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Data

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Everything posted by Data

  1. My avatar doesn't have any mesh clothing. It's a default avatar from the time when display names first happened.
  2. Here's hoping SL 2 is based on something other than OpenGL, as clearly LL can't or won't get it working. Until then, any hopes of re-exploring SL are dead.
  3. I've gone back to fondly remembering when SL worked and people were actually using it to socialize. I'll try it again in a year or so, but it appears to me that LL no longer has the expertise to fix this.
  4. The volume of discussion here is way down from when SL was more popular. The old General forum used to get a page and a half worth of updated threads in the time I spent at work. I doubt there are that many non-advertising threads updated on the whole site these days. If it's just chat you're looking for, this particular forum has another problem for you: the people still interested in SL are generally not very outgoing.
  5. Sounds like the OP wants to be a proxie. You'd give him L$ and RL info, he'd buy RL things in L$ on your behalf, to be delivered IRL. It'd be a way to cash out L$ (in exchange for tangible goods) without going through one of the approved exchanges, so LL would probably make a TOS rule against it, if there isn't already a rule against it.
  6. Thanks, Qie, for that thorough description. When you have tree detail set to max, that LOD setting is 1.0 (from a default of 0.5). A setting of 2.0 gives me what I'm looking for. It's not so much a matter of me choosing plants as it is trying to get the plants other people have chosen to look their best for me. There are a lot of Linden plants in the world.
  7. I'm not sure if this is object barf or terrain barf.
  8. Avatars aren't the only thing that turn to jagged barf.
  9. Here's something else that might be relavant. When I installed my new card my computer wouldn't boot. I had to update BIOS. If I determine that the crashing problem has gone away (it's too soon to tell) I may put the old card back in and see if it's more stable with the updated BIOS. I don't have high hopes for that, though, as that card was of the same era as the motherboard. They're both about two years old, if I recall. The motherboard is an Intel DH77EB, Ivy Bridge. The original BIOS was a 2012 version, and the new one is 2013.
  10. Nisa Maverick wrote: May I ask a question on the crashing issue with OpenGL Driver issue. Is your Nvidia Card Overclocked? I believe so. The Nvidia spec for my GTX 650 says its core clock is 1058 MHz, while the one I have (Zotac ZT-61001) is clocked at 1071. A very modest overclock. When I bought my 750 ti I looked specifically for one that isn't overclocked, and in fact I paid the same price for my non-overclocked one as the overclocked model. I bought an EVGA this time, and they sell both, and they look almost identical. I have about two hours in-world on the new card and it isn't crashing. It is giving me avatar barf, like this, though. The picture I posted a couple posts ago was a different avatar. ETA: I've been online for several hours today without crashing.
  11. Is it possible the first time you visited you were using integrated graphics and the second time you were using the discrete card? Is that something you can switch? The problem you are describing sounds like your card isn't in the GPU table. You may have to add it. People were reporting this problem with the 870 in April, though, so you'd think it'd be in there by now. Have you updated your viewer recently? Here's a relavant thread: http://community.secondlife.com/t5/General-Second-Life-Tech/nVidia-GTX-870m-issues/td-p/2599172
  12. Despite having most of my graphics settings maxxed out, including trees, this is how close I can get to a Linden tree before it will draw fully. I know they've always been reluctant to draw, but have they always been this reluctant?
  13. New video card GTX 750 ti. Didn't crash in an hour online tonight, which isn't unheard of so it doesn't mean my crashing problem is resolved, but it is promising. My avatar did do this three times, though:
  14. New graphics card. GTX 750 ti. I was just online for an hour without crashing. That's not unheard of, so it's not conclusive, but it is promising. On the other hand, my avatar did turn to jagged barf, twice. ETA I've been online for several hours today without any crashes. I'm almost prepared to say a new video card fixed that problem. It has been suggested that overclocked cards are more prone to this crash, and the one I just bought was selected specifically for being not overclocked. But my avatar, and other avatars, and objects, and perhaps even the terrain, keep turning to jagged barf.
