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Samekh

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  1. Thanks to everyone in fact, (esp Aquila for those scale illustrations). Now I just need to improve my Blender skills...lol
  2. Thanks Alisha, That's how I was thinking I would probably do it. Just better remember to hit the save button each time!! Sx
  3. Thanks Chic That's invaluable information Best, Samekh
  4. Hi I'm a beginner to intermediate Blender user and have just started playing around with building stuff and testing it out on the beta grid. I'm wondering what the best workflow is for creating LOD models?I know you can let SL determine them in the upload window but I want to have a go at creating my own custom LOD models. Do you save & export .blend and .dae files as you go along - for example after applying each level of multirez or subsurf modifier etc. Or is it better to work backwards from your finished piece (using the decimate modifier to simplify the geometry)?? What's best practice? Also would like to know best way to know scale btw Blender & SL? Everything I'm making at the moment is huge when I import into SL (although I've now found the rescale window in upload diaglogue to scale them down!). Thanks in advance, Samekh xx
  5. Hi I have 6 years experience as an FCP editor - UK based - so on gmt. My work has covered all genres broadcast, web, promos, trailers etc. I'm also pretty handy with Adobe photoshop. Use Apple Motion to create motion graphics. Looking for gainful employment in SL. Will consider all options - graphics work, video editing, adult content etc. Drop me a line and let' see :)
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