Jump to content

Cackle Amore

Resident
  • Posts

    212
  • Joined

  • Last visited

Posts posted by Cackle Amore

  1. On 3/13/2024 at 2:26 PM, AyelaNewLife said:

    Then you add in accessories that are almost always on. For me, that's my glasses, earrings, nose piercing and wedding ring, for 4 more attachments.

    While it might only be a bandaid, if those are all attached to the head, then they could probably be linked together, unless one of the items are from one of those weird no mod sellers

  2. 17 minutes ago, Persephone Emerald said:

    Naria Panthar's YouTube review of these avatars shows the horrible body shapes that were included. It also shows the mesh clothing that needs an alpha layer to hide the body. I assumed LL must've made alpha layers necessary, so newbies would be forced to use alpha layers and understand how they work. But Naria made a good point that newbies will have never heard of an "alpha layer" before, so why would we want to confuse them with this idea? The clothes should either fit without having to hide the body or the clothes should include scripts to hide the parts of the body that are under them. I can understand why LL didn't want to go with alpha cuts and a HUD, but then they should have made clothes that fit right.

    This is actually one of the good things about the body imo. That its not full of a million tiny material faces with a script heavy alpha hud. That's kind of the whole purpose of having the alpha layers. However, the body being one solid mass is not so great as it greatly limits modability, like if someone wanted to replace a limb or two with mechanical parts or a peg leg.

     

    As for clothing, while it can be nice when we're able to get clothes to fit seamlessly over our character models, we can't always get it 1:1 when it comes to how the weights behave so most games will just have the body split into separate chunks and slice out the hidden parts of the body under the clothes. But most people wouldn't want to to have random body parts attached to their clothes, so that's where alpha layers come in.

    • Like 3
  3. 13 hours ago, Sam1 Bellisserian said:

    If they were the gold standard of avatar bodies what would give a new user the incentive to upgrade to a non free body?

    By gold standard I more so mean by setting a good example for other creatives to follow.

    Well made, optimized, good topology, not drowning in multiple layers of subdivide.
    The models instead are excessively high poly where it doesn't need to be, and the Jamie one in particular is a hot mess with the density of the topology kind of all over the place.

    image.thumb.png.9760da52e18261cc531e753ae2a054d8.png

    • Like 7
    • Thanks 3
  4. Personally I'm highly supportive of the project.
    However as a creative.. extremely disappointed at the subpar quality and lack of optimization of the body.

    Both the Blake and Jamie suffer from excessive subdivide, making them highly dense all over the body where it doesn't need to be.
    The Jamie body in particular also suffers from really bad topology and even more lopsided here and there that it almost feels like it got rushed compared to the Blake.

    I want to like it, I wanted to make stuff for it. But they should of strived to been the gold standard of avatar bodies

    • Like 10
  5. First question,
    Why does the application require a inworld store?
    Some of us only exist on the marketplace

    Second question
    With the mention of it being Beta, would that mean there's some chance for us to help improve the body and devkit?

     

    • Like 2
    • Thanks 1
  6. On 11/3/2022 at 3:13 AM, Allebella said:

    Wait, so the only additional benefit is being allowed to have a Homestead but we still pay the exact same price as every other account/person that has a Homestead and we aren't able to throw any of our 2048 towards it???!!! I don't see this as a benefit. smh

    Homestead is cheaper than a fullsim, but until now you couldn't get a homestead directly from LL without getting a fullsim first.

    So now those that want a homestead of their own instead of renting one have an option for that if they're willing to pay the additional monthly fee of 30$ for the premium plus. Or save an extra 100 bucks by getting the yearly option for plus.

    • Like 1
  7. Nice that they finally made it an option to get a homestead without needing to go through a fullsim,.

    Though atfirst did kiund of feel lousy they locked it away behind premium plus, but after lookin over the sim costs again, you'll basically be paying the set up fee as your monthly cost since it's 140 to buy a homestead, then 110 for the monthly, and then 30 for a month of p+.

    Still kind of lousy you have to pay a premium for it [ba da tish] but not quite as bad as my initial gut reaction felt about it.

    • Like 2
  8. 22 hours ago, Lucia Nightfire said:

    IMO, with the prim properties scripts can access today versus years ago, if a mesh body script cannot account for a change in link order, addition of links, removal of links, link name/desc change, etc., it is not designed well.

