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Rhiannon Tamerlane

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  1. Is there a way to detect a payment made directly to an avatar? The money event will detect payment to a scripted object; what I'm looking for is some way to determine when an avatar has received payment. Any suggestions? Thank you.
  2. This started happening to me a lot just in the past couple of weeks. It doesn't seem to matter whether I'm using Firestorm, Kirstens, or the official SL viewer; whichever one I open, it locks up frequently and gives me "(Not Responding)". What's more interesting is that it seems to be ONLY SL viewers. Other programs on my computer don't seem to be affected, including other graphics-intensive games. I have already tried such things as reducing draw distance, turning off ALM, turning off antialiasing, etc. They don't make a difference. Further, during the seconds between such lock-ups, the viewers run just fine with high-quality graphics, ALM, etc. turned on; my framerate is consistently 25 fps or better. I've tried to find out what's going on by looking at Task Manager and Resource Monitor. Overall system memory usage is around 45 to 50% (total system memory is 16 Gb) There seems to be a LOT of read/write activity to C drive, though. I don't know why, as there is 8 Gb of memory not being used, so I don't think it should be necessary to page swap a lot. Another thing is that, when I expand the process in the task manager, there are multiple copies of slplugin.exe running - I've seen as many as 5 - and similarly, there are multiple copies of duallanhost.exe running, again I've seen up to 6. This isn't limited to anyone viewer - all three of the viewers I've tried exhibit this. I have ensured all OS updates and device driver updates have been installed, too. System memory is 16 Gb; VRAM is 6 Gb. My thanks in advance for suggestions how to fix this. ----- Firestorm 6.3.2 (58052) Sep 27 2019 22:41:52 (64bit) (Firestorm-Releasex64) with Havok support Release Notes You are at 25.9, 25.1, 1,009.7 in Tiger Eye dAlliez located at sim10664.agni.lindenlab.com ( SLURL: http://maps.secondlife.com/secondlife/Tiger Eye dAlliez/26/25/1010 (global coordinates 248,858.0, 254,233.0, 1,009.7) Second Life Server 2020-05-01T18:46:43.541440 Release Notes CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (2208 MHz) Memory: 16179 MB OS Version: Microsoft Windows 10 64-bit (Build 18363.836) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 Windows Graphics Driver Version: OpenGL Version: 4.6.0 NVIDIA 442.19 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0 J2C Decoder Version: KDU v7.10.7 Audio Driver Version: FMOD Studio 2.00.03 Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Settings mode: Hybrid Viewer Skin: Metaharper Modern (CoolOcean) Window size: 2560x1012 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1.2 Draw distance: 128 m Bandwidth: 1500 kbit/s LOD factor: 2 Render quality: High (5/7) Advanced Lighting Model: Yes Texture memory: 2048 MB (1) VFS (cache) creation time (UTC): 2020-5-8T3:37:17 Built with MSVC version 1800 Packets Lost: 0/5,511 (0.0%) May 13 2020 10:49:50 SLT
  3. I read this and I just had to add my complete agreement! I wear a little-known - or at least, little-supported - mesh body; Fitness Nana by Jolie Sunkiss (devsir). I very much like the 'fit girl' look... but there is SO little clothing made for it, and most of it is gym gear. I recently decided to get the SLink Hourglass body (after trying many, many different demo bodies), because I can get it to very closely match the shape of my Nana body, and there are a LOT more wardrobe choices for Hourglass than Nana. That said... while the Big Three are Maitreya, SLink, and Belleza, I am dismayed by how much creators cater to the Maitreya body at the expense of others. I am hoping Jolie will release a BoM update to the Nana body in the near future, as that will also expand options.
