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Chellynne Bailey

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Everything posted by Chellynne Bailey

  1. Actuallllyyy, we have. And it works. Myself and a few other people have already put out appliers using the UUIDs. (After I'd already posted this) But since you asked, we will obviously need constant names for the BAKE UUIDs. (TEXTURE_BAKE_HEAD, etc?) Also, a way to add (and remove again) textures to the bake stack. There's still alot of applier-only items laying around. If you want us to go onion-less, we need to be able to insert textures into the stack via scripting. (If you can get it to work, it'll save alot of people a TON of reboxing work)
  2. Yeah, I hope no one thinks baking is going to work perfectly right out the gate. The system skins we have now are designed for SL Bodies. If they are going to look right on Mesh ones, all the skin makers who want to support it are going to have to repackage their mesh friendly textures into system layers and rebox everything they have. Basically, remember how long it took to get all the skin makers making stuff for Mesh Bodies? It's going to be that again. But once they are done, I think the whole thing is going to work better. What I predict is that we'll have 1 layer for skins & tatts and then 1 or 2 layers for looser items and items with materials.
  3. Ok, for anyone who needs it, there's now 3 appliers in the box, Head, Body and Head+Body so folks only wearing a body or a head don't accidentally have other bits go away!
  4. Ah ok, Then I guess I need to put out a "body only" version. brb!
  5. Yeah, I did. Interesting.. so turning off the neckblender turned the head back on? Does this work for you Theresa? Yeah, it's another thing we need to remember going forward, anyone just wearing Ears, titts, tails, lady bits, lips or other bits that won't cover an entire UV zone are going to need appliers still. -tosses that on the heap with Materials, Nails, neckblenders and lashes-
  6. Yeah..please no... x.x there's zero reason to use this for HUD textures. Scripts can texture HUDs fine. If a HUD is texture heavy it's they didn't spend the time to optimize it.
  7. Yeah, I don't think Bakes on Mesh is currently intended for non-SLUV meshes. I suppose it could by hijacked for that purpose, but it's not really a bug if it doesn't work.
  8. Well this discussion looks... um.... lively. For those of you trying to try it out on your No-Mod Meshes, there is now an applier sitting on the counter in my lobby http://maps.secondlife.com/secondlife/Omega Solutions/113/150/24 https://gyazo.com/69400049db8dc991d24c5267db807cc3 You can use it on any Omega Friendly Mesh to turn on Bakes on Mesh. Just beware if you use it on "partial meshes" like implants, tails, ears, etc, you might find yourself with textured mesh but no torso!
  9. Yeah, it's not really a boycott? I mean technically it is, because people are refusing to make purchases. But people do that all the time. You don't buy clothes that are too small, or houses with not enough rooms. If you game, you don't buy apple products, if you don't like burgers, you don't go to McDonald's. People simply don't buy products that don't meet their needs/wants**. That's perfectly natural. It's basic wallet-voting There is nothing radical about telling creators "We're not going to buy products that don't do ____". . Doesn't mean the Mesh Maker is a horrible terrible person that needs to DIE. Just means they aren't providing what customers want to buy. It's actually kinder this way. More often than not, when a customer passes over your item, you never know why. You never get a chance to adjust. In this one instance, customers are actually telling creators what is wrong so they have a chance to adjust. **Except for people who don't read/demo. >.>)
  10. You assume wrong. Items in SL are rarely finished products. While alot of art goes into SL Creations, they are not just art pieces. People use them, and more importantly they combine them with other creations. You don't put out a house and neglect to fill it with furniture and surround it with landscaping. You don't put on a dress and wear it around without a body/shoes/hat/etc. You are, whether you like it or not ARE selling legos. If you wanna charge more for a mod version, by all means, but you just admitted you could add a TON of value to an item just by clicking a little box. Unless you're somehow set up where MOD would let them easily recreate a bunch of your products only using one of your products, then this is really no skin off your nose. Just because people CAN edit the textures, doesn't mean they WILL. All that extra texture work you think is only nessessary for no-mod items, is still useful and nessessary for mod ones. Not everyone is a master texturer, and if people wanted to redo the WHOLE thing with their own textures, then yeah, they'd buy full perm items. But most of the time, that's not what people want or need to do. Usually they just want to tint something slightly so it matches another item they have. Orrr rename it so they can keep things straight in their inventory. Or link it together with other items to save attachment space, or a million other little Quality of Life things that aren't 1/10th as extreme as you're picturing. Yeah, that logic doesn't add up. People who need to mod mesh to that extent, aren't buying your meshes if they are no-mod. If you suddenly went mod, and they snapped up your items and did exactly as you said, it would be an advertising wash for you with that group not hurting or helping.. but you'd still have the sales and word of mouth. As for judging the mesh as it's been presented.. if it's actually ugly and people don't like it... no ones checking the creator. No one checks creators of items they don't like. People only check the creator if they like something and wanna figure out where to get it. Yeah, no condemnations needed, as much as I am a proponent of Modify, people are allowed to make decisions for their business as they see fit. But that doesn't mean what they are doing is a good idea, or that customers shouldn't avoid businesses who don't offer the features they want.
  11. I actually didn't notice your months late reply until a couple moments ago and was just sitting here contemplating if I wanted to build a response now, or after lunch.
