Jump to content

Iikeasir

Resident
  • Posts

    12
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ohai! I'm currently looking for job / commision, making mesh objects. I can make pretty much anything, focusing on keeping low poly, I would maximize my prior to what You prefer and maximum prim amount, keeping detailed work at the same time. Clear topology/ self taught/ plenty experience, here are my example second life models I actually put for other people: https://marketplace.secondlife.com/stores/138118 Objects I make include pre-baked UV, AO and if requested - shadow maps. I send them over full perm. We negotiate price depending on how complex model is. let me know in world - iikeasir Resident Regards, Luke
  2. Hi there! I'm having little trouble right now with my meshes. I've noticed that once I upload a mesh and it's in solid state - without texture - it's looking just fine, I can color it and stuff. But once I put texture on it - some faces are semi-transparent, while texture is completely filled. I've checked if faces are facing right direction in blender and they certainly are, nothing's missing, texture is ok, but still...when I look at these they seem to be transparent and I can see things on the other side. Check out the pictures: When I'm actually looking from a side - both left or right I can see that they tend to be transparent, There's slight angle that allows me to see through and while looking other angles it's quite okay. Like when I'm looking front, front-down it's okay, but when I cam up and look down I can see each pieces popping through. here's another picture: It's kinda hard to see it in the picture now because it's quite dark, bot looking this side I can see through and look into wooden piece thats below and kinda pops up as empty face, while it's textured. I've checked uv map as well and it's just fine, all the pieces are in textured spot. Even in blender when I try on texture it still appears to be just fine, but in SL it's starting to glitch. I'm not so good with modeling, and I'd really like to hear an advice because I might be doing something wrong. Lukey :(
  3. Ohai again! As I've said earlier, this is a pernament fix for me right now, I am still able to see major difference and no more freezing issues - thank lord. Textures seem to load a little bit longer now, but at least I'm not getting and irritating freezes. Speaking of routers - yeah, my router is technologically a little bit old, and it's router provided by my ISP, but I've never thought of this as possible problem, but I don't really have the possibility right now to change it to something else and verify that this solves the problem too. For now I'm really happy with what I've got, which is no more freezing. Hopefully it stays this way. Luke
  4. Okay so after testing for a while with disabled HTTP textures, I can oficially verify that it solved my problem. Disabled them, cleared cache and I'm not freezing anymore, and SL is playble for me now even in crowded and mesh-busy places without any issues, just like before. Thank you so very much for your answers and help. ♥
  5. UncommonTruth -> That's exactly what I needed. I didn't think of modding it at first, then I just thought that I have nothing to loose and that's exactly the beard I was looking for, I've unlinked e verything and just made it up what I wanted. Thank you so much! Lukey
  6. So I've tried Singularity viewer and - in fact, it runs much smoother and without freezes. On the other hand - I've tried switching HTTP textures in Firestorm and somehow it runs way smoother as well. I'll keep it for further testing and let You know if in more mesh-crowded place issue is gone for me. That would be really amazing as I'm really used to Firestorm looks and features. Thank You so much for help, and I am really hoping that it will solve the problem. Luke
  7. Thanks for answer, Kallisti! I've checked out your store, but that's not exactly what I've meant. If it helps - I've been thining more of a beard like this:
  8. Looks awesome! I'm definitely checking it out ocne I log in. I just hope there will be enough space to roam around
  9. Thanks for response Profaitchikenz! But as I've said above, I've done that already - I've put all the settings completely to minimum and it still runs the same as on maximum...really smooth, except these turn-around loading objects thing. I've had other issues with old drivers, but they've been fixed to work just fine with Second Life, and changing drivers back in time weren't time when this issue happened.
  10. I've never really had too many sales, so in my case it's noticing when low drops to very lor or nothing at all, lol. And yah, I've noticed that sometimes It's really bad and then one day seems to be better than others ever, and again nothing and better day, and it just goes on and on. Hoping for better days . And hoping to make better stuff soon >_>
  11. Ohai there! I've been spending loads of time looking for suitable, decent looking beard, digging in-world stores and marketplace, but they usually turn out to be either full beard, or huge Jesus-like beard. I'm looking for something that will add some neat fluffy look to chin, without making it look too wierd. Like current one I'm wearing looks really back on sides, because it's sort of "empty" inside, more like just outer strap of hair, that's not really so good. I've checked out stores like Jaryth's barber shop, Unorthodox, Vigo, few new hair fair stores, but it always turns out to be a little it disappointment. Are there any stores selling 3D bears that you'd recommend? I'd really appreciate names of creators/brands to check them out, maybe there's something I've missed. Lukey
  12. Hey there! I would like to find out if someone else is struggling with same problem as me and eventually - how could I get rid of it, because it gets to the point lately where it's terribly annoying. I will post my specs in the first place in case if it helps while reading my post further, and my pc is quite old, but there it is: Core2Duo E8400, 4GB DDR2 Ram, Radeon HD 7750, 500GB HDD The thing is about massive freezes of my viewer while - for example - turning around. It's kinda related to number of objects and/or avatars- from what I've noticed. I understand I don't have the most top-notch PC, but it started few months ago, can't really remember if it was connected with any of Firestorm releases. I'm currently running on 4.2.2 and it's really a nightmare. Also - if that helps - it doesn't have anything to do with what settings I'm running on - it's kinda same on highest settings as on lowwest - just obviously slightly less FPS on high settings (depening on number of objects around), but even on the lowwest settings and LOD where everything turns into TRIANGLES it's still being tedious. Every time I turn around objects seem to disappear and they probably are kept in cache, then when I'm turning around it's all nice and smooth, but when I'm trying to move my camera around it's freezing for a while untill all the objects pop up again and it's running smoothh again until...I move my camera again. Walking around some crowded places or/and with many objects rezzed around is just impossible, because I freeze and while I unfreeze I turns out that I've traveled like 1/4 sim lol. I've tried reinstalling viewer, fresh instal, reinstalling drivers, defragging my HDD, reducing number of things on my pc to minimum , I always have free around 40% of my RAM memory.. I'm aware that new releases bring new features, but they kinda make me struggle really bad, and if there's any solution for that I would be really grateful for sharing it with me. Currently I would really like to avoid upgrading my pc and make it last thing to do. I've been thinking it might have something to do with slow loading times from my hdd, and maybe SDD drive would solve the problem? Or can caching problem be related to processing speed? I'd really love to hear from you guys, I know I've been always getting lots of feedback from here. Regards, Lukey
×
×
  • Create New...