  4. I had it happen to me too. One of my items (I only have four, for Pete's sake...) is de-listed. I received no notification of any kind, and in fact, the only way I can find even the START of the problem is by editing the item listing, making no changes, and THEN it tells me "Successfully updated, but banned text in the description field caused an automatic unlisting of the product". That's about as helpful as a sock full of mud to the face, Linden Labs. Do you suppose maybe you could HIGHLIGHT the offending word(s) in the listing editor so I know what I need to fix? The worst part is, one of my other three items has an almost exactly identical listing, yet it's not been de-listed. ETA - so it turns out the problem word was 'Burberry', which is a coat company name. It also happens to be the name of a tartan pattern; 'Burberry Check'. The best part of this foolishness? In the SAME LISTING is 'Clan Dunlop'. 'Dunlop' is a brand name, too, but it didn't flag on that once I'd removed the word 'Burberry'. I'd just like to note to @Alyona Su, above, that while a thesaurus might help for words like 'converse' vs a brand name 'Converse', it's not going to help much when a family or clan name - e.g., Clan Dunlop - also contains a trade name.
  5. It worked like a hot damn... I see what you mean about the minimum of 0.5m. I thought to try to get around it by setting it up per your directions, then resizing on the Z-axis... nope. Soon as it went below 0.5m, the hole wasn't a hole anymore Thank you for an invaluable lesson on mesh building and physics!
  6. Bless you, Aquila! This is EXACTLY what I needed... and bless you even more for pictures!
  7. Hello, I'm having a hard time figuring out how to make the physics of a mesh work. The situation is this: I have a circular floor, with a hole offset from the center. Building it using prims needs 4 prims - a large cylinder with a wedge out of it, a smaller cylinder with a hollow (to make the hole), a box to fill in most of the rest of the wedge, and another cylinder the same diameter as the first one, mostly hollow, to give the outer edge. I'm trying to build this as a mesh to upload so I can have the floor be one piece. I've built the piece and exported it as a Collada file, but the problem is when I import it, the offset hole isn't a hole, physics-wise. I have selected Surface as the type when upload, and I've tried using every one of the LOD settings as the physics file: I've also tried specifying the Collada file as the physics file; all without success. Any help in how to understand and create the correct physics so the hole will actually be there in the physics of the piece would be greatly appreciated. For information, the hole is in the floor for a spiral stairway coming up from below.
  8. Well, the machine I was using when I posted the above question died, so am on a temp machine at the moment, and it is DEFINITELY not a game rig. Waiting on my new machine before I try comparing "Ping Sim" to terminal mode ping in a few different sims. FWIW, the old machine was an Alienware m17x, 7 years old... and this issue of very low FPS and very high "Ping Sim" times is relatively recent; within the past month or so. This time last year, I was able to have my graphics set to Ultra in pretty much any sim in SL and still have better than 20 FPS. As regards the graphics chipsets, the m17x had both the Intel chipset and the NVidia, but I had long ago set the NVidia to be the preferred chipset, particularly for anything graphics-intenstive (not just games/SL, but also Corel PaintShop Pro, Poser & Daz Studio 3D, etc), in the NVidia configuration utility. About the only time the Intel chipset was still an option under the setup I had was for office apps and only when on battery. My new machine should be more than equal to the task of running SL - (Intel i7-8750H processor, 16 Gb system RAM, Nvidia GeForce 1060 GTX with 6 Gb dedicated VRAM, 256 Gb SSI boot drive for OS & fast applications). I have not, I admit, tried another viewer; when my new machine arrives I'll set up to do some serious controlled testing - two or three different viewers in a sim, record "Ping Sim" time vs ping command return under each, and check several sims, to see if it's something that varies from sim to sim or seem to be consistent to my end. Thanks also for the traceroute suggestion; I'll look at doing that. Off the top of my head, I would generally expect fast data transfer; I'm on Bell Fibe (in Canada), with a fibre connection in my home. When doing the speedtest to Tuscon, AZ, I was getting at least 60 Mbps download and on one occasion got 95, though more typically 75 Mpbs. Upload speeds were from a floor figure of 19Mbps to a one-off peak of 25, so at the raw hardware level, I believe my ISP and my old machine were definitely more than capable, connection between here the SL servers. I did find one description of "Ping Sim" which seems to suggest it also encompasses the server software response time, which suggests that sim load probably figures into it. If I find that an empty sim has low Ping Sim times and a crowded/built-up/many-scripts-running one has a high Ping Sim time, that will likely (a) confirm my hypothesis and (b) leave me with few or no options to address it from my end, other than not visiting crowded/built-up/many-scripts-running sims. 😕 Thanks again, everyone, for your feedback and suggestions. I'll let you all know what I find out.
