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Seyeui Aura

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  1. I've come across a script recently which seems very useful. It lets an object (when clicked) give out notecards. My problem is that it onyl gives out assigned notecards. string note_name = "Notecard Name Here"; So I much enter the notecard name whre I put Notecard Nme Here in order for it to give out the specific notecard. Is there some general name i can put in this area so that it will give out any notecard it is given without having to alter it? If not is there a script that will give out any notecard when clicked without the minor nusence of having to add the cards name?
  2. So make another prim. Round up al the originals, and slap them onto the new prim? Ok then getting results. I have all the rotation prims linked to the one, However now the outter prims that I had linked to the inner rotation prims are linked to the one master prim and will no longer spin with the inner orbs. What do I do to get the outter orbs to spin around with the inner rotation without seperating them again?
  3. Hello there Nubby McNewb here looking for some help. I am currently trying to link together multiple objects with their own rotation scripts. The rotations have already been set for each object and all is well. However when i put them together the scripts seem to colide or something and instead of the objects maintaing their rotations the one parent prim begins to spen and everything else takes its default state and just sits there. I have seen some topics on this or related to it I think... In the end I was very confused as nobody seems to xplainthings in simplified terms and not quite sure if I was looking at an answer and if so the oneI needed. I believe I grasped the concept of using "llSetLinkPrimitiveParamsFast" in a new parent object and then linking everything too it to make the rotations maintain their independence. Is this close? Btw if it is could someone be kind enough to write down the script itself? I know nothing about making LSL scripts just how to alter a few numbers and what not. Danke. The Seyeui~
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