So I've been trying to figure out why blender 2.79 has its issues for me to upload any rigged mesh into second life. I confirm rotation/size/location and double check all proper export selections are made, however after bringing the .dae file into second life and adding "skin weights" to be show in the window, there's an automatic deformation to it. I do know that I'm using the fitted mesh skeleton, and that once i transfer weights and adjust it properly, they all move correctly, however, It always has the same issue, despite configuring and setting things properly. I've gone through several different tutorials and have been using blender for quite a while, but the new update seems to have changed some things. Any idea on how to fix the issue or anyone who could do a walkthrough for rigged mesh without using Avastar for blender 2.79, or would it be best to revert back to an older version?