  9. I've been having an issue of late with extreme lag (as in fps down to about 1.1, even with all graphics settings as low as it will go - this on an Alienware m17x, with an Nvidia GeForce GTX660M chipset and 2 Gb dedicated video ram). So when I started looking at network, I found some puzzling things. I did a speedtest connection between my location and Tuscon, AZ (where the server farm is), and ping time was around 80 ms. Download was between 60 and 75 Mbs; upload between 17 and 20 Mbps. I also pinged the sim from Windows cmd.exe and got ping times between 71 and 75 ms, which corresponds fairly well to the ping time from speedtest. But when I looked at the Statistics window in the viewer (Shift-Ctrl-1), I was seeing 'Ping Sim' times of well over 500 ms, peaking to 2000 ms, and on a couple of occasions to 6000 or 7000 ms - this corresponding with maximum lag. Does anyone have any ideas what's going on? I should add that other standalone programs on my computer run just fine, so I'm not inclined to think it's on my end of things.
  10. Is there any possibility that genitalia will be included? Whether one likes it or not, sexual expression forms a significant chunk of Second Life for many people. Personally, I would like to see the mesh rigged to provide options for male and female genitalia, and be independent of the main body physionomy selection so that those who identify as intersex can shape their avatar to suit themselves.
  11. I received a rather odd notice in a group today, as follows: Brief notice from linden labs ,theres a group call 2nd life shop going around, giving away free ao's after you accept and wear would steal your avatar id and would take all your lindens , please be careful and don't accept this ao pass the word around to friends ty I'm by no means an expert scripter, but I don't see how something could "steal" your avatar ID and take all your Lindens without at least letting you know. IIRC, any scripted money transfer function requires the permission of the person, and the box is coloured orange, so as to make it stand out. The warning says there's a notice from Linden Labs, but when I asked the originator, they said they didn't have a link to it, but it was "all over SL and it was legit." The lack of a link, though, makes me wonder. Could an authoritative source - in other words, a Linden - comment, please? Thank you.
  12. Madeline Blackbart wrote: hmm... yeah that's a real pain. It did seem to list what the issue was on my merchant home right when I logged in. I'm thinking what's most likely is you just listed it under the wrong sub catagory. I mean unless you described it wrong or put things that shouldn't have been in the items list. But if you did all that right then it being listed under wrong catagory is the only thing. IMO what I would do is just double check to make sure the description is EXACTLY what is int he box and then relist it under a new catogory. If you describe it here maybe forum members can help you put it under the rigth catagory? wors tthey can do is unlist it again... I think you're right. That said, I've PM'd the Linden who wrote the article on listing and such, and hopefully they can give me some guidance. If I haven't heard anything in two or three days, I'll follow your advice. Thank you again! :matte-motes-grin:
  13. Madeline Blackbart wrote: I had the same issue earlier I found that if I went to the merchant page it told me why (turns out I listed it in the wrong catagory). Your merchant page might tell you what's up so maybe check there? Thank you for the tip, Madeline. Unfortunately, I seem to be missing it. I went through all the options of my merchant home, including looking at the listings as previews, and I dont' see anything to explain it. Here's the exact wording from the email: "The following flagging activity has occurred on *********, seen here http://marketplace.secondlife.com/p/*****: The item has been unlisted due to Item Not As Advertised" I can't find anything on the listing itself to tell me how the item isn't as advertised, which makes it difficult to fix the problem. I must say, Linden Labs doesn't make it easy to address these issues.
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