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PenGemini

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About PenGemini

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  1. how would some make skin is connected where Body/Head makers will swing and if they wil continue to use onion layers for appliers or not Let's say that onion layers are gone, than system skin should be base and all enchantments should be tattoo layers, I think that is a best approach, same issue were in the old days of system skins and sadly never agreed on, so we had some creators that did base skins and tattoo addons and we had some creators that did multiple skins baked for different addons If onion layers are still there, that changes things dramatically since system skin and system tattoo will be baked on closest to center layer and next or even 3 onion will cover that completely
  2. maybe like this: why you would need 2 system skins to wear? If you go BoM, it does not matter what combo of mesh body/system body/mesh head/system head you will choose all of them will take from 3 textures that are in system skin If you don't go BoM, than nothing is changed, you will use body/head specific appliers or omega
  3. I am not sure that I understand a question well, but: system skin is like omega skin: applies to the whole body at once Difference is that you needed some kind of system to deliver skin to mesh, like Body/Head HUD or applier or universal Omega but now with BoM we do not need appliers only system skins and it will bake to mesh System skin (or whole body applier) is composed of 3 textures, Head/ Upper body/ Lower body There is no need to wear more than 1 system skin, and it will cover both head and a body Hope this helps
  4. OK reading this thread I see that there is a lot of confusion about BoM and clothing alphas It seems that people believe that they must choose between HUD driven alpha cuts for hiding body parts OR clothing alphas Well I need to say that it is not a case, you can perfectly use both systems on SAME body if it is configured properly! Personally I support Slink decision to through away slicing all together since it will benefit from low complexity and lowering LAG For those nonbelievers in here I prepared proof here is a gyazo link that will prove to you that I am wearing BoM body, using its HUD to cut parts of it and I am also wearing system clothing alpha and all is working as intended since body creator did his homework and read LL guideline how to implement BoM properly https://gyazo.com/ba3129aa59b9dfe26db11e923a1eb454 So, creators of our MESH bodies and heads: please don't be so arrogant to decide for us if we can use or not some BoM feature, thanks in advance
  5. NOOOOO, no and no, use them only if you want to hide everything around where they are attached like water, dance floors, parts of your cloths etc
  6. OK reading this thread I see that there is a lot of confusion about BoM and clothing alphas It seems that people believe that they must choose between HUD driven alpha cuts for hiding body parts OR clothing alphas Well I need to say that it is not a case, you can perfectly use both systems on SAME body if it is configured properly! Personally I support Slink decision to through away slicing all together since it will benefit from low complexity and lowering LAG For those nonbelievers in here I prepared proof here is a gyazo link that will prove to you that I am wearing BoM body, using its HUD to cut parts of it and I am also wearing system clothing alpha and all is working as intended since body creator did his homework and read LL guideline how to implement BoM properly https://gyazo.com/ba3129aa59b9dfe26db11e923a1eb454 So, creators of our MESH bodies and heads: please don't be so arrogant to decide for us if we can use or not some BoM feature, thanks in advance P.S. hair that I use is heavy with alpha masks but that do not bleed to body or clash with any other layer
  7. Sadly that you can't use clothing alphas with that bodies when you use their BoM HUD
  8. And because it is separate body and head applier, you can still use system head or body with your mesh counterpart. Works on other brands and male ones too
  9. Beach for sale, nice region "New Tolmussen" Pictures shows how neighborhood looks like Objects will come as Copy/Modify but no transfer. If you like objects, please remember to take it to inventory, before deleting it Almost all neighboring parcels are abandoned land, so you can extend your land if you prefer. Land is in moderate region and can be teraformed. You can see parcel here. Price is 3.499 L$
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