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Cackle Amore

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Everything posted by Cackle Amore

  1. Oh, well if it is client specific, this is what it looks like for me on Firestorm @LittleMe Jewell
  2. I wonder if it'd help if the "receive group IM's" thing was unchecked by default instead of on
  3. Also, something else I was wondering, and I don't know if it's been explained or answered yet, why is quarterly being discontinued?
  4. Well, SL is a rather old engine where the surrounding landscape can be altered at any moment. Sansar is a new engine, and the worlds on it are made and edited in isolation, and then baked into the public version, with the exception of any animated or physical props, the surrounding environment won't suddenly be changing at any moment, it's all static. All the lighting effects and such are baked into that specific form. Personally, the first thing I'd put on the chopping block of being disabled by default is that land group fee thing, if there's anything in groups that 90% don't use, it's that.
  5. So, with the group limit thing being out of the question now, I do still wonder if there's a way to help ease the system if it's as taxing as they claim. I still like my idea of letting groups have a optional auto boot system they can configure ranging from having it autokick after 1 year since last log on all the way up to 10 years since last log on. And perhaps could have it be toggled on automatically maybe at like 5 years for any new groups made
  6. Ya know, I feel like the thread could use some positivity to help balance things out, fantastic job you've guys done on the Bakes on Mesh project thus far, really looking forward to it! @Grumpity Linden
  7. While I can understand the sentiment behind it, I'mma have to give a big ol No to that A premium requirement would effectively gut probably a good large half of the current MP, myself included. Perhaps some sort of middle ground like maybe new stores would have a one time fee of 1000L to make?
  8. If user count in groups is a concern, perhaps this is a good chance to give groups a new feature to prune out inactive members, "If user hasn't logged on in so and so years" Personally, if such a option was present, I'd set it to like maybe 4/5 years, a pretty reasonable amount of wiggle room I feel. While those like @Jo Yardley would be able to set it to 1 year. Basically it'd be a win win, group owners that want to, can prune out the inactives of what ever specific amount of years they fancy, and it'll steadily take off some of the load of groups for LL. Perhaps in a more bold move, they could have it automatically apply to all groups and default to 10 years. I'm sure that'd help flush out a good handful of the most ancient of dead abandoned accounts from the many groups. Obviously of course, if they did that, would probably need to have it slowly roll out so not to overload with a sudden mass influx of accounts being kicked from groups. @Grumpity Linden wink wink nudge nudge
  9. I do wonder though, did premium REALLY need 10 more group slots at expense of basic? Was 60 really not enough?
  10. Actually, 25 was a increase. Was around 15 at one point, I can't recall if it was lower than that. Groups used to only have two roles as well, Admin, and Members, they've come a long way since. One thing for sure, this is has certainly be one of the least favored updates in awhile, Only one good news, that largely only matters to land baron sorts at this point and the few people willing to invest in the upkeep, 20 bucks less or not. For the vast majority, the only thing this change brings is a reduction in group slots, and no other benefit.
  11. That seems a bit petty, probably only like 10% of the stores on MP have a inworld.
  12. Basically you just wear the texture as a skin and just link the body to the proper slots, and it'll just apply the body texture onto it. Now granted, if your mesh body in question isn't using the standard SL body template, existing texture clothes and other layerables obviously won't match, but you can still use those things with texture clothes and what not that DO match the bodies specific UV.
  13. Well, the TMP body is most likely originally in quads as well, but when 3d models get put into games, they tend to be turned into tris.
  14. Sounds like you forgot to put it into pose mode, or what ever they might have that named in Daz. At least in blender, when you have a rig selected, there's three options, Object mode, which is the default where it's just treated as all solid stiff item, Pose mode,which of course is how you animate and pose the individual bones, and then edit mode, where you well.. edit the bones.
  15. Anybody catch the Content Creation meet today?
  16. For anybody that's selling an avatar body using the standard SL body template and what not, it's pretty straight forward to set up from my own lil experience tinkering with it. Those of us with non standard though gotta be a bit creative, but the system is still usable for us too, just won't have the benefit of existing texture clothes and what not. Peeps would have to make custom tailored texture clothes and markings, tattoos, etc for the specific UV of the model in question, but it's doable!
  17. Considering a good majority of content makers on SL use blender, seems like a rather useless bragging rights on their part. That partnership with Marvelous Designer Linden Labs has for sansar, now THAT's a bragging right. As horrifying as those vert numbers are, texture memory can play a bigger role, and the bel used for that snippet apparently has 19 of em. Though it's not the textures that will make the entire game freeze if you try right clicking on a body, and when there's more than one of those carelessly subdivided monsters together, that high density can still cause issues. I will give em credit though, having seen the vid linked showing the deformer thing in action, that probably required some heavy amount of scripting trickery to get it to work, and probably the only excusable feature for having it tethered to outside servers, but then that still goes back to the other questions, what happens when those servers are no longer available?
  18. Well, surely someone will eventually want to redecorate or move stuff around. Can't exactly do that with some strangers junk unless this person is just giving mod rights to hundreds of people.
  19. I'm honestly surprised they still exist and even got their own "newbie island" of sorts linked to the Portal Park. They were all but abandoned the last time I stumbled back across em since they were quarantined from the rest of SL. I do share the confused amusement at slot machines being called "Skill gaming" as there's none of that going on at all in RNG based things.
  20. Would be nice if there was a way to have like a blacklist of stores and/or keywords that automatically get filtered in search without having to rely on NOT in the search bar. I'd probably use it to filter out gacha named items and resellers the most personally.
  21. Well, already did the UV and textures before hand, I made em have different UV's so they can be used with other stuff if people wanted to. But I suppose that is an option if I really wanted to
  22. One downside of this stuff though is, there's only so many slots on the body to attach stuff to, Lower, Upper, Head, Hair, and Eyes. My avatar I been working on would need 6 slots to be fully linked up to it, the whole body itself, head, ears, tail, eyes, and the mane. The two oddballs out for me atm is the ears and tail, and the only free slot I got left is the lower body. I know there's the auxiliary slots, but I don't wanna hog up too many for just the base avatar. I know it's in the release candidate phase now, but it would be nice if it was possible to add in some "aux" slots in the skin itself for misc stuff someone might want to be apart of a base avatar.
  23. I suppose that is true! --------------------------------------- The future of furry avatars is gonna get wild 👀
  24. Well, I suppose the aux stuff will be handy for non standard bodies then, though toggling on the BoM thing seems to treat the mesh like it's got a PNG texture on it, making it default to Alpha Blend, and had to fight against it a bit to get it to stay on none, but that might of just been a bit of lag and clicking about too much to quickly.
  25. So, what about those of us with avatar bodies that aren't using the SL body template? Are we just kind of stuck with the 'onions', or having to find some complicated work around to even make use of this? 😩 ------------------------------ After a bit of testin, seems like making use of the Hair and Skirt as the source could be a possible way to use em for non standard UV bodied avatars.
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