    This will be even more true when linkset data arrives.

    I may not know much about scripting myself, but when I have needed scripted done, personally I favor using the object description box as a way to link scripts back to objects as it's much easier to control and add onto for others down the line.

    Then it doesn't matter what order something was linked in, it just looks for the words in the description.

  9. 24 minutes ago, Blaise Glendevon said:

    Because the body is less-than-versatile in shape. 

    Not really any different from the other bodies. They all have their limits inherent from the base models shape itself. Maitreya and Freya for example, Freya's model is thicker, so it can't really get as skinny as the Maitreya can, while Maitreya's model is skinny, so it can barely get as thicker as the Freya can.

    At most you can get kind of a skinny fat look between the two at Miats highest and Frey's lowest. The Reborn is closer to the Freya side, so similarly it can't be fully turned into a stick figure like the maitreya but it does a pretty modest job at a more average sized body at it's lowest settings.

    • Like 3
    • Haha 1
  10. On 10/19/2022 at 3:35 PM, Blaise Glendevon said:

    Ugh. The disaster if Reborn overtakes the rest of the mesh bodies in the #1 spot. 

    Why would that be a disaster? If anything a mod supported body reigning supreme would be an objectively good thing for the market of human bodies that were all no mod practically since day one of mesh bodies becoming a thing.  One of the main reasons I just never wanted to bother with those bodies.

    Only like downside I see is just how pricey the reborn seems to be compared to other bodies, and then of course the growing pains of having to let the clothing selection build back up again.

    • Like 4
  11. If they do integrate it so it'd work as a in-world link to marketplace items that'd be rad. Honestly it's one of the reasons I stopped using caspervend once they finally added mass redelivery to the MP.

    It was such a pain having to box stuff up for casper if you had something with a lot of items and folders. Cause then you either dump it all into one box, or divide it up into multiple boxes people had to unpack

  12. 2 hours ago, Love Zhaoying said:

    I predict this will be a GOOD THING, like when LL bought the old company that required people to use "black boxes" for pre-Marketplace sales.

    Indeed, respect to XLStreet for creating the foundation, but LL taking over and directly integrating it into the game and providing a way to directly upload to the marketplace without needing land was a great boon for those of us that didn't have land of our own to put those dropboxes. Much is the same issue Caspervend has too.

    • Like 2
  13. 7 hours ago, Jenna Huntsman said:

    I don't have any photos, but the I did inspect the model and the feet are fully modelled with individual toes. Hands, well, to be expected as the hands were in a default "rest" pose, as Jester didn't seem to be using an AO at all.

    Can you still view these models sitting out in the open somewhere or was it only just during this preview?
    Also do you recall how the polygon count looked, Was it modest or absurdly highpoly?

    • Like 3
  14. 11 hours ago, Orfeu Miles said:

    I once asked a Skinmaker ( Chip Midnight ) about this , about 12 or 13 years ago. His honest response was, making Black skins was twice as much work as making white skins because of the variety of shading involved in making Black skin.

    Honestly, I feel this is the case for working with darker color tones in general. I don't make human skins, but I have done a good handful of furry skins and avatars, and even that can be a challenge to balance the colors and shading when getting to the darker tones so that the detail can still be readable

    • Like 2
  15. On 12/26/2021 at 7:07 PM, Chic Aeon said:

    No easy way that is why some folks only make for a few brands (or Just Maitreya) bodies.  In Sansar you could more or less import from MD and it would fit "most" bodies with some adjustments by the buyer in the dressing room.  Second Life has a completely different set up mostly because of changes over a long period of time.  Long ago there was "fitted mesh" which a few designers still use, but it had its own problems and did not "fit like a second skin" that we are used to now.

     

    Good luck. 

     

     

    Er, technically speakin, everyone is still using 'fitted mesh'

    It just added more bones to the rig that move with more of the body sliders in appearance for people to weight their models too, otherwise we'd still have very rigid body customization for full mesh avatars when we only had the very basic rig to weight to.

    And then some time later was the 'Bento Bones' which added even MORE bones, namely for the hands and face, as well as a tail, wings, and a whole centuar body thing too.

