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trynadawn

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  1. Sorry! I mean on the Second Life website, when I try to sell Lindens I'm always met with a 404 page when I've done it fine in the past.
  2. Is it just me or is everyone getting a 404 page when they try to sell lindens? It's been happening yesterday and today, before that I had no trouble at all. I tried to contact the billing support but my phone was breaking up and when it hung itself up it wouldn't let me call back. After that I tried to submit a technical support card but it didn't seem to fit under any of the headings I was given.
  3. So! Because of the wonderful people of the builders brewery I've now figured out that there's an issue with the amount of faces I have... I'll update soon with how it goes with me trying to fix that!
  4. Unfortunately yes same thing happens.
  5. Hey there! I've been making mesh clothes for a while, and usually I just mark the seams in blender, upload then apply a texture ontop, just one texture for the whole thing. Of course this makes it difficult to squeeze everything into one UV map and dulls the details down. So to try something new, I've been using materials on this new project of mine. It worked great, I marked them off, got the UV's ready, brought it in world and applied all the four seperate textures I had. Now the problem, is really that when I detatch the dress or put it back in my inventory from the ground, two of the textures disappear. No they aren't local textures, they're uploaded. They're just being replaced with some of the other textures on the dress which is really confusing to me. There's some photos below to really explain what's going on. The first photo is when I first place the textures, the second photo is when I detach and reattach the mesh.
  6. Hi there! I'm not sure if this is the only way there is, but this is how I do it and it works! I make my mesh in blender, get the UV maps ready etc. then upload only the mesh without the texture, then import the textures seperately and apply them in world.
  7. I have two questions! I've searched through the internet and not found anything quite up to speed answer wise so I come to all of you! I currently make childrens clothes and I'm having a little trouble with both pants, and anything involving layers. 1. Rigging pants. Unlike the adult body, when I moved my child avatar into blender, the groin region is rather squished together making rigging near impossible in the default position. So, I shifted my skeleton so they were spread slightly and that's great, but the legs don't stay that way while in edit mode so I can't build around them. Is there a way to permenantly keep the skeleton in this pose so I can more easily rig? (I really hope that made sense, there are photos below to help explain!) 2. Layers I'm currently trying to make a hoodie. I've created pockets that come slightly off the original mesh but that are still connected as well as strings. When I rig this mesh to the armateur, sometimes the pockets and sometimes the strings stay untouched while the rest of the hoodie is rigged, this happens for me with bows, buttons etc. anything that's not the original mesh object I was working with. Yes, everything is joined together and attached as well, so I'm not sure what's going wrong. If anyone could help on either of these issues that would be great! Thanks!!
  8. It was reimported Gah it worked though thank you! <3
  9. Hey again guys, So this time I was able to upload something... however now it's stopped again. I was getting an error message on SL saying it wasn't going to upload and I followed a few suggestions on how to fix it... now I'm trying to export my mesh from Blender using Avastar and I'm getting this: http://i43.tinypic.com/242tz6d.png Does anyone know what it means? Or what I could do to fix it? Thanks!
  10. Oh! See now it makes sense, aha. Well I tried to use Avastar to export it but it wasn't showing up, I couldn't see the .dae files on my desktop while in Pheonix, so I did the default one after instead... which is probably what the problem was. Is there a reason you think why I can't see the files? They just won't show up, but they're there.
  11. Ello all ^^ So in the past two weeks I've been learning Maya, and I made a few things in it etc. So now I'm uploading for the first time. I transfered my mesh from Maya to Blender, and used Avastar to rig and weight paint etc. Now here's the problem: Below is what the mesh looks like in my programs and when rezzed on it's own in world: http://gyazo.com/51f1e0772f5581e82dd1130c70e4bdb3.png However... this is what it looks like when added to my avatar. http://gyazo.com/00524b4c12cd45a9833505fd30bc38fd If anyone could let me know what's going on or help me out with a fix it would be much appreciated!!
  12. Hey! Try the soken mesh clothes I'll link them here: https://marketplace.secondlife.com/stores/81249 Some of their stuff is free and because it's mesh it smoothes out the chest and all. You're not going to get a smooth body on your own, it's pretty difficult. I tend to wear a lot of mesh, and I have a mesh body for regular sized kids too... the SMB body but it does cost money and as of right now it doesn't allow tattoo layers so you'd need mesh for it anyways.
  13. It worked! You're a lifesaver thank you!
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