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Bea Christenson

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  1. I was using the latest SL viewer 3.4.3.268262. This is my first real experience with mesh, and I'm following the directions given to me by a few different people. I was told to import an obj file to Zbrush, and use qRemesher to change the target poly count. 20-30ish for simpler items and 40ish for complex items, never going over 60 (default is 15). I'm not sure how this correlates to SL, or how many polys it's converting it to. I changed mine to 22 I believe, and it seems strange to me that my partner can upload items that he's upped to 40 with no issues. If my problems were because of too many polys, wouldn't others I know, who are selling high poly items also have this issue?
  2. There are a LOT of designers who use high poly counts on attachable items. This skirt is lower poly than some of the things my biz partner puts out, so although it's possible, I doubt that's the reason. As far as being solid, nope, it's just the outer layer right now, and all the faces are in the right direction.
  3. Hi there I am having huge issues with uploading mesh from Maya 2012 to SL -I am creating the mesh, exporting as OBJ, bringing it into Zbrush to make the triangles quads, re-exporting as OBJ, and bringing it back into Maya for rigging. - I have weight painted properly using the correct settings (Smooth bind to Selected joints and UNchecked the remove unused attributes box) - I am exporting to FBX then using Autodesk's FBX to DAE converter. I have changed my export settings; both the Units and Axis Conversion. Photo: http://gyazo.com/e3e8eac6db8d34ff03bf48bd3abaa290.png?1357944341 - I have tried using three different converters from autodesk. 2011, 2012 and 2013. 2011 is the only one I am able to get an upload processed with in SL. 2012 and 2013 both give me errors (material of model is not a subset of reference model). Though I am ABLE to upload my mesh to SL using the 2011 Converter, it is all kinds of messed up in both the upload window and in world, and disappears completely when worn on my avatar. Upload window: http://gyazo.com/ec7bf053e765bf71b3bf9f30abb45446.png In World: http://gyazo.com/64b34f0345a56e17da9535ab29cc42d1.png?1357946182 - I checked normals and all the faces are pointed out correctly: http://gyazo.com/4af8a99652bdc14cf6b99cbc65eca136.png?1357944978 I also tried rigging a test dress to make sure I had made no mistakes along the way. I tried to upload a rigged and non rigged version of the rest dress and both came out the same way.. Rigged: http://gyazo.com/9312149c7012a2331d04f5844377cdfd.png Un-Rigged: http://gyazo.com/1d82be666a238bc3838686c9a2a20c17.png I am at a loss about what I can do to fix this issue. I haven't been able to find anything helpful thus far. I'd appreciate ANY assistance I can get! Thank you! Bea
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