     

    Main issue is there's just too many mesh bodies on the market to make clothes for that as you said, people end up only settling for one or few, either their personal favorites, or which ever is the most popular at the time.

  16. On 1/8/2022 at 11:55 PM, Sinyr Anbinder said:

    >Consumers expect fat packs

    >Few buy single colors for over 200 anymore it seems.

    This part is kind of funny to me cause a "fatpack" to you is just ya know, the normal product to me. There's not really any reason at all to split them up by colors apart from just being an excuse to squeeze out more money from buyers

    Vast majority of color variants are often just like maybe a few seconds of fudging about a hue slider and all it does it create a burden for both creator and consumer in different ways, tedious chore to repeatedly bundle up the exact same item, taking a picture for each various color of the item, then setting up the product page or boxes for all those various versions, and all your left with is a store front that's an eyesore and chore for consumers to dig through to find anything and not to mention a financial annoyance that all those colors that only took a few seconds to make all cost the same for the exact same product instead of just being all bundled together as a single normal item.

    It'd be much easier and simpler for both if the color variants were just tossed into a folder for people to figure out on their own, or for better convenience, a texture hud.

    Anywho, pardon the snark, mornin everyone!

  17. On 11/18/2021 at 3:42 PM, Mr Amore said:

    Stories like these are the future of the metaverse.

     

     

     

    I feel like it's worth noting that this isn't going to be the same experience for the regular users, at least with Roblox.

    She likely got that much since it was a partnership with roblox and not just her making stuff to sell through the normal channels regular users use.

     The average joe or kid making stuff in roblox only gets like 20% of what ever profits they make off of roblox with after an extremely high cash out minimum

     

    • Thanks 1
  18. On 8/11/2021 at 2:50 PM, Extrude Ragu said:

    Although I can see the spirit of this development, I don't think bulk re-delivery is an effective way to handle product updates.

    A user just has to be signed off for a while  for the message to be lost to history and the update never noticed. The user receives the update to the product whilst they are not using the product and might not even care about receiving further updates on an item.

    It would be better if the rezzed item itself detects when an update is available and prompts the user. That way the user is only prompted from items they are actually using.

    I did make JIRA's for this but I got the canned we won't do it response iirc.

    It's not really much different from how caspervend mass deliveries work though, just the added benefit of finally being built in.

  19. 8 minutes ago, Mollymews said:

    yes it will I think. People waiting round for the item they want to appear. Which some shops will be happy to do I think

    is kinda inverse camping. The camper person rewards the shopkeeper in L$ as opposed to traditional camping where the shopkeeper rewarded the camper

    Yeah, in a way it'd be more  like an evolution of the old lucky chairs, just minus the letter part.

     

    To add to the idea, to help give that little rush people like for rares, the timer could be shorter when those pop up, maybe anywhere from 25-50% shorter than the normal time

    • Like 2
  20. 5 hours ago, Kimmi Zehetbauer said:

    A little update --- the person came in to service our Lotto machine and VLTs and I showed him the print out and explained SL to him too. He has seen that type of mechanism before and is considered a gambling device since the next items up is random and maybe cause a player to keep feeding it to get the item they want. He said it's also possible the programming could make certain numbers on it could appear seldomly. The guy is from Saskatchewan Liquor and Gaming Authority (aka SLGA).

    Linden staff might want to bring that to the legal team and shouldn't be approved.

    Honestly that how I felt about it too.

    Sure the item your directly paying for might not be random, but people aren't gonna care about the current item, they're going to be gambling for the next item. All it does is just shift the pay for chance to betting on what the next item will be.

    It's still manipulating the exact same brain ticks.

     

    Personally, if I was to try and reinvent the gacha, I'd just have it cycle through items on it's own timer, somewhere around the range of 1-5 minutes depending on if it's in a normal store or at an event.  It doesn't change until it's timer counts down, and anybody can buy into it's current available item, that way it takes away the player influence, and just becomes a matter of a time sink instead of a money sink.

    One downside though is it might cause an issue of camping

    • Like 2
  21. Having a way to directly connect a in-game vendor to my marketplace products would be wonderful, but as a optional feature of course.

     

    They recently snuck in 'Bulk Redelivery" just this past week, so sounds like they might be catching up to that! @Charlotte Bartlett

    • Like 1
×
×
  • Create New...