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PenGemini

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Everything posted by PenGemini

  1. Beach for sale, nice region "New Tolmussen" Pictures shows how neighborhood looks like Objects will come as Copy/Modify but no transfer, all but boat. If you like objects, please remember to take it to inventory, before deleting it Some neighboring parcels are abandoned land, so you can extend your land if you prefer. Land is in moderate region and can be teraformed. You can see parcel here. Price is 3.499 L$
  2. You are right Blush thanks for correcting me
  3. we are talking about that both arms or feet have different texture, and we agreed that it is not possible without skin maker involved in tattoo creation, or to have skin as universal layer Basically LL never intended that tattoo can be different, since universal do not respond to cloth layering and lays on top of already baked skin, tattoo, underwear, shirts, cloth.... It is clear that intention was to be able to have asymmetrical last layer on top of everything But even that is questionable since you can't make it in a single universal layer, you will need 2 at least
  4. yes with a skin it can be done, but than BoM is unusable for changing skin and baking it, not to mention that not many do have textures of actual favorite skin to make universal, so for now there is no way that we can make standalone universal tattoo and expect to work as intended, to have 2 different patterns on right and left arms or legs And LL called it in universal "tattoo's" slots
  5. I made my body and made onion layer for left arm and leg and there is 0 glitching, underlying skin layer is mask mode and onion for left is blend mode Basically only possible way to make left arm/leg is to have dedicated face for it, and onion is the only solution for a tattoo, but there is a bug in there since you can't have regular tattoo than since it will show it on left arm as baked on skin layer. Does not matter if it is universal applied to upper and left, or universal only to left and regular tattoo layer So basically LL gave us something that is called in universal layer Left arm Tattoo and Left leg tattoo that actually can't support tattoo's to be separate on left and right
  6. In fact if a mesh body and its skin layer that is using BoM, is not set to masking, you will not be able to use system clothing alphas
  7. @Blush Bravin well welcome to BoM world where alpha masking is your best friend, you are still thinking "onion" way, where it glitches and yes masking do look wierd, but with BoM all of that is baked on server and served to viewer as one image so no glitching and ....
  8. Beach for sale, really nice region "Rebeck" Pictures shows how neighborhood looks like Objects will come as Copy/Modify but no transfer, all but boat. If you like objects, please remember to take it to inventory, before deleting it Parcel is 2/3 surrounded by water On the back there is a French neighbor so if you are a French or speak it, great place for you. Neighbor do speak English Land is in moderate region and can be teraformed. You can sail from a beach, many canals with rising bridges, very interesting You can see parcel here. Price is 3.499 L$
  9. Beach for sale, nice region "Montaque" Pictures shows how neighborhood looks like Objects will come as Copy/Modify but no transfer, all but boat. If you like objects, please remember to take it to inventory, before deleting it Some neighboring parcels are abandoned land, so you can extend your land if you prefer. Land is in moderate region and can be teraformed. You can see parcel here. Price is 3.499 L$
  10. how would some make skin is connected where Body/Head makers will swing and if they wil continue to use onion layers for appliers or not Let's say that onion layers are gone, than system skin should be base and all enchantments should be tattoo layers, I think that is a best approach, same issue were in the old days of system skins and sadly never agreed on, so we had some creators that did base skins and tattoo addons and we had some creators that did multiple skins baked for different addons If onion layers are still there, that changes things dramatically since system skin and system tattoo will be baked on closest to center layer and next or even 3 onion will cover that completely
  11. maybe like this: why you would need 2 system skins to wear? If you go BoM, it does not matter what combo of mesh body/system body/mesh head/system head you will choose all of them will take from 3 textures that are in system skin If you don't go BoM, than nothing is changed, you will use body/head specific appliers or omega
  12. I am not sure that I understand a question well, but: system skin is like omega skin: applies to the whole body at once Difference is that you needed some kind of system to deliver skin to mesh, like Body/Head HUD or applier or universal Omega but now with BoM we do not need appliers only system skins and it will bake to mesh System skin (or whole body applier) is composed of 3 textures, Head/ Upper body/ Lower body There is no need to wear more than 1 system skin, and it will cover both head and a body Hope this helps
  13. OK reading this thread I see that there is a lot of confusion about BoM and clothing alphas It seems that people believe that they must choose between HUD driven alpha cuts for hiding body parts OR clothing alphas Well I need to say that it is not a case, you can perfectly use both systems on SAME body if it is configured properly! Personally I support Slink decision to through away slicing all together since it will benefit from low complexity and lowering LAG For those nonbelievers in here I prepared proof here is a gyazo link that will prove to you that I am wearing BoM body, using its HUD to cut parts of it and I am also wearing system clothing alpha and all is working as intended since body creator did his homework and read LL guideline how to implement BoM properly https://gyazo.com/ba3129aa59b9dfe26db11e923a1eb454 So, creators of our MESH bodies and heads: please don't be so arrogant to decide for us if we can use or not some BoM feature, thanks in advance
  14. NOOOOO, no and no, use them only if you want to hide everything around where they are attached like water, dance floors, parts of your cloths etc
  15. OK reading this thread I see that there is a lot of confusion about BoM and clothing alphas It seems that people believe that they must choose between HUD driven alpha cuts for hiding body parts OR clothing alphas Well I need to say that it is not a case, you can perfectly use both systems on SAME body if it is configured properly! Personally I support Slink decision to through away slicing all together since it will benefit from low complexity and lowering LAG For those nonbelievers in here I prepared proof here is a gyazo link that will prove to you that I am wearing BoM body, using its HUD to cut parts of it and I am also wearing system clothing alpha and all is working as intended since body creator did his homework and read LL guideline how to implement BoM properly https://gyazo.com/ba3129aa59b9dfe26db11e923a1eb454 So, creators of our MESH bodies and heads: please don't be so arrogant to decide for us if we can use or not some BoM feature, thanks in advance P.S. hair that I use is heavy with alpha masks but that do not bleed to body or clash with any other layer
  16. Sadly that you can't use clothing alphas with that bodies when you use their BoM HUD
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