I was using the latest SL viewer 3.4.3.268262. This is my first real experience with mesh, and I'm following the directions given to me by a few different people. I was told to import an obj file to Zbrush, and use qRemesher to change the target poly count. 20-30ish for simpler items and 40ish for complex items, never going over 60 (default is 15). I'm not sure how this correlates to SL, or how many polys it's converting it to. I changed mine to 22 I believe, and it seems strange to me that my partner can upload items that he's upped to 40 with no issues. If my problems were because of too many polys, wouldn't others I know, who are selling high poly items also have this issue?