  12. Where is that exactly? I've combed through that report drop down. >.>
  13. Someone sent me a link thinking it was bogus. Well apparently it worked. Update: I figured out the strings in question. Hopefully.
  14. Yeah, they figured how to do that, but I still can't report Pedo stuff.
  15. Yeah, they put this in, but I still can't report things for being Pedophilic. >.> Edit: Srsly? There's no delete button?
  16. Hi folks! Has any scripting info been released? I have in my possession an object that CLEARLY uses bakes on mesh scripting, but damn if I can find the API anywhere...
  17. Yip, MP URL, Full Perm Product Ad and LM. It boggles my mind how many creators don't put full perm ads in their products. Those ads are a cheap advertisement, you should make it as easy as possible for people to fling them at each other "look what I found!".
  18. Uggg, yeah, this happened to a bunch of us awhile ago. If you can find the old listing number, you can create a new folder and associate it to that listing number. Once you've done that you can relist and i'll have your reviews. (Although I would still verify all the info is correct. Who knows how far back they rolled back) The trick is finding that old number. When looking at a listing or a link to a listing it's right there in the URL. https://marketplace.secondlife.com/p/Omega-System-Dev-Kit/6709966 <That bit at the end If you can find a link to that broken listing, you can grab it from that. If you've not deleted the old listing that doesn't have a folder, you can find a link in your listings page. If you HAVE deleted it, you can look at your transaction history to find it. You just need to find a transaction where someone bought the item and it'll be in the detail field: Source: Commerce Linden MKT2 Item Sale Description: Order #xxxxxxxxxxxx, Item #6709966 (CustomerNameRedacted)
  19. I rather think you're straw-manning there a bit don't you think? Pretty sure everyone acknowledges a creator's right to choose their permissions, just like I'm sure you believe in a consumer's right to seek out items with the permissions that they desire. (At least I hope so) What I don't understand is why you think the workflow is different. You don't need to do a dang thing differently to leave something modify. You CAN try and optimize something for customization, and many DO do that, but it is in no way implied or expected just because you check that box. 9/10 times, the reasons people want to modify are much more mundane and don't require you to do anything. Common Examples: 1) To rename it. Helps greatly with Fatpackitems with a texture hud. You can make yourself copies and label them (Red), (Greed), (Favorite), etc. 2) Linking together attachments. Helps greatly with staying under the attachment limit. (Srsly LL? 38?) 3) Removing Scripts. RP Sims hate scripts. Being able to make scriptless copies of items is a must. 4) Rubberizing: There's an entire community of Rubber people who just want to rubberize everything they wear and decorate with. UVs are unneeded. They just blank everything out and turn the gloss to 255. Works perfectly well without the need for custom textures. 5) Glow/Tint/Materials/Shine: These are all things that can be easily tweaked without retexturing. And yes, I'm aware, some people think things like glow/full bright are tacky, but there are GOOD ways to use them. They are marvelous when making Fairy/Angelic/Sci-Fi and other fantastical Avis and Environments. Any creator is free to leave their items No-Mod, but in doing so they ARE eliminating these options for the customers, effectively lowering the value and appeal of their creation and costing themselves sales in the process. You can’t get mad at the customer for this. It’s just the market at work. That being said, anyone who harasses, berates or leaves bad reviews a creator for not having the perms they want needs to chill the heck out. Creators have just as much right to set their permissions how they like as the rest of us have to take or leave that product as presented. The fact that ANYONE would ***** at a creator just because the product they are selling isn't Modify is beyond isn't just ridiculous, it's counterproductive. The more hostile you are with people, the less likely they are to change their minds. It drives me batty that people don't understand this.... great.. now I'm ranting...
  20. I have Parcels to rent out but I'm not sure which forum to use.. I see a Parcels for Rent : Mainland, but no Parcels for Rent: Private Islands... help?
  21. -chuckles- I suppose it is another purple thing in a sea of purple and black, but yeah, anyone looking for it, it looks like this: https://gyazo.com/f10f596483cd1e4a274c7d102cf1aa6d It's in at least 2 places in each room! x.x OO has always been free, it's the support group that has the 5L fee to scare off spammers... although now I kinda wanna start randomizing the fee just to see if people notice....
  22. Are you suggesting that higher fees might discourage people from selling Ls, thus pushing up and stabilizing the cost of Ls a bit? If so, It's an interesting theory, and I hope you're right. Still, it's a bit angering to have defended their last rate increase because it was fairly reasonable, to be hit with this one, which if you've been doing it right and waiting until you have 10k to cash out, your fees go from 25 bucks to 250. >.> Still, I shall forgive if the L rate does go down and stay down. Edit: I may have tossed this in their suggestion box: https://gyazo.com/b3fa9c25df756e34cfa9ce05f442ac80 Think they'd do it? Or would it placate anyone? x.x
  23. I've used LSL Editor for ages, and it's been wonderful, but I think I've outgrown it. It's just not doing everything I need it to do. What editor does everyone use? Frankly, I'm kinda wishing for one that'd let me save snippets for easy insertion. No idea if any of them do that, however. >.>
  24. I will use them to mark listings I want to use as templates for new listings, which is pretty handy.
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