I know this is an old post, but linking a root prim does not seem to work with mesh. Did something change?
Luc Starsider wrote:
Well, you have to create a new prim to get your own name as creator. If you used to make sculpties, you added the sculptmap to that same prim and the name would still be yours. With mesh, to get your own name as creator you either have to get the *.dae file from the maker and upload yourself, OR you make a single, regular prim which you link as root with the mesh. The root prims creator is the one which is shown when you edit or inspec the object.
- Luc -