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Natalia Renilo

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About Natalia Renilo

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  1. Nice to see I am getting ganged up on. Classy. Stuff like this keeps people from staying on SL.
  2. Seems the forum buddies are teaming up. The comment that was unnecessary: How remote? So remote that you can't just touch it? That was condescending People come here asking for help. I'm sure you are all superior scripters but to make the ones that aren't look imbecilic does not help it hurts. I wanted a way to make it remotely controlled even if it is just one curtain that can be closed with a click of a mouse. If she stated her second post then there would be no problems. Thanks for the support of a "lowly, uneducated" scripter.
  3. Already gotten help from someone else who doesn't have a smart alec attitude Thanks for the morning abrasiveness :matte-motes-impatient:
  4. I am trying to control a group of curtains with a remote. No need to be rude or talk down to me. I was just asking a question, THANKS.
  5. I was wondering if someone could help me with creating a remote control for this curtain script: //When touched the prim is retracted towards one end and when touched again stretched back out. // //Prim moves/changes size along the local coordinate specified in the offset vector below. // //To change the overall size, edit the prim when stretched out and reset the script when done. // //The script works both in unlinked and linked prims. // // Copyright (C) 2008 Zilla Larsson // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License version 3, as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/> vector offset = <0,0,-1>; //Prim moves/changes size along this local coordinate float hi_end_fixed = FALSE; //Which end of the prim should remain in place when size changes? //The one with the higher (local) coordinate? float min = 0.4; //The minimum size of the prim relative to its maximum size integer ns = 10; //Number of distinct steps for move/size change default { state_entry() { offset *= ((1.0 - min) / ns) * (offset * llGetScale()); hi_end_fixed -= 0.5; } touch_start(integer detected) { integer i; do llSetPrimitiveParams([PRIM_SIZE, llGetScale() - offset, PRIM_POSITION, llGetLocalPos() + ((hi_end_fixed * offset) * llGetLocalRot())]); while ((++i) < ns); offset = - offset; } } Thank you :)
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