  15. Kelli May wrote: Like any documentary, it chooses the eccentric edge-cases as its subjects. So as a representation of the usual business of SL, it fails spectacularly. It isn't about SL, it's about online addiction. SL is just the vehicle. So, of course they chose eccentric edge-cases. Also, the number of eccentric edge-cases make them not so edge-case. Witness, here and SLU. Compared to the total number of people who tried SL, their numbers may be low, but gathered in one (or two) places, you find there are quite a few people who take their SL persona very seriously. Moreso on SLU than here, they loosen up a bit when they are with friends, but there's an interesting story to be told about constructed personas, sometimes quite incongruent, that people don't like to have challenged. They're more interesting out of SL than in.
  16. Still getting this error. Newest viewer, newest NVIDIA drivers, GTX 650, Windows 8.1, 16G RAM, 3.4GHz i5. Avatars (mostly) and other objects becoming jagged spiked messes, and the dreaded timeout error after a random time from a few minutes to a couple days.
  17. You won't see textures on the map. You have to build your image with prims. Yes, people have gone to that effort (probably through scripting) to accomplish it.
  18. I spent all yesterday evening and an hour this evening acquiring the tools and the code and the instructions for building the open source viewer. Building it is like getting a car running out of junk parts. It's messy. It makes a lot of noise (errors). It doesn't look like it's going to work (build fails, but produces an exe, anyway), but I got something that sorta runs out of way more effort than it's worth. I had to copy some DLLs around since LL's instructions didn't land them where they could be found. I'm having the avatars-turn-to-jagged-barf problem way too often (not sure if it's my hacked viewer or coincidence), and I got an error a couple minutes after launch that said quicktime had failed, yet streaming music plays. Not sure about video, but I don't care about that for now. I'm told I can clear the jagged-barf from my screen by turning the advanced lighting model off and back on, and that does work. Since I can build the viewer myself, maybe I should create a keyboard shortcut for that :smileyfrustrated:
  19. It seems this forum has become a second events list and a place to advertise venues. Does anyone report inappropriate posts? Does it work?
  20. You'll never be able to pay cash (as in, paper currency) for Linden Dollars because LL and paypal would then find themselves involved in money laundering. Collect cash for drugs, buy SL game cards, spend L$ through a network of fronts, cash out to paypal. That may happen with stolen credit cards, but it's easier to determine that those are ill-gotten than it is for cash.
  21. Thanks, Coby and Obvious, turning off object-object-occlusion did the trick. No more flashing. Is there any downside to turning off object-object-occlusion? FWIW, I also tried Firestorm, and it allows me to set the draw distance to 1024, which results in crazy crazy flashing of distant regions And at normal draw distances, it performs about like the SL viewer.
  22. Pamela Galli wrote: To turn off flashing, try unchecking Basic Shaders in the Graphics prefs. Turning off all but one cylinder does, indeed, make the car stop shimmying. It also makes it perform like a bicycle :smileysad: Actually, it doesn't even completely stop the flashing. I still get a little bit of flashing around the edges of water. Water...land...water...land...water...land...
  23. Parrish Ashbourne wrote: if your just returning after a long time away did you down load an up to date viewer? You have no choice. Viewer updates are occasionally mandatory. In any case, I have a new viewer and new video drivers. Here's a thorough description of the graphics problems I'm having: http://community.secondlife.com/t5/Technical/The-NVIDIA-OpenGL-driver-lost-connection-with-the-display-driver/qaq-p/2842814 I've now manually removed the SL files from the appdata folders, uninstalled SL in the control panel, and re-installed from a fresh download. Same graphics problems. Same maturity rating problems.
