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VinnWong

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  1. The official opening was a big success! If you missed out on the opening night, no problems. The gallery isn't going anywhere. Please be sure to read the blog too here: http://www.vinnwong.com/#!blog/c1ue8
  2. Come join us for a night of fine art and live music at Vinn Wong Gallery's official opening night. Featuring hand painted abstract expressionism art by Vinn Wong and Live music by Tom 2.0, the gallery opening is the best way to finish off your Sunday night. VENUE LOCATION AND TIMES: Location - http://maps.secondlife.com/secondlife/Shiki/114/182/28 Time - Sunday 9th of June: 8pm to 10pm SLT Check out Vinn's work at his website here - www.vinnwong.com Opening Night Details: * Free paintings will be given away to a lucky participant every 40 minutes. * Exclusive paintings for sale. * 23 gacha exclusive art accessories. * Live music by Tom 2.0 * Chance to meet the artists and also designer of leading SL fashion label SHIKI, Shinichi Mathy. * Meet artists, enthusiasts and collectors alike. Dress Code: Smart Casual to formal wear, artsy, edgy. Having trouble finding something to wear? Check out Shiki's range of artistic gowns and suits. Join the SHIKI Group to get a huge collection of designer clothing for free! http://maps.secondlife.com/secondlife/Shiki/182/153/28
  3. Come join us for a night of fine art and live music at Vinn Wong Gallery's official opening night. Featuring hand painted abstract expressionism art by Vinn Wong and Live music by Tom 2.0, the gallery opening is the best way to finish off your Sunday night. VENUE LOCATION AND TIMES: Location - http://maps.secondlife.com/secondlife/Shiki/114/182/28 Time - Sunday 9th of June: 8pm to 10pm SLT Check out Vinn's work at his website here - www.vinnwong.com Opening Night Details: * Free paintings will be given away to a lucky participant every 40 minutes. * Exclusive paintings for sale. * 23 gacha exclusive art accessories. * Live music by Tom 2.0 * Chance to meet the artists and also designer of leading SL fashion label SHIKI, Shinichi Mathy. * Meet artists, enthusiasts and collectors alike. Dress Code: Smart Casual to formal wear, artsy, edgy. Having trouble finding something to wear? Check out Shiki's range of artistic gowns and suits. Join the SHIKI Group to get a huge collection of designer clothing for free! http://maps.secondlife.com/secondlife/Shiki/182/153/28
  4. Meet and talk with VinnWong & Shinichi Mathy, RL expressionism artist and SL leading fashion designer who collaborated to make an entirely unique line of clothing from paintings at the SHIKI - VinnWong Fashion and Art Exhibition. Time: 22nd February Friday 3pm~6pm SLT Where: VinnWong Gallery @ SHIKI Live DJ by CottonCandy "CC" Teardrop, Live performance by singer Antonio Galloway and Gift Give-Aways will be held at this exciting exhibition of fine art meets fashion on SecondLife. Do not miss this rare chance! For More Details Visit the Flickr Page. Be sure to visit VinnWong's Website.
  5. Meet and talk with VinnWong & Shinichi Mathy, RL expressionism artist and SL leading fashion designer who collaborated to make an entirely unique line of clothing from paintings at the SHIKI - VinnWong Fashion and Art Exhibition. Time: 22nd February Friday 3pm~6pm SLT Where: VinnWong Gallery @ SHIKI Live DJ by CottonCandy "CC" Teardrop, Live performance by singer Antonio Galloway and Gift Give-Aways will be held at this exciting exhibition of fine art meets fashion on SecondLife. Do not miss this rare chance! For More Details Visit the Flickr Page. Be sure to visit VinnWong's Website.
  6. Thank you everyone for all your help but I have finally figured it out. I was under the impression that the different faces would appear highlighted differently. Like as in the root prim being a different colour. But that was only for mesh uploaded with different objects. I was able to actually select the different faces but the change in selection highlight was so subtle I had no idea it was actually working. Thank you very much everyone, I'm glad that it has been solved but also a little embarrassed at over looking something like this. Thank you everyone for the help. Many thanks Vinn Wong
  7. Hi everyone, Sorry my example must have not described my problem very well. The second image shows that I am unable to select the separate faces. After uploading to SL, the vest appears to only have one face. I checked the poly count it's <polylist material="Vest-material" count="245">. I'm not sure how this would help, I'm really not very good with these scripting things. I also tried uploading it as it is without it being rigged. It still only appears to have one face. It seems like a simple task to many people, I am extremely puzzled about why it's not working for me. I have assigned the materials in Blender to separate vertices. When I click on "Select" in the materials panel, it selects the vertices that I've assigned it to accordingly. After I upload it SL, they all appear to only have 1 face. I cannot click them separately using "Select face". If I'm doing something wrong, please let me know. Many thanks
  8. Hi everyone. Thank you very much for all the suggestions and help. Unfortunately, I am still unable to translate this material information into Second Life for some reason. I am currently using Blender v2.65. I have created the materials and assigned them accordingly. I have even changed the colours of them to make sure that they are different materials. As shown below: I saved it as collada and using the Second Life Rigged Preset Option. Then I uploaded it into SL's Beta Grid Aditi with "include skin weights". I rezzed it on the ground and this is the result: I am very puzzled to why this material information did not translate. If anyone notices something I have done wrong. I would really appreciate your insight. Many thanks
  9. Thank you very much Chosen Few. It was good to understand more about these limitations that you mentioned. I was wondering if anyone knew how to transfer material information from Blender to SL. I see lots of mesh clothes with multiple faces for separate UV maps. I'd like to do this too. I've assigned parts of an object as a different material already and I exported it to collada. When uploaded to SL, the mesh is considered as one material and I cannot seem to select individual materials with the select face function. I was hoping if someone could be kind enough to let me know what I'm doing wrong. I have read the Second Life Blender guides for multiple faces and I'm not sure why the multiple material informAtion isn't translating into Second Life. Many thanks
  10. Hi everyone, I'm currently designing a vest. I've created some buttons for the vest and since I don't want the buttons to deform when the vest moves with the avatar, I have used vertex parenting to attach them to the vest. In Blender, after rigging the vest itself to the armature then vertex parenting the buttons to the vest, I tested the deformations in pose mode and everything was OK. However, after I upload it to Second Life, even though the rigging of the vest to the armature works, the vertex parenting of the buttons don't. Instead of attaching themselves to the vest, they are attached to the hand of the avatar when worn. Does anyone know how to make objects like buttons and pockets that will not deform but are still attached to the main shirt or jacket in Blender? I would really appreciate some guidance in this matter. Many thanks
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