Jump to content

Zlyskritek1488315261

Resident
  • Posts

    23
  • Joined

  • Last visited

Everything posted by Zlyskritek1488315261

  1. Hello, I am Kaithleen, the owner of Kaithleen's - Original Mesh Boutique with female (and some male) clothing. I am currently looking for another member to my team, who would help me with some promotion of my store (inworld group notices, social media spamming - both twice a week) and also some control work of quality of the items (ie. huds and vendors working as intended). I expect the total time spent on this job to be around 3 hours per week. It is a paid job, salary depending on amount of sales, plus access to all my releases. I expect fluent english, consistency and reliability, knowledge of social media (facebook, plurk, flickr, twitter etc.). Previous experience on similar position is an advantage, in this case please provide me with reference. I would also prefer European time zone for easier communication. If you have more questions or if you are interested in this position, please contact me with your cv inworld at zlyskritek.resident. Thank you, Kaithleen
  2. Hello, I have created a mesh boa, basically consisting of square planes textured with a star-like shape on a transparent background. When rezzed on the ground, the boa looks perfect. https://gyazo.com/6172a0c595fac4c125ca7309a17ecb1a But when I put it on, the alpha starts overlapping and the boa looks weird. https://gyazo.com/f4a6875f74791809a95cc41ee1469aec Is there any way how to deal with that? Am I missing anything? Thank you in advance for help.
  3. I found out I have too many land and I am not using my sea cottage any more, so I would like to rent it as it is. The cottage and the equipment is top mesh made by the famous brands such as Trompe Loleil, Dutchie, Cheeky Pea, We're closed etc. Lot of equipment is adult (especially the Dutchie furniture) and there are also collections from Arcade Gatcha. The land is located on a protected beach on a quiet friendly sim without disturbing elements. There are 636 free prims beside the equipment. The weekly rent is 1999L. For a landmark, please IM me or better, leave a notecard - zlyskritek resident. Thank you!
  4. Hello Gaia, yes, you were right. I did not have the sliders attached. Thank you very much!
  5. Hello, I am using avastar (set to fitted mesh) and I have a mesh object with weights for classic and for fitted mesh. I bind it to armature (with weights set to "keep" as I want to use the ones contained in the mesh), it moves with the classic bones. In Weight Paint mode I can see it has weights also for the fitted mesh. But it does not react to the shape sliders. I have tried combinations of different settings for binding and applying weights with success. Can anyone help please? http://gyazo.com/84491647b32aaded6b115ce00b9e32ad Thank you, Z.
  6. As my tier date is approaching fast, I have only a couple of days to get rid of this last land: Protected sea, 4096m 937p It is set for some price, but I am accepting offers. Abandon is the last option :-) Thank you!
  7. Hello, due to rl issues I need to close down the business and I am wondering if anyone interested in these plots. I already have some offers, please send me a notecard as my IMs are capped. Thank you ^^ 8192m 1875p flat grass land Morgause SOLD THANK YOU 512m 117p flat grass land Adder 2560m 585p snow Dalarna I SOLD THANK YOU 4096m 937p snow Dalarna II 4096m 937p protected sea Baines
  8. Find your dream home with Fair Deal Rentals Exclusive beach coast - on a sim border We are very pleased to offer an exclusive beach on a sim border. The best view available in second life forever! 937p - 4096m - ONLY for 1799L/week Please visit our office for the full listing, it will be our pleasure to help you with anything!
  9. Find Your Dream Home at Fair Deal Rentals! Luxury Skyboxes We offer the latest mesh skyboxes from the top second life designers among other - Abiss, Rebourne, inVerse. All skyboxes have their own land for your comfort, security and include the media rights. Our skyboxes start at 149L for a fully furnished skybox per week with free 60 prims! see here ....and some of our exclusive skyboxes: see here see here see here Exclusive beach coast - on a sim border We are very pleased to offer an exclusive beach on a sim border. The best view available in second life forever! 937p - 4096m - ONLY for 1799L/week Land for Rent We offer nice flat grass plots on a low-lag sim. Currently available: 234p for 275L/week 468p for 550L/week Please visit our office for the full listing, it will be our pleasure to help you with anything!
  10. Hello, after a year of designing rigged mesh clothing, I decided to review my workflow and tools I have used so far. My workflow is: Marvelous Designer > Zbrush (not always, but usually for final touches) > Rigging programme (Blender or Maya) > Photoshop > Second life I have to say that I have learnt all these from videos, I am not a 3D designer in real life profession. I have prepared rigged mesh clothing both in Blender and in Maya. And I am now wondering which of them suits me more. Blender - after I got through the mostly non-existent UI - + solidify + easier sculpting + can copy rigged dress without losing the rigging Maya - I am new to Maya, maybe there are ways, I just did not find them + rigging is much easier, there are more tools (ngskintool) + produces smoother and more variable shadow maps - I cannot remove vertices from bones manually (select vertex from UV layout and assign/remove) - unassigned vertices jump to the floor I know that this choice is very individual, but I would like to hear what others think. Thank you, Kaithleen
