Panic 27. Ask for help on SL forums Sorry if my post makes no sense. I really have no idea what I'm doing outside of mapping the object.