Can there be a 24 bit transparency? I was trying to use two prims one inside the other both with 32 bit alpha channeled textures on each. It would blank out part of top image. It would also now blank out the inside texture if applied a alpha channel to a hole in the single prim. Avatars with alpha channel on feet, clothes and hair leave a empty hole when in the line of view of a window, transparent tinted floor or water. What you are saying, there is no solution? It is the nature of the beast? I must avoid doing things that way. If so, when ever any two Alpha channels cross in front of the other it will blank out?