Jump to content

Bria Neox

Resident
  • Posts

    16
  • Joined

  • Last visited

Everything posted by Bria Neox

  1. I need this gone as quickly as possible! The price it's listed for is 15k Lindens! Originally I paid 18,532 Lindens, so I'm taking roughly 3,5k off! Home Sim- Saimaa. Snow region, overlooking a massive waterscape. Come and see at: http://maps.secondlife.com/secondlife/Saimaa/240/32/23 This is a full sale!! Not a rent offer!!! If I'm offline just go ahead, click the land title and buy it outright, you don't need my permission to grab it! Keep the furniture, house and the landmass if you want!!
  2. Sunset view corner for sale 4944sqm, 1,697prims Fully furnished for new owner. Beautiful spot. IM me in world. As a side note the land is bigger then what I have created my land prim with- that was just the prim I decided to put out. Come visit! http://maps.secondlife.com/secondlife/Peach/18/126/22
  3. bump. land tier just paid this month! reduced to 100k selling price
  4. Beautiful plot of land. If you buy it, I'll let you have it landscaped and furnished. DM me inworld at Bria Neox. Selling price is 150,000L flat rate. http://maps.secondlife.com/secondlife/Peach/20/111/21
  5. Thank you to whoever gave me this beautiful corner stilt overlooking the open ocean ❤️
  6. I see. Concerning part B of your post - what kind of avatar would I use to make my mesh on if using rigify, a wiki template avatar or my own avatar isn't the best idea? Sorry if I'm being a hassle or anything, just still a little confused.
  7. Thank you so much! Gonna check out those tutorials. But just to check my understanding - Creating clothes in programs like Marvelous Designer can often lead to a messy typology. I need to clean it up by converting tris to quads if I don't want my maps to get unwanted glitches while I paint them. After I convert tris to quads, I can proceed to the UV mapping to make painting them possible. Instead of using Blender to do this, I should use Maya. Perferrably Maya 2014. About what you said on bones/collision bones, does this mean it's a bad idea to rig my avatar from Secondlife to get fitted mesh? (not feeling too clear on this part). If so, do I need to use a pre-made template? And one more thing. How would I go about making "liquid mesh". I recently realized that it came out, lol. Is the way to do so any different from the one you are currently showing me?
  8. I've found that I was very interested in making mesh clothes. So I stumbled upon these three tutorials on how to do so. http://www.youtube.com/watch?v=S2neqDsMS_k http://www.youtube.com/watch?v=G7tpp9FvxlM http://www.youtube.com/watch?v=GD2W70Sv_NE Through them, I was able to learn how to rig my avatar from Second Life into Blender, how to create mesh clothing for it using Marvelous Designer and how to edit it in Blender. Result: http://fc04.deviantart.net/fs70/i/2014/058/3/3/mesh_shirt_model_by_nivita-d7898kk.png But I'm stuck. I don't know where to go from here. I believe I need to UV map it? So I can begin texturing using Photoshop. But after searching the internet like crazy, nothing seems to be working out for me. Program info: Blender 2.69, Marvelous Designer 3, Photoshop CS5 If anyone could help me out or point me in the right direction, that'd be great!
×
×
  • Create New...