  11. Hi there, I went through this a week ago and ended up at this moment. There was no way to make the second script work. I also found this site in French, where there is an updated version of the scripts, but still no luck. http://baptiste-roy.blogspot.cz/2013_12_01_archive.html Actually I tried also Zbrush with the retopology Zremesher and UVmaster tools. But even if you keep the individual parts as polygon groups, I never got such a nice UV layout as from MD. The reason is that clothing is not a skin, I want to keep seems where they should be and in that shape. The last and most promising to me is this way. For sure, it is not the technically most optimal solution, but it could work for my purpose. http://www.marvelousdesigner.com/community/forum/view.aspx?messageseq=4298 Have fun and share your findings :-) Kaithleen
  12. For example if you prepare mesh in Marvelous designer and the arms are in 45 degrees angle. Is it possible to adjust the basic pose for rigging in Maya?
  13. Astrid Kaufmat wrote: 2) now according to complexity of yourmesh you can select edges or vertices and use from edit mesh menu merge vertices or merge edges. there is also an edge se w script in case you'd need or feel it better see here Thank you for your answer. I may be misleaded, but does that mean I need to select individual pairs of edges and merge them each pair individually? Shame me, I am not able to even get my view to the mesh so close I am able to select the edge precisely.
  14. Because the rigging of the mesh is then more natural and smooth. For example when you are making a maxi skirt, when you use only the triangulated mesh from MD, then it is very hard to not get a zigzaged edge in the middle of the skirt during walking. However if you have quads in your mesh, you have straight lines as edges that stretch and the move of the mesh is smoother and more natural.
  15. Hello, I am very new to Maya, as I am used to Blender for rigging meshes. I have found this thread, where there is a description on how to use a free script to turn tris mesh from Marvelous Designer to a quads mesh. http://community.secondlife.com/t5/Mesh/Maya-Boolean-making-mesh-vanish/m-p/2461747/highlight/true#M25519 Acutally they are using this set of scripts, with some additional work (wrap and blendshape). https://sites.google.com/site/adamvanner/scripts-and-tools/marvellous-designer-quad-mesh-in-maya I have followed the thread and succesfully prepared a quads mesh, however the border edges are not sewed together, what then makes a huge problem in rigging. I have tried to use another plug-in from the same source, that is said to be a solution. As I understand, it should make vertexes along the border edges that correspond with each other and it is possible then to merge them and sew the UV border edges. https://sites.google.com/site/adamvanner/scripts-and-tools/avmergeedgescmd But I am not able to make it work. Although the plug-in is listed in my plug-in manager, I am not able to load it. I keep getting this error: avMergeEdgesCmd(); // Error: line 1: Cannot find procedure "avMergeEdgesCmd". // // Error: line 1: Unable to dynamically load : C:/Program Files (x86)/Autodesk/Maya2013/bin/plug-ins/avMergeEdgesCmd.mll // // Error: line 1: // // Error: line 1: (avMergeEdgesCmd) // There are two files to be used: avMergeEdgesCmd.cpp and avMergeEdgesCmd.mll - yet I am lost in where to copy these and/or what to import. Does anyone see what I am doing wrong, please? Or, is there any better way how to do this? Thank you for help.
  16. Hello, I am probably missing some detail or a feature, but is it possible to upload mesh created in a different pose than the standard T-Pose? I am preparing my long sleeved dress in Blender, to get a more realistic look at the shoulders I use a more natural pose during the creation (hands at 45 degress from the body). However when I want to upload the rigged dress to second life, I have to save it in the T-Pose as the rest pose, which always distorts the dress a bit. Otherwise the sleeves do not locate properly to arms. Thank you for your suggestions, Zlyskritek
  17. Is the beta grid on? I cannot login in, I get a message that something unexpected has gone wrong. I am able to log into the main grid without any problems.
  18. Hello, I have learned a lot using the mesh templates bought on marketplace. However I went my way through the blender and marvelous designer and now I am preparing my own original mesh clothing. I am now deciding whether to sell the mesh as full perm templates too via marketplace. I know a few shops who do this (Blueberry or Apple May Design I think...) and others who do not. It will bring extra money but I am back as a "template shop", am I not? What are your views on this topic? Thanks, Kaithleen
×
×
  • Create New...