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Ted McGregor

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Everything posted by Ted McGregor

  1. Like Zalificent has explained before, if you merely have upgraded a GPU from GTX 1xxx to RTX 3xxx only, after let's say more than 3 years of buying the complete system, chance is high components like CPU or memory will become a bottleneck of processing graphical data. This will be noticeable with so-called micro-stutters, which can be very annoying for demanding games ( FPS, racing simulators ). Personally, for the sake of safety, I certainly would check if your power supply supports peak currents for the newer card. With an RTX 3xxx series GPU, power supplies should at least be able to catch peaks of a few hundred watts. I chose one of 750 to be on the safe side of things. I would certainly go no lower as 600.
  2. Yes. The GPU jump will require other vital PC components to be upgraded too. Otherwise you suffer indeed bottlenecks you described. Sure. SL will not be able to use RTX hardware to project true beams of light from light sources and reflect them or other lighting effects. But again. The newer hardware will improve overall performance, included by assistance of the built-in tensa-cores, which have more functions (like processing PBR ) than mere raytracing capabilities only.
  3. Partially true. Even though SL's engine does not support true ray tracing (that's why you see reflections and physical depth but not the actual beams of light ), the RTX hardware will certainly improve the PBR experience for lighting, reflections and depth. I agree you shouldn't just invest in RTX hardware, because of SL only. And jumping from the GTX to RTX will defenitely require upgrades to other vital PC components as well. I'd suggest a new PC as a whole while you are at it.
  4. Yes. Well, kinda. Rays of light are calculated and surfaces respond to this by reflections. Physical Based Rendering (PBR) depends on it and is currently being released, if only with alpha's in case of certain 3rd party viewers. NVidia's RTX range has built-in hardware ( tensa-cores ), which, amongst other functions, help in calculating these reflections of light on surfaces. PBR examples in SL ( not true raytracing ) You would need to try this with a viewer supporting PBR with both cards. You'd see a noticeable difference.
  5. So untrue. You got that scar while feeding one of those kitties next to you while it pressed it's paw on your face ..
  6. Well.. I, like the others you mentioned, have been polite about it as well. I do notice. Moderation might. My whole point. So far so good, I guess.
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