  24. I'm still having this problem: "The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Time-Out limit and is unable to continue." New SL viewer New NVIDIA drivers GTX 650, i5 3.4GHz, 16G RAM, Win 8.1 Here's NVIDIA's page on the matter. I've changed the timeout in the registry from 2 to 8 seconds. This crash happens randomly, sometimes after a minute in SL and sometimes after a couple hours, so it's hard to tell if changing the timeout helps, but it doesn't seem like it does: http://nvidia.custhelp.com/app/answers/detail/a_id/3007 Also note that I'm having other graphics issues. Distant objects, and sometimes whole regions, sometimes flash, like they're having the transparency sorting issue. I'm not sure if it's intentional griefing or graphics issues, but sometimes an avatar will turn into what looks like megaprim sculpty barf. And rarely, other objects will render very oddly, until I move closer to them. I don't mean like unfinished sculpties, I mean like total trash. Almost like megaprim sculpty barf, but simple. Just big, jagged, oddly-colored things...like magenta shards that turn into tan stone walls when I approach. The flashing thing is more common, though, and usually looks like an entire unrendered region is flashing between water blue and fullbright sky blue. I've turned my draw distance down to 256, but it seems like a shame to do that...and it doesn't seem to help. I am getting good frame rates and smooth movement, and textures are loading just fine. This is, by far, the most capable SL machine I've used, except that it crashes. I've played GTA on this machine no problem. I'm not really a gamer, so I've not done anything more demanding than that. ETA: turning off object-object occlusion stops the flashing that is described below. Here's an example of the flashing water. It's usually a region-shaped patch of water, like the upper right, but sometimes it's the water part of a region that has rendered, like the bit behind the rainbow in the upper left. If flashes between water texture and untextured bright blue a few times per second. Here's some flashing land. You can see most of the differences in the upper middle, but there's also a disappearing canal to the left of that column thingy, and another canal that gets fatter/thinner. This flashes a few times per second. Second Life 3.7.17 (294959) Oct 1 2014 10:55:30 (Second Life Release) Release Notes CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (3400.01 MHz) Memory: 16351 MB OS Version: Microsoft Windows 8.1 64-bit (Build 9600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 650/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.4411 OpenGL Version: 4.4.0 NVIDIA 344.11 libcurl Version: libcurl/7.37.0 OpenSSL/1.0.1h zlib/1.2.8 J2C Decoder Version: KDU v7.0 Audio Driver Version: FMOD Ex 4.44.31 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with MSVC version 1600 ~ ETA I tried the NVIDIA control panel 3D settings, power preference maximum performance. No change. Reduced graphics settings. No change. Made the RenderAutoHideSurfaceAreaLimit etc anti-griefing settings. No change. It's happened when I'm in Ahern and also when I'm out shopping for land in sims with no other avatars. The avatar exploding thing started happening with my own avatar today. No change in attachments or clothing. Here's a thread with a several people with good descriptions: http://community.secondlife.com/t5/Second-Life-Viewer/SL-and-the-NVIDIA-OpenGL-error-Terror/m-p/2844520#M24714 ~ ETA New graphics card. GTX 750 ti. I was just online for an hour without crashing. That's not unheard of, so it's not conclusive, but it is promising. On the other hand, my avatar did turn to jagged barf, twice. ~ ETA Here's what my avatar barf looks like. The large, dark grey things in the background are part of the building. The magenta and light grey stuff in front of my avatar are part of my avatar, I think. Note the shards cast shadows.
  25. Hi all..... I've just recently returned to SL after a period of about 4 years and my oh my how things have changed. In my previous SL existence I created clothing, buildings, templates, gestures, poses etc and did quite well... even did a few gigs. Now I just can't believe the difference in the 'creation' side of things.. Mesh has me somewhat bewildered but I won't let it defeat me.. It's just amazing how things have changed. I feel as if I have to re-learn everything. But you know something, I think I finally 'get it'... what exactly it is about SL that is so appealing. Every day, you can be exactly who you choose to be, go where you want to go and be an 'idealised' form of who you are in real life. Unleash your creative side and perhaps be a little more flamboyant than normal. There are some aspects of RL that make their way into SL also... someone else will always have more money, better house, nicer clothes, flashier cars etc but getting those things is not out of reach for anyone. I think SL is fantastic 'therapy'....my avatar is a hell of a lot tidier than I am... I'm going to enjoy my second Second Life
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